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if you want it as a blueprint just put it into your blueprints tab while you are ingame on the world
Type: World
Mod category: Exploration
File Size
Posted
Updated
1.268 MB
Dec 14, 2015 @ 10:06am
Dec 31, 2015 @ 5:24am
8 Change Notes ( view )
{
CalculateParameters();
if (subCounter >= 60 && naturalGravity.Dot(referenceGravity) < 1)
{
Vector3D vectorA = remoteControl.GetPosition() - referencePoint;
Vector3D vectorCA = naturalGravity.Cross(vectorA);
Vector3D vectorCB = naturalGravity.Cross(referenceGravity);
double lengthCA = vectorCA.Length();
double lengthCB = vectorCB.Length();
if (lengthCA > 0 && lengthCB > 0)
{
cruiseHeight = lengthCA / lengthCB;
referencePoint = referencePoint + (cruiseHeight * (vectorCA.Dot(vectorCB) > 0 ? referenceGravity : -referenceGravity));
cruiseHeight = (lastTargetPosition - referencePoint).Length() + missileTravelHeight;
cruiseHeightPeak = cruiseHeight + HEIGHT_DEAD_ZONE;
mode = 4;
}
}
I do not understand how you have calculated the height? Could you explain for beginners??
cruiseHeight = lengthCA / lengthCB;
I spent two days looking at this line. I can not understand how it expresses the height
Awesome BTW
get above it in relation to the planet and then using a gravity and propulsion assist fall and hit the target.
so as to make a cheap ground to orbit anti satalite weapon...
additionally could this be edited to be fired while in orbit to take out ground targets. for a cheap low orbit to ground weapon :D
Stone version with a collossal rock crammed into a cargo container, then releases the heavy armor shredding asteroid sized rock to pwn anyone in its way?
I like it.