Space Engineers

Space Engineers

Mobile Planetary Base mk II - Crawler style.. (w4stedspace)
29 Comments
zeckmon3 Aug 5, 2017 @ 4:34pm 
Nice job man. Also i often use these on rock climbing.
PrinceLestat Feb 16, 2017 @ 9:09pm 
ok so im having an issue when i try to paste this(i tested with other craft just to see if more recent build did it to and they do) in. It just sits there static hovering slightly in the air where you spawn it you cant drive it or open the ramp or using any moving parts ive tried everything i can think of but nothing workis does anyone know what im doing wrong and how i can fix it
Hugh Manatee May 19, 2016 @ 5:34pm 
The original version was like going in the TARDIS. Outside does not reflect how cavernous it is.
Hoschy Mar 27, 2016 @ 3:18pm 
TO INFINITY AND BEYOND
b.leavitt Feb 20, 2016 @ 1:50am 
you can use atmo thrusters to give it a bit of a jump to help get up steep places
Draven_Stone Feb 18, 2016 @ 10:24am 
you can still use atmo thrusters to soften your landing on jumps when you take a hill or whatever too fast or hard
Supereagle Dec 19, 2015 @ 10:36pm 
Good stuff.
taro Dec 19, 2015 @ 6:24am 
How did you post this w4stedspace?
BeanSlinger419 Dec 18, 2015 @ 3:56pm 
this is a mobile base from command and conqer red alert (im 9 if my words are wrong ok)
pot tech Dec 8, 2015 @ 5:49am 
Just like Fat Boy factory from superme commander. Cool
Luсifer The Son Of Satan Dec 7, 2015 @ 5:08pm 
nice done
Rookie314159265 Dec 7, 2015 @ 7:23am 
you can put a self repairing plow on the front to clear the trees out.
Jhett Dec 6, 2015 @ 7:07pm 
great work! id like to see a variant featuring a drill on the bottom, and maybe some sort of lift system that boosts it off the wheels on stilts while it mines
Lynnuxx Dec 5, 2015 @ 7:02pm 
Oh, and I've added switching the handbrakes on/off to the action bar since "P" is not useful (switches landing gears and connectors, too).
Engineers without a jetpack aren't able to lower the platform via the button panel.
Lynnuxx Dec 5, 2015 @ 6:38pm 
Wow, well done ! It's fast (speed limit off), very agile and stable except for the known bug that large wheels are destroyed when hitting trees. Most impressive to me is that you can go top speed across a lake and the turn radius is even tighter than the one of the ExtremeScout Zecke.

Some feedback:
- a remote control is missing
- one or two turrets are missing (in my world there are pirate drones)
- gyros seem to reduce the effect of oversteering (or continuing turning) but are even not necessary
- If the conveyor tubes in the middle connecting the stuff below the ceiling are moved to the side/walls there will be even more space for vehicles/cargo/...
- A projector for repairs won't hurt

For testing I've added a remote control and the Ackermann-steering script made by plaYer2k.
Screenshots see below.
w4stedspace  [author] Dec 5, 2015 @ 1:54pm 
Yeah, sounds odd.. guess it somehow loaded/spawned in inside the terrain a bit!
Kalehborn Dec 5, 2015 @ 11:04am 
dug around one wheel and it seemed to pop up and now rolls, weird
Kalehborn Dec 5, 2015 @ 10:56am 
yeah tried that, its not on, strange
w4stedspace  [author] Dec 5, 2015 @ 9:58am 
@JumboHauler handbrake?
Lynnuxx Dec 5, 2015 @ 9:05am 
Interesting design. I have to test that and maybe create a small ship version.
Kalehborn Dec 5, 2015 @ 8:27am 
tried it but it wont roll, why is that
not locked
Pigeon Dec 3, 2015 @ 10:28am 
you should build wheel cowlings
Pigeon Dec 3, 2015 @ 10:21am 
that was me and it turned out AWSOME ill be sure to use this as a lander when i build my giant supercarryer
w4stedspace  [author] Dec 3, 2015 @ 10:20am 
hehe, aye :) Well hopefully it's not totally ♥♥♥♥!
Pigeon Dec 3, 2015 @ 10:13am 
remember the guy who said he would use it even if it came out "$H1T"?
w4stedspace  [author] Dec 3, 2015 @ 10:12am 
Nice :) actually took a fair few more hours to finish it off to the point where I could release it.. elevators and locking feet and what not
Pigeon Dec 3, 2015 @ 10:03am 
i watched most of the stream
Erdnusschokolade Dec 3, 2015 @ 8:31am 
Good Job