Cities: Skylines

Cities: Skylines

Two Prudential Plaza
46 Comments
DragonFire Jun 22, 2022 @ 5:07am 
Hey I made a video about your Mod I hope this is ok https://www.youtube.com/watch?v=hhNj2iIdUPw
Nellzinga Apr 12, 2022 @ 9:44am 
I love this Building.

I hate when I'm choosing for a super tall, I'm always choosing between this Building and the Messeturum of Frankfurt, Germany. Those two (along with One Liberty Place in Philadelphia) are the 3 most beautiful postmodern supertalls in the world, hands down.
MatteCosta Feb 20, 2021 @ 9:19am 
Thank you, great work!
fxsupermaster Mar 11, 2020 @ 6:16pm 
the one in my city is only 500 feet tall
fxsupermaster Mar 11, 2020 @ 6:16pm 
It looks similar to a building in the city that I live which is the tallest in my city
Muj_KSA Mar 29, 2018 @ 8:18pm 
great
Jie Jan 31, 2017 @ 9:36pm 
Night view is so beautiful!:steamhappy:
HatsuneKid Jan 6, 2017 @ 7:16pm 
illumine the windows~
HatsuneKid Apr 18, 2016 @ 4:42am 
lol Expecting.
Koesj  [author] Apr 18, 2016 @ 4:29am 
There's loads of other stuff I want to work on first, and this sucker got a large-ish update not one and a half months ago. So, patience... :)
HatsuneKid Apr 18, 2016 @ 3:37am 
Just redo it!! XD This is a nice building.
Koesj  [author] Apr 18, 2016 @ 2:52am 
I agree, but I lack the texture space to make something nice out of it =/

If I ever decide to redo this asset with a 1024x1024 map it's the first thing on the list!
HatsuneKid Apr 18, 2016 @ 2:44am 
No lights on the glass curtain wall is the only defect... Orz
Koesj  [author] Mar 25, 2016 @ 5:04am 
I added a Sketchfab preview!
Dutchie Mar 23, 2016 @ 3:37am 
THANK YOU, Koesj :-)
Koesj  [author] Mar 4, 2016 @ 7:26am 
Pushed out a big update:
1. The building is now RICO enabled;
2. I did a major re-colorization of the diffuse map, it should look way more like it's real-life sibling
3. The ugly balcony textures have been replaced by alpha mapped trusses
4. I tweaked the nightlights a bit (they're still not great) and tried to get some lights going on the tower as well. Result: no dice, I just don't have the texturespace to do it right and proper.
Koesj  [author] Feb 25, 2016 @ 6:47am 
I'm definitely planning on fixing the illumination at the top and bottom, it was a quick hack but is leading to white seams and ugliness :(

There's not much texturespace left for proper illumination across the whole shaft, but I'll look into it!

Basically, out of my first two assets, 1k de la Gau is in more need of an update so I need to do that first. Real-life business is definitely interfering tho.

I'll push out a small RICO update first anyway.
SonOfNitrous Feb 25, 2016 @ 2:57am 
Any chance of an update?) I mean illumination for windows. Your new works so accurate and just eye candy! Thx!
Captain-No Feb 16, 2016 @ 4:44pm 
fit well in the -CHICAGO/Illinois- all in one Collection:
http://steamcommunity.com/sharedfiles/filedetails/?id=531960431
thank you, Thumbs up
OUPS ! Jan 28, 2016 @ 8:46am 
Great job guy :D Top10 best Building on workshop for me <3 againt =D
Liamcarr10 Nov 7, 2015 @ 3:56pm 
long time still nothing im guessing a lot on your hands or justn the interchange your working on dose not look right
Koesj  [author] Oct 20, 2015 @ 5:08am 
I'm taking a break. All my saves are broken and I'm supposed to do more productive stuff =/
Liamcarr10 Oct 19, 2015 @ 10:39am 
theres been no intercahgnes or eney thing for a while were have you been? :(
Z Incorporated Oct 19, 2015 @ 5:17am 
I love it, had a spot just perfect for the size and I love the view at night!
PriorFiasco Oct 17, 2015 @ 1:13pm 
I worked on the 42nd floor of this building in a floor with one of the triangle conference rooms. Thanks!
Mollymaukerena Oct 16, 2015 @ 5:51pm 
Honestly, this is the coolest asset i've seen on the workshop. Keep up the good work
Koesj  [author] Oct 16, 2015 @ 5:07am 
'Blame' Gula, I used his Cheesegrater tower as a template :steammocking:

