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Сообщить о проблеме с переводом
Blocks are still there, you just need to know their names.
Electrolyzer (or electrolyser)
Tritium generator
Tritium tank
Not sure how the block-grouping is screwed, but that seems to be the culprit.
(Since the Tritium bits will appear if searching for "tank" and "generator", but the electrolyzer doesn't seem to be grouped with anything)
To bad. I would really like this mod to be playable.
Great idea, by the way =)
PS: love your mod.
I was wondering if we could have permission to incorporate this into our own modpack (Im a admin on the sigma draconis cluster) We would need to reupload due to component edits and a few re-balances.
Complete with credit of course!
Thanks for your time!
Looks very nice, and balanced. :D
frickin love this mod.
I understand you, I hate SE myself for constand breaking fine running things instead working on the real problems. On the other hand it would be too sad when this great mod would be become useless because the Deuterium can't be longer generated.
Surely my shop is big enough
@IshyDaFishy please fix.
I really do love this mod, and I rely on it a bit in some of my games. So far the reactor itself works, but just seems graphicly glitched. I would like to request that the mod be patched, or maybe if somebody can tell me how to fix it locally (In the event it's a 'me' problem and not a mod problem.) so I can continue to enjoy the fusion reactors.
Just be aware that the rate of 1 kg of fuel per 1 MWh is constant across all reactors, regardless of fuel type, so at full tilt this consumes Deuterium 2.4x faster than a 1x1 Large Reactor does Uranium.
Im thinking around 100.
We at Lancaster Inc. wish you a save experience and enjoy our latest invention!