Total War: ATTILA

Total War: ATTILA

The Dark Age: Charlamagne Reskin, Rosters, and Fixes
202 Comments
Erzherzog Habsburg Apr 23, 2024 @ 9:21am 
When I play this mod with Sebidee Charlemagne expended and Mauzer faction pack, the game will crash if I choose to play custom battle.
Erzherzog Habsburg Apr 23, 2024 @ 9:17am 
Would be great if there's a reskin only version, I can't play this mod with Sebidee's Charlemagne Expended.
Sethology May 18, 2022 @ 1:19pm 
Is this safe to run alongside Fall of The Eagles?
Field Marshal Bernard Montgomery Mar 2, 2022 @ 5:21pm 
does this mod slow down the combat?
hektor95 Dec 12, 2021 @ 4:31pm 
missing textrues, especially cavalry
Duncan03 Jun 30, 2020 @ 8:29am 
any faction unlocker mod that lets the new units be in the game?
Oleg 92 Jun 5, 2019 @ 12:09pm 
Good mod,unfortunately there is still no reskin for Avars,will you make it in future?
purin Apr 5, 2018 @ 2:14am 
UPDATE
Mceffe Mar 8, 2018 @ 4:52am 
One pic has a unit with missing textures!
epicduk999 Feb 8, 2018 @ 3:06pm 
macccc??

SkyHighTigre75 Jan 19, 2018 @ 7:56am 
does it work on mac?
CoolMoDee Aug 31, 2017 @ 6:58pm 
just wondering when the saxon roster expansion is still coming in the upcoming timeline still?
MYMN Aug 20, 2017 @ 2:18pm 
i dont want new units(because they are great units and cheap so unbalanced) just want dar age, what can i do?
hadzii Aug 10, 2017 @ 10:21am 
slavic units are not possible to creat in campaign... is it me or?
Evan Aug 8, 2017 @ 10:55pm 
Great mod, just wish Charlemange's men had more blue elements
Mr.Kamysh Dec 14, 2016 @ 9:29pm 
Causes crashing in custom battles.
Caine Mane Dec 4, 2016 @ 5:10pm 
I'd really appreciate if you fixed the hyspaspistai model. Unlike easy I'm not smart enough to do it myself.
Brado Nov 27, 2016 @ 7:05am 
The hypaspistai model is missing in battle. Noticed your variant definition is mislabeled as Hypaspitai. Changed it to the proper spelling and it works (for anyone having the same problem).
mcarn101 Nov 5, 2016 @ 4:18am 
Is this compatible with Sebidee's Charlemagne Roster Overhaul?
SirCartonDeWiart Oct 14, 2016 @ 2:17pm 
This mod makes my (custom) battles crash, and I have no other unit mod enabled.
Oleg 92 Sep 14, 2016 @ 7:58am 
Prime Minister Sinister,is this a final version of the mod?
SnowBlind Aug 19, 2016 @ 1:59am 
is it Age of Vikings compatible?
XTERMIN Jun 16, 2016 @ 9:58am 
Hey , possible to make french version UPC plz ? :)
Prime Minister Sinister  [author] Jun 2, 2016 @ 2:28pm 
I'll look into modding this a bit more, but right now I'm pretty much glued to Warhammer :)
YIN KALLE Jun 1, 2016 @ 1:35pm 
Why is it that when playing as Charlemagne i am only able to recruit units from this mod (and like 2 other ones)? Units like the Armoured Sword/Spearmen and the Mounted Sword/Spearmen as well as the Scola Cavalry/Knights arent available. How is that possible? Great Mod nevertheless
[IKG] Kaiser Doggy II May 20, 2016 @ 9:10pm 
Hello is it possible to either put the Flemish pikemen as tier 2 units or to boost them up a little? Because the AI Franks keep spamming them and it's no fun winning to easily
Prime Minister Sinister  [author] May 19, 2016 @ 9:09pm 
@C.I. Inzitari - I will look into it. Sorry for taking so long to respond BTW, I was on vacation.
Master Kasan May 9, 2016 @ 12:07pm 
Is it possible for you to make a 1.5 unit scale size sub mod? I really like your mod and the variety it brings but I can't handle the vanilla unit sizes. I tried using other unit scale mods but they don't work with the added units of the mod.
Xalulay Toddy May 3, 2016 @ 3:33pm 
Hello there is a problem with theme of sicily heavy inf, only officer and standard bearer are vivisble the other sodiers are invisible... you know how i can fix it ?
Clee(Bad Teddy) Apr 27, 2016 @ 8:30am 
I really like that you can recruit the generals unit, however their upkeep cost is really low, like around 150 gold per turn. Is there a possibility that you could make a new unit exactly the same with around 300 upkeep like other tier 3 units? :D
112 ZAD-HR Apr 27, 2016 @ 12:26am 
great mod !!!!!!
112 ZAD-HR Apr 9, 2016 @ 8:10pm 
@Prime Minister Sinister: i still dont seem to have access, though the horses are visible, was the patch released seperately as a mod in the work shop, because i am unable to find it to subscribe?
Prime Minister Sinister  [author] Apr 9, 2016 @ 11:50am 
@j.f.lisica - The patch has been released. Should fix the horses not showing up and Croatia should have access to the units. If not, please let me know.
112 ZAD-HR Apr 8, 2016 @ 6:15pm 
Will there be a patch for Croatia soon ?
The Sigmarine Apr 4, 2016 @ 9:10am 
Dear Author, thanks for the mod but there seems to be a bit of a problem. Just today the horses for cavalry all turned invisible, and now I have 60-men units floating in the air in a riding position. Can you please do something about this? We're all counting on you, thanks.
Fanto Apr 4, 2016 @ 5:38am 
The horses are gone. riders floating in the air ...
112 ZAD-HR Apr 4, 2016 @ 3:25am 
@Prime Minister Sinister
that would be bluddy awesome, thank you.

