Space Engineers

Space Engineers

Taynor [Discontinued]
47 Comments
Cooler Oct 18, 2019 @ 6:42pm 
dam it, it looks so amazing!
Kiba Dec 24, 2016 @ 1:37pm 
This planet has texture issues. (Purple)
Atlantius Jun 26, 2016 @ 12:48am 
I love this one.
BLUNT Jun 13, 2016 @ 1:24pm 
Why is this discontinued?
Greendealer May 4, 2016 @ 12:01am 
yeah it is pretty sick; you're skuks man
String_Relativity Apr 19, 2016 @ 4:08pm 
Fully Sick!

(Means awesome in Australia)
nikesocks7 Mar 13, 2016 @ 6:01pm 
So nice...except the spiders, the spiders look like Kim Kardashian gone wrong.
Explicit Prophet Feb 17, 2016 @ 11:06am 
Okay thank you, I will do some more testing. I am hoping it was just in need of a restart after pasting it in.
Doctor Octoganapus  [author] Feb 17, 2016 @ 11:04am 
I have the same fps on this moon as I do vanilla Earth and vanilla Alien.
Explicit Prophet Feb 17, 2016 @ 6:30am 
Have you ran into any issues with this Moon dropping FPS drastically when landed? Also have you seen an issue with Spiders coming out of the ground and not moving? My Server restart could have solved this but I haven't been able to test yet. Moon looks awesome!
Explicit Prophet Feb 16, 2016 @ 12:13pm 
Okay cool! Thank you for the fast replies and sorry for all the planets. Putting some in our dedicated server!
Doctor Octoganapus  [author] Feb 16, 2016 @ 12:12pm 
There is ore on all my planets except the one i just released called Aynor.
Explicit Prophet Feb 16, 2016 @ 12:11pm 
Is there ore on this planet?
MeatloafBomb Jan 18, 2016 @ 1:47am 
Favorite planet on the wokshop, nice work! I hope Keen adds this in officially at some point.
Ventruros - (Laurel COOPER) Jan 15, 2016 @ 10:05am 
ok thanks
Doctor Octoganapus  [author] Jan 15, 2016 @ 9:45am 
Custom Planets are broken at the momment.
Ventruros - (Laurel COOPER) Jan 15, 2016 @ 9:15am 
Hello ... there is some prob with texture since the update of SPACE. I use extender for my server.
Soulkeeper Jan 14, 2016 @ 1:09pm 
ok good to know
Doctor Octoganapus  [author] Jan 14, 2016 @ 1:07pm 
Yep all custom planets are - height maps don't load nothing I can do.
Soulkeeper Jan 14, 2016 @ 12:10pm 
server wount start reston
573345871.sbm', Name = 'Totht'
573809155.sbm', Name = 'Taynor'
Edward Dec 28, 2015 @ 10:03pm 
Good job, lovely design. Great colours. And y don't mind to be without spiders. keep up the good work.
Pøläär §nøw Dec 24, 2015 @ 2:23am 
So does this have them nasty space spiders? LOL Whayt draws me to this planet, the purple atmosphere. Nicely done. I'v always wanted a purple alien planet to call home. Thank You.
FlyingRedFlag Dec 18, 2015 @ 10:01am 
if on a random server if stars were objects in game i would mistake this for one XD
i also like how you used the alien planets un-used atmosphere file/texture
i know cos ive bugged it out ingame to show me it,spectate into the planet to see it or race at an insane speed into the planet with spec to see it for a few seconds
Soulkeeper Dec 17, 2015 @ 3:35pm 
ok cool good to know bekos i have on the server The Dark Void like 18 planets in a 100.000.00 space
Doctor Octoganapus  [author] Dec 17, 2015 @ 7:39am 
If what you are saying is - If you placed one and then there was an update - then yes the one you placed will auto update itself apon a world reload/server restart.
Soulkeeper Dec 17, 2015 @ 5:58am 
if i placed a planet and update the .sbm file it change in the world i placet it already to ?
Soulkeeper Dec 17, 2015 @ 5:50am 
looks greath
Doctor Octoganapus  [author] Dec 15, 2015 @ 10:26am 
The last patch I did should fix the performance issues.
ScratchedWinter Dec 15, 2015 @ 9:55am 
YEs I noticed the trees appeared again, however there were performance issues as you mentioned. Will be having another fly around this evening, recording the sites.
Doctor Octoganapus  [author] Dec 15, 2015 @ 7:03am 
I have uploaded the final fix to vegetation. It also improves performance - I am now moving on to fixing Karvona.
Doctor Octoganapus  [author] Dec 15, 2015 @ 6:05am 
At well right now it will work without that I have uploaded my first patch for this problem. Tho it has poor performance right now I am working on that.
Robbe Dec 15, 2015 @ 3:00am 
Could you guide us as to how to do that? I noticed the missing vegetation yesterday and would love to spawn it with vegetation :)
Doctor Octoganapus  [author] Dec 14, 2015 @ 2:53pm 
No it has tons of plant life but for some reason its not spawning in on workshop version - I extracted the workshop file and ran it as a local mod, worked fine no issues and now I'm very confused.
ScratchedWinter Dec 14, 2015 @ 2:45pm 
Oh, I actually thought it was the way it was supposed to be! It is quite epic without trees, like an alien version of the Tundra.
Doctor Octoganapus  [author] Dec 14, 2015 @ 2:30pm 
It has come to my attention that Taynor is no longer working properly as a workshop mod. After todays update it no longer spawns any vegetation unless you extract it and run as a local mod.
ScratchedWinter Dec 14, 2015 @ 9:56am 
Will do, making it now :)
Doctor Octoganapus  [author] Dec 14, 2015 @ 8:44am 
I would like a link to said video when its out.
ScratchedWinter Dec 14, 2015 @ 8:32am 
Well I am very impressed with this world. I spawned it at a 100 km size and found that to be the best in my opinion. It works perfectly with DragoKorvans atmospheric mod, and I have spent several hours exploring the world on my hoverbike. Some truly stunning vistas, it is the most alien world yet on Space Engineers. I will be doing a video series on the worlds people create, and this will be the first to feature. I really recommend this mod to anyone thinking of trying it out.
Bruce LeedleLeedleLeedleLee Dec 14, 2015 @ 8:28am 
Nice, reminds me of eve
Jellvi VR Dec 13, 2015 @ 11:11pm 
Absolutly beautifull...
Evil Miner Dec 13, 2015 @ 2:40pm 
I CANT DO THAT MY COMPUTER HAS ON OF THOSE KEYBORDS THAT HAVE SETINGS ON THE F#'S
ScratchedWinter Dec 13, 2015 @ 1:41pm 
Had a lot of fun flying around here, though I think 30km was a little on the small side for the gravity and oxygen. Beautiful horizons..
Doctor Octoganapus  [author] Dec 13, 2015 @ 1:22pm 
The mod most be added to your world via settings and then spawned via Shift+F10 menu under the planets category.
Evil Miner Dec 13, 2015 @ 1:21pm 
it doesnt give me a stupid planet for anyof yours:steamfacepalm:
DeAnti Dec 13, 2015 @ 9:41am 
dude, this is cool
Bahroth Dec 12, 2015 @ 8:40pm 
This looks really nice! Im definitely going to nab this one too, fits well with your other creations.
GladiusDias Dec 12, 2015 @ 4:02am 
cool with this mod,you dont need Drugs :steammocking: