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- Editing the modernize decisions -- require 15 ADM/DIP/MIL Tech, and now 200 total Development, might be too much development, I'll have to see.
- Giving certain countries Expansion/Exploration ideas.
- KEEP THE CURRENT VERSION (i.e. 1.1 at the moment) PINNED AT THE TOP so people can see if there's been changes just looking here.
- Development on provinces depopulated by plague seems to remain at its preplague levels. Realistically, this would decay away - one way to handle it might be to deem everything as virgin (1/1/1) provinces, and then have popup events as you colonize previously developed areas giving small bonuses depending on their original score (e.g. "You manage to recover a harbor left by the Ferengi" or "You discover a wheatfield growing wild")
- Bug with colonized provinces not having trade goods determined.
@Ford Perfect: Did not think to fix that, I'll make a patchfix for that now.
@1900 No, but I will fix that.
Seriously, anyone who digs this idea needs to check out The Years of Rice and Salt by Kim Stanley Robinson. It's a narrative of several successive lifetimes of a group of individuals who are consistently connected from lifetime to lifetime, spanning the years from the Fall of Kaffa and rise of the Black Death through the 20th Century. It proposes that there was a mutation in the bubonic plague that made it particularly deadly for over 99% of Europeans while being much less destructive to the rest of the world.
Gotta give it
Is Iceland dead? I feel like they would be pretty safe from a plauge on the continent. Maybe make them into a Norse religion minor?
If/when you add european survivor nomad maybe add one or more Sami Tribes. They would be much less likely to get screwed over by the colapse of civilization.
Lastly, can the player "Unify islam"? I feel like if would be pretty simple to do if all you had to do was a bit of colonizing.