rFactor 2
Group C Mod v1.1
148 comentarii
MicHaeL MonStaR 31 mai la 17:02 
This thing is nuts. Going so fast in-game that it makes you feel like you're gonna die in real life. My armpits are like Shrek's home right now.
John vd Geest 30 apr. la 7:21 
Hi MAK-Corp,
We were hoping for the new update end of March.
Is it coming soon?
ttabone62 4 apr. la 12:34 
Awesome news!!
MAK-Corp  [autor] 26 mart. la 23:44 
@Massimiliano Ferrari New update is coming this weekend to the mod and will ensure templates are released again too.
Massimiliano Ferrari 26 mart. la 16:38 
please it's possible have a template please
Lane 7 aug. 2023 la 16:12 
Salute amazing job on this mod. cars are a absolute joy to drive. Small hick up when useing H shifter 3rd to 4th and 4th to 5th after gear shift and back on the throttle it acts like for a split second like its not in gear , but wonderfull mod guys
快点登陆 30 iul. 2023 la 0:28 
still have some fun but completely updated actually.Will it have any update?🤔
Michael Woller 4 iun. 2023 la 9:18 
still absolutely fantastic Mod. Only thing: you can change gear with H-Shifter without pressing clutch. Normally it shouldn`t be possible to insert the gear without clutch ... right? :)
Lud1crous 12 sept. 2022 la 13:17 
is this mod worth it in 2022
marauder 5 sept. 2022 la 11:18 
Loving these cars, very well done! My only beef is the Sauber C11 skins are just a "default grey" Are there any skins for these?
PW46 30 mart. 2022 la 7:48 
Great idea but has some big issues. Some cars sound really wierd, like the Mazda. Sound cuts randomly out and the shifting sound choppy and not like shifting. The textures oft the cockpits are looking kinda mushy. The Physics are calling for some wierd camber angles and spring settings.
Mearcat 15 mart. 2022 la 15:28 
Currently working on skins for some of our drivers but struggling with a few of the files.

what file names are needed for the wheels to work in game?

I have used "WHEEL", "WHEELS", "RIM", "RIMS", "RIMS00" and a few of the "EXTRA" file names with no luck.

Rest of the skin files are working fine.
strava 15 dec. 2021 la 8:26 
The wipers and rain effects are not working for the Porsche or Sauber. Mazda is ok.
Anyone else have this problem?
berarma 24 aug. 2021 la 1:53 
Great mod. Just one thing to bring to your attention.

This mod is trying to install these files besides the mod itself and they fail to install:

MAK-Corp_Group_C_1.1_Changelog.txt
Mak-Corp_Group_C_Manual_1.1.7z
MAK-Corp_Group_C_Templates_1.1.7z
BobbyT 24 iul. 2021 la 11:23 
@Dongwoo Kang , i had this issue & deleted the player.json file & had no more issues but did have to resetup options which took bout 1 min :)
BobbyT 24 iul. 2021 la 11:19 
you guys do such an amazing job with these cars , top job ... maybe a future idea would be to add the nissan then the pack would be complete :D
MasterN00b22 1 iul. 2021 la 6:01 
This is SO GOOD
Bertram Raven 16 apr. 2021 la 3:36 
I'll be racing these this Sunday - very tricky to balance, but rewarding when everything starts coming together.
addrum 16 mart. 2021 la 13:09 
Just been using this mod on Sebring and with the AI at 97% (which we can comfortably beat in GTEs) they're about 9 seconds faster, is there some setting we need to tweak or is it just another case of needing a specific difficulty setting for this combo?
Vulture 27 febr. 2021 la 17:09 
Best mod!
Maverick 16 febr. 2021 la 5:06 
Was looking for 787b and found the whole group c, thanks a lot for the amazing work man!
goldtop 18 ian. 2021 la 8:25 
Really enjoying these cars...so much more drivable and believable than their AC equivalents. They don't seem to be BOP'd with the Mazda seeming to be a little quicker than the Sauber, with the 962 somewhere in between them. Fine by me as the cars differed IRL.

My only small gripe is the range of adjustable seat height in the cockpit view of the Sauber. I've tried adjusting the in game controls and even tried editing the values in the plyayer json file but I'm still sitting too high which is a bit of an immersion killer for me. Maybe something that could be fixed easily?
DuTcH-HarrY 18 dec. 2020 la 12:17 
I agree with marv, one of the Best mods for the game idd...
The cars are weLL baLanced and the "kinda crazy" you want from groUpe C cars...
Dongwoo Kang 11 dec. 2020 la 23:19 
I'm running the New UI beta, and I keep getting FOV set at 9, no matter how many times I change it to the value I always set it at..
marv 6 dec. 2020 la 5:30 
One of the best mod for the game. Top job.
DARKMAN 16 nov. 2020 la 6:51 
THANK U!!
Sylvain Dessart 13 nov. 2020 la 13:21 
top
Haris1977 11 iul. 2020 la 13:20 
Nice mod. Sauber degrees of rotation should be as the other 2 cars, thus 540 and not 360!
Not Jason Blundell 31 mai 2020 la 4:39 
Any Knowledge if you guys will be adding the rest of the Group C Era cars to the mod? like the Jaguar XJR-9/12/14, Peugeot 905, Nissan R91CP, Spice /E88P/E89C/E90C, Lancia LC2, Toyota 88CV/TS010, Etc.
This mod great so far but the field is rather flat with the mostly being 1 of 3 cars, I'd love to see variety in the field
WANWANWAN7701 21 mai 2020 la 16:36 
Awesome mod loving it great job
JoKeR_BR 12 mai 2020 la 18:27 
The AI in rF2 is well known for this behavior, specially if you don't do the practive/qual sessions.
Tip: do at least the qual session (even accelerated), let the AI do some laps to "know" the track before jumping on the race. Also, AI is very track dependant - you can't simply put it on 100% and expect that they drive the same among different tracks. On some tracks, you may need to lower their skill to 90 or even less sometimes - otherwise they simply "cheat" because running on simplified physics.

