Space Engineers

Space Engineers

Holographic Projector
143 Comments
ButtSnorklr Aug 18, 2024 @ 7:05pm 
Anyone able to get this to spin still? The start format isnt working for me
Kev Aug 17, 2024 @ 4:51pm 
@bwinicherx115 it's because i believe keen added this after the mod came out. Keen made a poll with mod creators, asking if they wanted mods as vanilla features/blocks, so that's why this is a thing.

(I think, correct me if i'm wrong)
drizzit45 Aug 16, 2024 @ 3:40pm 
ya
bwinicherx115 Aug 13, 2024 @ 8:13pm 
forgive if this sounds like ignorance but isnt this basically the same as the holotable in the 1 dlc?
ℜ𝔢𝔵ƙ𝔦𝔫𝔤 May 13, 2024 @ 5:48pm 
Mod ID: 521994963
BrainJax Jan 18, 2022 @ 1:51pm 
Heya I'm having issues loading the blueprints of particular ships. Not all of them load in. I thought it was because they were too large but even low impact ships don't load in. It's really odd. Anyone else experiencing something similar?
VS-lockon Nov 27, 2021 @ 11:55am 
Harag can this come back yes i know keen add this in base hame but this one look cooler
squirt_reynolds Aug 17, 2020 @ 8:26am 
can someone please link the mod page for this? And what Keen block are people saying replaces this mod?
TenTech Jul 20, 2019 @ 4:22pm 
Didn't Keen flatout *pay* for a coupla mods, like the fighter cockpit?
The Unknown Writer (Busy) Jul 20, 2019 @ 1:07pm 
If someone made this mod, then why the heck would the dev rip you off and turn it into a dlc?
Shonnas Jul 6, 2019 @ 1:21am 
wow this is the darkside of modding , when developers rip you off
Devlah Jun 4, 2019 @ 9:10pm 
Any chance of modifying this existing block to convert the decorative screen into a functional LCD?
TenTech May 30, 2019 @ 2:03am 
The only benefit of getting the DLC over using the mods Keen were too lazy to credit is the matching design.
Harag  [author] May 28, 2019 @ 11:00am 
Keen clearly made their version from scratch, so no foul play there. It's a little disappointing that they didn't acknowledge the idea for the block wasn't their own, but that's all.
Devlah Apr 28, 2019 @ 11:26am 
Now all we need is to update this, add some more screens, and some seats....
Lonewolf Apr 27, 2019 @ 10:48pm 
This version is more flexible and Digi’s code extension allows projector scaling. Whilst Keen has built in LCD panel and works in basic cut down normal game mode. It is also supposed to be part desk. Same idea but different implementation. However. As a rule of thumb always acknowledge modders and other content creators that came before you did. Standing on the shoulders of giants.
Lonewolf Apr 27, 2019 @ 10:27pm 
You can't copyright an idea or suggestion. Only the actual IP on work done. Textured models and original code. Distribution rights are separate and automatically transferred when posing on steam. The right to terminate distribution is retained. Original ownership is also always retained by the original author. This not an oversight but ensures the original author is legally liable for the content. Harag and Digi made this more that a concept years before Keen did.
Timkat1994 Apr 14, 2019 @ 4:58pm 
There were holotable suggestions on the KSH forums long before this mod was ever made @8vantor8
8vantor8 Apr 13, 2019 @ 8:02am 
yo this was made long before keen made theirs 2015 compared to 2019
Devlah Apr 12, 2019 @ 12:12pm 
There's a big difference between suggesting something, and actually making it.
JDaremo Fireheart Apr 12, 2019 @ 12:05am 
Thank You, Procedural Texture. I was waiting for someone to actually post that.
That post was 5 months before this one.
Procedural Texture Apr 11, 2019 @ 7:24pm 
I don't believe the new table draws on this mod. There are suggestions in the KSH forum for a holotable that predate this mod by at least 5 months, including a suggested model that looks way more like what we got in the DLC. https://forum.keenswh.com/threads/3d-map-hologram.7357827/
/with respect to Harag for awesome work
rolenthedeep Apr 11, 2019 @ 7:16pm 
@suicideneil That's not true at all. Modders own the copyright to their work, period. This is international law and a TOS or EULA cannot, under any circumstance, override that.
TestSubject_2519 Apr 11, 2019 @ 9:35am 
@suicideneil Yeah I found that out recently. Kind of sad.
SuicideNeil Apr 10, 2019 @ 8:18pm 
@tadkins320- Keen don't need permission, their EULA allows them to take whatever they want and do whatever they want with it, regardless of the original mod or software authors objections. It's disgusting- the least they could have done is acknowledge not a single piece of the new DLC is original, and is infact a rework of existing mods.
TestSubject_2519 Apr 9, 2019 @ 7:43pm 
@Harag Did you give Keen permission to use this mod in their new DLC pack? I know others have said they didn't but some confirmation from the mod creator would be nice.
SuicideNeil Apr 9, 2019 @ 6:10pm 
For those wondering- yes, this is another mod that Keen ripped off and charged people for in the new DLC- no credit given to the original mod authors either. If you're wondering why some people refuse to buy the dlc ( $4 is nothing btw ), think about how you would feel to see your work ripped off then charged for, with no credit, knowing that people won't even be able to use or weld those blocks in the DLC even if someone else places them down for them. Keen made a fast buck, and now the slippery slope begins...
Captain Mark S Apr 8, 2019 @ 6:12pm 
I think so. The one in the DLC looks oddly similar.
xpe Apr 8, 2019 @ 3:53pm 
Did KSH steal this mod?
Dave Mar 25, 2019 @ 6:28pm 
Is this broken? Im getting errors with blueprints projecting
FrenzyGr Mar 23, 2018 @ 7:28pm 
when i load this mod the Sliding Doors are missing one of their doors, tested
TenTech Mar 23, 2018 @ 8:15am 
The control panels have blanked out again, at least for me.
Galameth Jan 4, 2018 @ 1:13pm 
"Quote:
Nofabe: GEEZ, FOR ANYONE ASKING HOW TO MAKE IT SMALL: READ THE DAMN DESCRIPTION!

