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Thanks for the feedback
No problem. Sure I can add a pause button. I'll get to it later this week.
one suggestion, can you enable unlimited pauses and remve the minimum time between pauses? right now you only get 3 pauses and can't pause in quick succession.
Thanks for the feedback. I like the idea of the redo option. Adding control on the individual wave will need a new user interface, but I'll consider it. Each 'wave type' you see is basically a preset for the number of creeps/probabilities.
Regarding the bug, I've been unable to reproduce what you are talking about. When you got allied creeps later on, did it fix itself the next few waves? Depending on when you click the checkbox, it may not change the settings until the next spawn. If you want the wave type to be guaranteed for the next spawn, you need to change it while creeps are still alive I believe since it is all automatic. If that wasn't the case, then I'd need some more details figuring out how it happens.
for further improvement, i'd like more control on how the waves spawn instead of the waves being random every time. if i completely messed up on a wave, i want to be able to 'redo' the wave and see what moves i could've done to get all the last hits. Maybe you can have a counter that can set how many creeps spawn from each side, and have the random spawns be another checkbox option.
also some of the existing methods of controlling creep spawn seem to break after a few waves spawn. i check the 'no allied creeps' box and a few waves later i get allied creeps.
I'm working on a update to add balanced waves, and I've also fixed the catapults not displaying the miss HP text effect. I think that broke when valve changed their death animations to use a separate 3d model.
@cr126 no problem, thanks!
@Kukkahattutäti The tower heals to full hp after 5 waves when i tested it. I will decrease it to 4 soon, but the tower should not be dying. You should be trying to keep the tower alive if possible while laning ;).
Thanks for the feedback
Also some control over varied 'creep equillibrium' so I can practice trying to maintain equillibrium or not.
1) I am unable to reproduce multiple phoenixes or other heroes. Do you know how this happened?
2) -refresh command should work for now. I'll need to think about how to organize new buttons.
3) This is a good feature, that I think would be worth adding. I'll see if I can code some sort of slider, but I may end up doing a simple input field instead ;)
I've tried to keep the control panel for the map relatively small, but maybe it's ok if it takes more of the side of the screen (vertically, not horizontally), especially now that I added the minimize button.
2) Add "Refresh" button to refresh cooldowns / health / mana (mainly for health restoration)
3) Add an option to decrease the window in between the waves (~Spawn the next wave as soon as the current one dies) to reduce the idle time