CyberRenaissanceFan Oct 15, 2015 @ 8:55pm 
This building is so pretty! My only gripe is that it's in the landmark section, unlike every other custom asset (including the sears tower, which is a little more of a landmark). I feel like it'd fit in better in like unique buildings #4
80sreject Oct 15, 2015 @ 5:39pm 
You have a gift, please create more!
The Jamster! Oct 15, 2015 @ 12:52pm 
Really nice asset, one of the best looking assets at both day and night, very nice work.
Koesj  [author] Oct 15, 2015 @ 12:09pm 
lmao
Fishbus Oct 15, 2015 @ 11:50am 
But does this have door handles? I think not. Unsubscribed.
Koesj  [author] Oct 13, 2015 @ 4:27am 
Thanks for the kudos people!

@v_ware: I'm looking into releasing a 1:1.5 version...
moxiecrimefighter Oct 12, 2015 @ 8:16pm 
This looks fantastic! Really great job.
foxemceefox Oct 12, 2015 @ 5:11pm 
Stunning work of art! Been following your progress at Simtropolis and have reserved a spot in my city for it.

Thanks for your time and effort you have put in to making it look so good.
MrMaison Oct 12, 2015 @ 2:26pm 
Very nice work! Thumbs up!
Uber-n00bie Oct 12, 2015 @ 12:23pm 
I say keep it as-is. It would be nice to have a few lights on here and there, but most of these types buildings are mostly if not all dark inside at night hours just like you say.

But even more importantly, if you've heavily-repeated the texture like you say, to add a believable variety to it would blow up the size of this file quite a bit I believe (especially when you consider the high tris already). It looks fantastic in-game as-is, and imo this is a perfectly suitable compromise.
Koesj  [author] Oct 12, 2015 @ 12:08pm 
@adrianderian maybe, but not with the model+texture setup I've got right now :(

Either I straight up add illumination to the tiled windows, which'd look terrible because they're repeated up to the hilt, or I find one of the few remaining tiny spots in my texture map and add lights+alpha, and then go hog wild with extra geometry all over the building. The problem with the latter is a lot more overhead for IMO little results, and that I've got zero experience with having it come out looking right.

Also, this is what the building looks like at night [farm6.staticflickr.com]. While mornings and evenings are a somewhat different story (depending on the seasons of course), what you'll see with these 8-5 office towers is barely any lights that are kept on during the night. So I'm pretty much pretending that they've installed night clocks all over :)
Uber-n00bie Oct 12, 2015 @ 11:51am 
Incredible work -- SO much detail. And while it has high tris, kudos for keeping the file size so low!

Thank you for this. (and unrelated, but I love your steam icon -- used to use that for my own) :)
adrianderian Oct 12, 2015 @ 11:50am 
Beautiful work! Very detailed, Could you add lights on windows?
Liamcarr10 Oct 12, 2015 @ 10:59am 
good luck geting a new job :)
Spanky Oct 12, 2015 @ 10:55am 
A lot of building in a little file. Excellent job!
Koesj  [author] Oct 12, 2015 @ 10:29am 
Hiya Liam, I'll see what I can do but I'll have to take a large break from C:S when looking for a new job.

Do you mean summing up positives and negatives of different interchange types? Because oof that'd be a lot of work for very little pay-off. Might I suggest a course in traffic engineering if that's your kind of subject? ;) An alternative would be to check out internet sources on that kind of thing: kurumi, wikipedia, sabre roads, skyscrapercity's highway forum, etc.
Liamcarr10 Oct 12, 2015 @ 10:18am 
do you think you can add + thing about the interchanges and - things ?
Liamcarr10 Oct 12, 2015 @ 10:16am 
nice job
dose this mean more 3 ways?
clement.jp Oct 12, 2015 @ 10:14am 
good job,very nice .