Total War: ATTILA

Total War: ATTILA

37 ratings
Cavalry Realism Mod
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Battle
File Size
Posted
Updated
9.063 KB
Dec 16, 2015 @ 7:38pm
Mar 16, 2016 @ 1:29pm
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Cavalry Realism Mod

Description
(Updated for latest patch)

THIS WILL WORK WITH ANY AOC MOD THAT DOES NOT MOD THE HORSE ENTITY IN THE DB. I don't know of any mod who has edited these stats.

I use it with Radious and all the unit add ons and with the new mod The Viking Age, it is not unit dependant, it mods the base horse entity's speed and mass.

Tired of your Frankish horse being run down by spearmen? Tired of your Lombard lancers not being able to catch foot skirmishers? Well now the cavalry in AoC moves like it should, like an actual horse, especially one without the heavier armor of many horse in Rome and later medieval eras.

No hit points, armor or morale was adjusted, nothing but horse speed, acceleration and mass; they will still suffer from javelins and spear units, but they now can actually move about the battlefield like, well, actual horses.

The very light and light horse are faster in run speed and acceleration than the medium, heavy, very heavy and super heavy, but not as much as they used to be.

The reasoning behind bringing them closer together is the lack of heavy horse armor in this age restricting speed between classes, the amount of weight added to a horse between light and very heavy is much less than it was 4-500 years later.

Also the pure specialized destrier had yet to make it's appearance, the difference between a very light horse and a medium in the armies of the 700's would be very little, as horses were raised from each county and shire by what they had available.

The mass was upped proportionally on all classes for better charges.

They are not OP and the AI will not spam cavalry, only their movement is more realistic.

16 Comments
Wolves in the Throne Room  [author] Jun 14, 2023 @ 7:27pm 
@Arbiter Thel Sorry, I can't remember to be honest, it has been so long since I made it. If it was a mod on certain units, but since I made it to the horse entity it might affect all Attila units.
Arbiter Thel Jun 14, 2023 @ 3:45pm 
does this affect all cav? or just aoc?
Wolves in the Throne Room  [author] Jan 24, 2022 @ 6:23pm 
I haven't looked at this since 2016, but since it directly edits the database which the game constantly needs it will work in a save.
Cho Jan 24, 2022 @ 6:32am 
is this save compatible?
Wolves in the Throne Room  [author] Mar 16, 2016 @ 1:31pm 
Updated. Sorry for the delay, was busy in rl. Enjoy
[IKG] Kaiser Doggy II Feb 27, 2016 @ 8:20am 
update please
Black Stabbath Dec 22, 2015 @ 10:48pm 
its a shame that you can't just change some kind of master value that effects all horses, that way it would effect all the campaigns and mod added units too :/

I hope you enjoy making peoples gaming experience/hobby more, well, enjoyable! :steamhappy: i very much appreciate the time it takes for moders to go through all these values in pfm. i'd do it my self but i only get about 4 hours a day free time :( and thats eating into sleep before more work.

Thanks again! :D
Wolves in the Throne Room  [author] Dec 22, 2015 @ 10:38pm 
It only mods the cavalry in AoC. When he does an AoC mod I will make one that works with all the added units he usually adds, and will make one for any of the other very popular overhauls.
Black Stabbath Dec 22, 2015 @ 10:36pm 
is this compatible with radius mod? or is there any other mod like this that is?
Wolves in the Throne Room  [author] Dec 19, 2015 @ 11:18pm 
I'll take a look, no promises though. I never played the main campaign much, mostly the Last Roman, was waiting on AoC. I have no idea where CA gets their cavalry speeds from, you can tell no one in the studio has ever been around horses in real life.