Total War: ATTILA

Total War: ATTILA

MaxRavenclaw's Political Power Effects Redone
35 Comments
Sir Pasta Jun 3, 2024 @ 5:51pm 
It's not working for the 1212ad mod, please update!
MaxRavenclaw  [author] Mar 12, 2023 @ 9:30am 
I don't remember how the loading order worked. Consider testing with this mod at the bottom. If that still doesn't work it's possible something changed in the way the game loads pack file categories. I vaguely recover some types of files had priority regardless of the order you define. It's been a while since I last played and modded this game, I'm not sure.
Ray Mar 11, 2023 @ 10:59pm 
So, this mod doesn't work with radious. I tried running only radious with this (I run a bunch of other mods) and it doesn't work. I tried it by itself and it works. This is at the top of the mod loader. So idk what to do.
SUNRISE Nov 30, 2022 @ 11:45pm 
V I just tested it, it doesn't work. Strange, it says the mod has no conflicts to.
SUNRISE Nov 30, 2022 @ 11:37pm 
Does your mod function with the "FotE + EP Revised - compatible mods" mod collection (https://steamcommunity.com/workshop/filedetails/?id=1575489072)?
MaxRavenclaw  [author] Apr 23, 2021 @ 12:41am 
It's possible. I made this mod a long time ago and I don't remember exactly what tables it edits, but it's probable that the death trait is registered in the same table as with the negative traits. IIRC, to remove traits you need to overwrite the table entirely, not just create a bonus table, so you'd need to merge these two mods if you want them both. Feel free to use my files if you want. I'd imagine it's easier to remove the death trait from my table than removing all negative traits from the death trait mod.
Jacobheder Apr 22, 2021 @ 10:52am 
it seems your mod conflicts with mods that remove the death trait from the huns. i have not checked it but does your mod change anything with regarding that? it is the only ting the mods does so i am a bit surprised that it conflicts with your mod.
Krono Nov 7, 2020 @ 11:54am 
Thank you for the mod, it feels bizarre to have to sabotage my family's influence to make my kingdom stronger
MaxRavenclaw  [author] Dec 31, 2019 @ 7:19am 
I've reinstalled Attila and am looking at my older mods. This one is still fully functional and working as intended, to this day.
MaxRavenclaw  [author] Jun 17, 2018 @ 11:57pm 
Sure. Go ahead.
Sheph Jun 17, 2018 @ 5:36pm 
Very nice. Can I include this in my personal Imperium mod. I will cite you like you did above?
Emmortael Mar 28, 2017 @ 6:16pm 
lol you mentioned me!
MaxRavenclaw  [author] Mar 21, 2016 @ 3:08pm 
Hey, AOC already has a "more power is better" system. No need for me to mod it.
MaxRavenclaw  [author] Mar 21, 2016 @ 3:03pm 
OK. I got to the bottom of it. I must have made the mod back before data.pack was updated for AOC and didn't bother to check whether they added anything new in AOC since my mod didn't overwrite the whole table.

Unfortunately, since i don't own AOC, I'm not sure whether to try and make this AOC compatible or not.

You own it, do you think dropping the effects from vanilla over those from AOC is OK?
MaxRavenclaw  [author] Mar 21, 2016 @ 2:59pm 
At least I made it so it doesn't erase the AOC rows... phew.
MaxRavenclaw  [author] Mar 21, 2016 @ 2:58pm 
Thanks. I had no idea they used different tables. Will update the description and investigate.
wren_w Mar 21, 2016 @ 10:51am 
Just now read your previous comments about you not having the DLC !!! Mystery solved. Well, I'm here to inform you good sir that it doesn't work for AoC as Aoc has it's own PP and imperium tables. Although I believe it works for tLR since that I believe shares the 'att' tables for the main campaign.
wren_w Mar 21, 2016 @ 10:44am 
I don't know why you claim this works for AoC because it straight up doesn't. In an effort to figure out why I busted open your tables only to see YOU DIDN'T INCLUDE ANY AOC TABLES AT ALL. ??? so either you just don't realize aoc has its own politcal power tables and didn't test it at all or you just lied. Either way, I sorted it for myself. >_>
MaxRavenclaw  [author] Mar 11, 2016 @ 2:57am 
Oh, I understand, so you mean that you want a version where high power means economic stability but low loyalty, while low power means economic instability but high loyalty?

The problem is that it doesn't make sense. I'd have to link loyalty to economic stability, like you said, not to power. Here, power is the meter and loyalty/economy the affected parameters. To do it like you said, I'd have to have loyalty the affected parameter with economy as the meter.

If I didn't understand right, please just proceed with an example.
Baron Porkface Mar 9, 2016 @ 11:20am 
It's a matter of stacking the economic benefits on one end and the stability benefits on another. I would imagine that A general would be more inclined to plot during a stable, rich governemnt than an uncentralized one on the brink of defeat.
MaxRavenclaw  [author] Mar 9, 2016 @ 8:31am 
Exactly, it's too easy after consolidating power. Maybe I went a bit too far. Or maybe not.

Still, is -1 tax and -2 PO that bad?
Baron Porkface Mar 9, 2016 @ 8:02am 
That's what i mean - Loyalty and integrity are a non-issue after consolidating power.
MaxRavenclaw  [author] Mar 9, 2016 @ 1:52am 
Are you having difficulty keeping power up? I only had issues with WRE.
Baron Porkface Mar 8, 2016 @ 3:11pm 
Could you please make a variant where loyalty and integrity go down but the economic bonuses stay up?
Arni the Terminator Jan 17, 2016 @ 2:01am 
Good work, both on the mod and the detailed description. Thumbs up!
MaxRavenclaw  [author] Dec 12, 2015 @ 2:43pm 
For me it works even with the new addon... as in for the original campaign, but I don't own any campaign but the vanilla one so I can't mod anything else.
Death Knight Dec 12, 2015 @ 9:05am 
pls update so it work for eth new add-on
MaxRavenclaw  [author] Nov 7, 2015 @ 12:54am 
You're welcome, Windy many underscores Tiger!
Lemis The Lemming Nov 6, 2015 @ 2:44pm 
Awesome, Thanks man.
MaxRavenclaw  [author] Nov 5, 2015 @ 11:21am 
Thanks. Glad you like it.
RtyCCSR2291 Nov 4, 2015 @ 11:19pm 
great mod
MaxRavenclaw  [author] Nov 1, 2015 @ 1:51am 
Not sure, I don't have it. Technically, it should work with all DLC for every faction that is not a Horde. I'm not sure if Belisarius' armies are considered hordes. In any case, it won't crash anything, so feel free to try and tell me how it goes. I'm still waiting for a sale to get The Last Roman.
natedawg Oct 31, 2015 @ 6:06pm 
does this work for the last roman campaign
MaxRavenclaw  [author] Oct 31, 2015 @ 1:28pm 
You're welcome.
natedawg Oct 31, 2015 @ 11:34am 
thank you