Europa Universalis IV

Europa Universalis IV

The Silent Continent
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Update: Nov 6, 2015 @ 12:53pm

BandAid Patch!

Added the decision to Modernize, allowing non-modern nations to either become part of the Modern tech group, or the High American tech group if they're in the New World.

Requirements:
10 ADM/DIP/MIL Technology, 500 ADM/DIP/MIL Power, Positive Stability
Costs:
500 ADM/DIP/MIL, -4 Stability
Effects:
Changes your Tech Group to Modern (Or High American if you're in the New World)

What's Next: Colonial Regions, Removal of the HRE Territory (Can't remove the actual Mechanics), And (FINALLY) the addition of countries in the Silent Lands.

Update: Oct 30, 2015 @ 6:11pm

10/30/2015

- Trade goods should appear when colonizing provinces in the old world.
- Timeline end should be at 1921 now instead of 2021.

If there are any further issues, send me a bug report and I'll see what I can do! :)

Update: Oct 29, 2015 @ 2:06pm

Added to the Workshop!