Cheers.
Dancegun 12 mai 2020 la 2:47 
The AI is way too fast. I always have to turn the boost fully on to remotely hold their pace and I'm a decent driver. Their acceleration out of corners is unreal. They behave like a modern F1 car. Car Model 5/5
AI 1/5
juergen.alexy 9 mai 2020 la 7:33 
For porsche and mazda have to reduce the ffb mult. from 1.0 to 0.65 otherwise clipping.
ManBearPig 6 mai 2020 la 15:12 
Love the mod...
For the Porsche... is there a way to disable traction control and abs? It is set to 1 in the car setup menu without a toggle option. As it is, get no traction loss with wing set to 0. Only time car looses traction is if tires are overheated.
Bimdan 22 apr. 2020 la 16:15 
Many thanks for your hard work - don't let the negative comments put you off making this mod the best it can be. I love the C9 Sauber from PC2 which is what got me here.
Dan 28 mart. 2020 la 11:19 
Too easy to drive, leave ABS and traction control
Donat_Prodan 21 mart. 2020 la 11:56 
Terrible AI, waay to quick, too much grip (they brake waaay later, 100% brake pressure, they never lock up, unreal grip out of the corners, they just launch themselves out). Fix this, very, very poorly made and it seems like I'm not the only one complaining. 2/5.
peevee88 6 mart. 2020 la 8:44 
HSO Kyalami Speedweeks by GP247
Kyalami historic track now on line 247 for hotlapping, testing and short races. Drivers range from very, very fast to gentlemen with a common interest in racecars of the seventies, eighties and early nineties.
For the first of our series of ongoing Speedweeks, from 5 March until 20 March we will run sports-prototypes cars together, with the 1999 Toyota GT-One and Mercedes CLR sharing the track with the 1991 Group C cars of MAK-Corp's mod. All cars are available on Steam (free content).
Register at
HSO with your real name [historicsimracing.123.st]
Read the rules and info about the series, then join the HSO Kyalami server to get in the hunt for the hottest laps around Kyalami.
fu ken slo 24 ian. 2020 la 15:11 
Lovely mod, sounds are breath taking and one of the mods with detail kept in mind the most.
ManBearPig 23 ian. 2020 la 15:57 
Awesome MOD... thank you.
juergen.alexy 25 sept. 2019 la 11:37 
poor FFB, hope someone could fix this
Hasenbein 28 iul. 2019 la 9:23 
steering is way to inaccurate in the center. Feels more like a boat, not like a highend sportscar
And AI is still bad. desub.
Ricky Lee 18 iul. 2019 la 20:05 
Great mod. Concerning the sauber c11 the cars only have 3 numbers, #31, 32 and 33. but in the lineup there are numbers 34,35,36,37,38 and 39 ?
Peter Llew 13 iun. 2019 la 10:34 
well iv tested it i let the ai do about a 45min practice with 4x fuel useage then set them to do a 30min race with 2x fuel to test. and once again the lead 3 962s all ran out of fuel about 22-23min into the race. was watching onboard the lead car the fuel warning light did not even turn on the car basicly just went from going fine to dying. cars that did this was the kunmitsu takahashi n10, the n17 derk bell car and the n38 roland ratzenberger car.
Peter Llew 12 iun. 2019 la 16:15 
ah ok that makes sence. i did change a couple of the cars to the WSC engine but ya i was just confused since it only seem to effect some of the ai in 962s and not others plus this did not happen with the mazda or the merc. but thx for the tip and will give that ago when i next run these cars. hopfully will stop the ai runing out of fuel on the final lap.
Martinez 11 iun. 2019 la 20:51 
Peter, be sure that the Ai complete some laps in practice before the race, that way they calculate the fuel for every lap. BTW the 962 uses the IMSA engine by default, unless you have forced them o use the WSC using the "tunning" option, however, both engines consume almost the same.
Peter Llew 11 iun. 2019 la 10:32 
hello iv noticed a problem with the ai and the 962 when doing 45min races. some of them dont pit for fuel and run out just before the end of the race. this only happens with the 962. maybe its the cars with the wsr engine as iv been runing that myself and notice the estimated fuel for a race to be miles of. maybe this catchs out the ai which thinks it has enough to go to the end but dosent. besides that fantastic mod.
chisco85 10 apr. 2019 la 7:32 
the best
Hasenbein 20 febr. 2019 la 3:31 
not hotlapping, race. AI has clearly more grip. I am not the only one complaining :steamsad:
And its no matter of Turbo, i have read the (funtastic) manual ;), i am simply to slow :steamhappy:
buddyspike 20 febr. 2019 la 3:16 
@Wolke
For hotlaps make sure mixture or turbo boost is set to max. Anyway AI is very fast