Team Fortress 2

Team Fortress 2

Moonshine Event
137 Comments
Skull Servant Oct 15, 2024 @ 1:37pm 
Escape underworld contract would be nice here:steamthumbsup:
ShadowMan44 May 8, 2023 @ 10:50pm 
What did you update for this?
abuse victim Mar 4, 2023 @ 4:59am 
Pretty solid if i do say so myself
N_O_N_T_U May 21, 2022 @ 3:44am 
to the person below me, yes there was, and it didn't look much different to the halloween version.
Th3M4nW1thN0N4m3 Aug 21, 2021 @ 9:42pm 
There was a non-Halloween version, correct?
понтовый пирожок May 13, 2021 @ 5:15am 
please tell me how to get into the drunken skull portal?
RetroSniper Oct 6, 2020 @ 4:24pm 
This map is the worst for my opinion, a lot of water, realy hard to rocket jump
yorp Sep 19, 2020 @ 8:34pm 
Great map, but there was a HUGE missed opportunity to call it "Doomshine"
UEAKCrash  [author] Oct 27, 2017 @ 4:16am 
Thanks :)
Hobo Bobo Oct 26, 2017 @ 8:17pm 
This is my fav halloween map along with helltower :D
Rotom Wash Sep 5, 2017 @ 6:07pm 
Want to play this map ? 72.204.87.176:27015 connect to our server! We have it in our rotation, just type !nominate and select the map you want to play on!
Chockyboy Sep 11, 2016 @ 4:08pm 
dnundudnudnudndudnu
UEAKCrash  [author] Aug 20, 2016 @ 2:32pm 
Yeah. Items stay on the workshop after they are added, too.
Worm Girlfriend Aug 20, 2016 @ 2:57am 
Didn't it get added?
UEAKCrash  [author] Aug 19, 2016 @ 2:48pm 
Why not?
Worm Girlfriend Aug 19, 2016 @ 1:56pm 
Why is this still in the workshop?
Chockyboy Aug 19, 2016 @ 1:24pm 
DUNDUNDUNDUNDUDNDUNDUDNUDNDUND YEAHHHHHHHHHHHHHHH
Hey You  [author] Nov 27, 2015 @ 11:43am 
Thank you to everyone for the support with all of the stamp and filter purchases. We really appreciate it.
Stric_Matic Oct 29, 2015 @ 6:57am 
Map generally runs smoothly, but for some reason, when the Wheel of Fate triggers, the movement gets really jittery and my client suffers from noticeable microstuttering, even at 80 fps, so it's not low framerate.

It's noticeably unsmooth, then goes back to running smoothly once the Wheel of Fate stops doing its thing.

Is the Wheel's logic affecting the server or client somehow?
[PH]Neil | #RoadTo31Years Oct 28, 2015 @ 7:07pm 
Crash, Moonshine Event is now part of Scream Fortress VII. Congratulations!
Ebony Drakeling Oct 25, 2015 @ 7:17pm 
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John Oct 25, 2015 @ 4:15pm 
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Fartigan Gaming Oct 24, 2015 @ 4:17pm 
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popo Oct 22, 2015 @ 1:52pm 
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hache Oct 22, 2015 @ 5:45am 
Valve will add this in the halloween event, I guess?
Flamingknight1 Oct 21, 2015 @ 9:26pm 
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Sound Oct 21, 2015 @ 10:46am 
It would be. But i'm just saying you can play it with friends right now you don't need to wait till the halloween update (if valve adds this).
UEAKCrash  [author] Oct 21, 2015 @ 10:23am 
Because it would also be cool if Valve added this?
Sound Oct 20, 2015 @ 10:19pm 
Why are people commenting "Valve please add this" It has a subscribe button YOU CAN PLAY IT ON YOUR OWN RIGHT NOW.
Mr.Lorddudnum Oct 20, 2015 @ 9:23pm 
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tart clapper Oct 20, 2015 @ 8:37pm 
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The Wizard of Gauze Oct 20, 2015 @ 8:20pm 
>Subscribe button
>"Valve add this"
:steamfacepalm:
Tabby3456 Oct 20, 2015 @ 7:42pm 
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76561198128998588 Oct 20, 2015 @ 6:54pm 
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Triss Oct 20, 2015 @ 3:47pm 
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- Oct 20, 2015 @ 3:17pm 
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LVN Oct 20, 2015 @ 1:06pm 
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RenRenRan Oct 19, 2015 @ 7:12pm 
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Robot Enjoyer Oct 19, 2015 @ 12:52pm 
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Juniper Oct 19, 2015 @ 8:16am 
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Douudge Oct 19, 2015 @ 1:03am 
Je trouve ça énorme *_*
navman Oct 18, 2015 @ 9:25pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS FRANK
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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navman Oct 18, 2015 @ 9:24pm 
This is...............AWESOME!!!
:steamhappy:CHEERS!
Razorbomb3 Oct 18, 2015 @ 7:37pm 
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UEAKCrash  [author] Oct 18, 2015 @ 5:53pm 
Bot support NAV file now in the to description, all new screenshots added, and here's the full changelog:

-Drastic optimization/fps improvements (removed expensive/ fancy water, sadly)
-Added chance of warps appearing after capture that suck you into the underworld (listen for the bell)
-No-build added to water
-Lighting re-pass
-Skybox improvements/ adjustments
-Prop optimization
-Small visual improvements and tweaks
-Pumpkin bomb spawns adjusted
-Bot support added
tfudge1 Oct 18, 2015 @ 5:43pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS FRANK
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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IKON LEADER CARLTON HANKS Oct 18, 2015 @ 1:49pm 
5089sopooky362u
Hey You  [author] Oct 18, 2015 @ 1:04pm 
also:
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ArrowFlint22 Oct 18, 2015 @ 10:22am 
I also believe the map is not really made for engi. There are some good spots to place buildings, but the problem is that it is easy for the buildings to get destroyed. I put a sentry by the balcony at the building next to the one with the entrance to the bridge and it only survived for a few seconds. That is another problem to keep in mind: Engineer cannot really adapt to the map.
ArrowFlint22 Oct 18, 2015 @ 10:18am 
The bridge entrance is the only thing you have to fix on this one really. IT IS TOO CONFUSING FOR ME TO GET TO THAT BRIDGE BY THE WATER FALL. Maybe you should like put something there that will the entrance stand out and easier to find?