Distance

Distance

Presence
5 Comments
Jules Oct 19, 2016 @ 2:55pm 
meme based map
Plasmawario  [author] Nov 17, 2015 @ 11:33am 
@Rukrio @Nekres Noted, I will look into it and provide changes. Thank you for your feedback.
Rukrio Nov 17, 2015 @ 9:13am 
i agree with nekres. the first transfer is annoying to nail down especially. one should not have to put more oomph into sticking and then maintaining the landing. then there's the tunnel flips. first of all it can be cheesed. add hazards so those that fail horribly get smited for it, though if you want you can keep the walls as is to reward creativity. also give the player breathing room between the flips, like more than 3 seconds when boosting compared to the near miliseconds. track spacing is good otherwise in the tunnel. as for the last set of road transfers. take a good look at how you did them. be proud, those ones are perfect as is. maybe some polish and some form of visual landmark a player can use to time the transfers and it can be better.
Spirit Nov 17, 2015 @ 4:20am 
I hate to say this, but it's not enjoyable. Some things are to sudden and at one part where you have to switch between ceiling and ground several times is not smooth. The roads are too close to each other. The tracks design is awesome.
SEVEN Nov 12, 2015 @ 12:21am 
wow nitronic so nitronic love the track