Total War: ATTILA

Total War: ATTILA

Cavalry Realism Mod
16 Comments
Wolves in the Throne Room  [author] Jun 14, 2023 @ 7:27pm 
@Arbiter Thel Sorry, I can't remember to be honest, it has been so long since I made it. If it was a mod on certain units, but since I made it to the horse entity it might affect all Attila units.
Arbiter Thel Jun 14, 2023 @ 3:45pm 
does this affect all cav? or just aoc?
Wolves in the Throne Room  [author] Jan 24, 2022 @ 6:23pm 
I haven't looked at this since 2016, but since it directly edits the database which the game constantly needs it will work in a save.
Cho Jan 24, 2022 @ 6:32am 
is this save compatible?
Wolves in the Throne Room  [author] Mar 16, 2016 @ 1:31pm 
Updated. Sorry for the delay, was busy in rl. Enjoy
[IKG] Kaiser Doggy II Feb 27, 2016 @ 8:20am 
update please
Black Stabbath Dec 22, 2015 @ 10:48pm 
its a shame that you can't just change some kind of master value that effects all horses, that way it would effect all the campaigns and mod added units too :/

I hope you enjoy making peoples gaming experience/hobby more, well, enjoyable! :steamhappy: i very much appreciate the time it takes for moders to go through all these values in pfm. i'd do it my self but i only get about 4 hours a day free time :( and thats eating into sleep before more work.

Thanks again! :D
Wolves in the Throne Room  [author] Dec 22, 2015 @ 10:38pm 
It only mods the cavalry in AoC. When he does an AoC mod I will make one that works with all the added units he usually adds, and will make one for any of the other very popular overhauls.
Black Stabbath Dec 22, 2015 @ 10:36pm 
is this compatible with radius mod? or is there any other mod like this that is?
Wolves in the Throne Room  [author] Dec 19, 2015 @ 11:18pm 
I'll take a look, no promises though. I never played the main campaign much, mostly the Last Roman, was waiting on AoC. I have no idea where CA gets their cavalry speeds from, you can tell no one in the studio has ever been around horses in real life.
dutchrjen Dec 19, 2015 @ 10:11pm 
Can you please have a mod to fix some of the cav speeds in the main game since the last update? The Al-Dawser cav only has a speed of 45 which is ridiculous (some Alan and White Hun units are also this slow). Many foot units can have a speed up to 50 on rapid advance. Armored camels have a speed of 65 so I have no idea how unarmored horses have a speed of 45 ( in real life horses are much faster than camels unless they're running on certain desert terrains).

How some horse cav goes over 100 and other horse cav only 45 makes no sense. There's currently a 233% increase from slowest to fastest cav (with the rapid advance cav its even worse). Horses pulling heavy wagons aren't slowed down this much! (Not even close!).

Camels should move no faster than 75 and horses no slower than 70 (with fastest cav no more than 100). Armored camels should move at 55 to 60 (slowest cav unit). This last patch killed my Lakhmid campaign.
Wolves in the Throne Room  [author] Dec 17, 2015 @ 1:43pm 
YW, thanks for the catch yesterday, and yeah I don't know what they were thinking with the speeds.
succettitim6 Dec 17, 2015 @ 6:19am 
Thanks dude, this is a veeeery necessary change
Wolves in the Throne Room  [author] Dec 17, 2015 @ 3:08am 
"The very light and light horse are faster in run speed and acceleration than the medium, heavy, very heavy and super heavy"
Wolves in the Throne Room  [author] Dec 17, 2015 @ 3:07am 
Foot skirmishers.
Jesus Loves You^_^ Dec 17, 2015 @ 1:14am 
''Lombard lancers not being able to catch skirmishers''; no, lombard being historically somehow a medium cavalry, cannot catch a light horse unit.