please do notify when you've created the patch.

kind regards

Josip
Prime Minister Sinister  [author] Apr 3, 2016 @ 8:20am 
@j.f.lisica - I'll make a quick patch for it.
112 ZAD-HR Mar 30, 2016 @ 10:44pm 
@prime minister sinister ok, is there any possible chance i can gain access to those aditional units whilst playing croatia in campaign mode, any suggestions or recomendations ?

thank you

josip
Prime Minister Sinister  [author] Mar 30, 2016 @ 11:54am 
@j.f.lisica - You probably have a mod conflict. Any mod that would change the roster assignment for Croatia will lock out any of my new units.

Pretty sure the Slavic expansion mod does something like that.

@Swampy - I'll look into it on my end and maybe get a new version up if I find any problems.
112 ZAD-HR Mar 28, 2016 @ 8:14pm 
How come foot sarjeants, hobliars and footknights are available for the faction of croatia in multiplayer and as opposition cpu in campaign, but not available when playing croatia itself in single plater campaign mode ?
paoanthony Mar 28, 2016 @ 3:50pm 
Really nice mod. Best all around i have played so far i must say. One thing i would like to see is more armies, 14 just isn't enough. Other than that, it's great.
Swampy Mar 25, 2016 @ 6:37pm 
For some reason, The Austurian Royal Gaurds are just floating heads, I'm not running any other reskin mods. Any ideas?
LordZarmack Mar 25, 2016 @ 12:30am 
the other option is to make your own recorded voices ;)
SerWind Mar 24, 2016 @ 6:00pm 
Yeah that was what I was thinking, just replacing them with what Franks/Lombards use. I mean it's your mod of course whatever you think works best. I think ideally the voices would change based on tech/year or something but that's getting into wishful thinking territory.
Prime Minister Sinister  [author] Mar 24, 2016 @ 12:40pm 
@SerWind - I can't really add any new voices, but I can see about replacing the voices of the other Christian kingdoms with the Roman ones that are utilized by the Franks.
LordZarmack Mar 24, 2016 @ 3:14am 
its rediculious isnt it.
SerWind Mar 23, 2016 @ 9:14pm 
What are the odds this does something about the voices? Just wish I could stop hearing "For the tribe!" while playing Mercia.
Prime Minister Sinister  [author] Mar 20, 2016 @ 6:30pm 
@Hurricane Andrew - I'm not sure. I encountered some issues with a savegame before but they could've been circumstancial.
DrewIsNotNice Mar 19, 2016 @ 2:57am 
save game compatible?