-> "Add combinatations of @preview[:scale] and @spin[:speed] to the name of the projector." <-
/endquote
"

Before getting shitty with people seeking help, consider that ambiguous sample code can cause blatant issues with how it's interpereted. For example,

@preview[:scale]
can be interpereted as
@preview:1
@preview:1:1
@preview[scale=1]
@preview[scale=1:1]
@preview[:1]
@preview[1:1]

and so on. This is why programmers give an inline example of the codes usage, such as:

"For example, if you wanted to project this blueprint at full size you would type "..." and if you wanted it at half size, you would type "..."'


As such, I am currently setting mine to
@preview:1
@preview:0.5
@preview:.5
@preview:2

and getting no scale change whatsoever using any box of any kind that can have text entered into it.
dRuPpI Dec 18, 2017 @ 7:46am 
can you maybe add the second table (witch has normaly the glob on it) from this pack Please?:
http://steamcommunity.com/sharedfiles/filedetails/?id=440076105
The Sage of Games Nov 25, 2017 @ 1:11pm 
says reworked, now.
JDaremo Fireheart Oct 7, 2017 @ 5:43pm 
Yeah, but the required mod is listed as buggy by the author.
thesnowfox84 Oct 7, 2017 @ 12:55pm 
JDaremo Fireheart I been using the table it works fine
JDaremo Fireheart Sep 30, 2017 @ 6:54pm 
Oh man, this would be so cool if it worked.
GestaltGod Jul 22, 2017 @ 10:11am 
does this still work?
The Rat Queen Jun 25, 2017 @ 2:53pm 
how can i get the blueprint on projector to get smaller?
RKR_Lodebeard Mar 18, 2017 @ 5:23pm 
@ [XGN] XLency - When I had the bright light problem, I found saving the game world and reloading would solve the problem. I later noticed switching to and thebn back from the status view corrected the problem. However for me armor blocks will not show in the projection for some reason - only terminal blocks.
Ren Mar 7, 2017 @ 9:27pm 
I was right, the reason for the bright light is due to the ship's blueprint having engines. Simply make a blueprint without engines and use that one to solve the problem.
Ren Mar 7, 2017 @ 9:22pm 
For all of you with the blinding light problem, I have a theory on what it may be. I believe the projector is reducing the size of the blueprint, but NOT the size of the ENGINE LENSE FLARES. I believe when you use a blueprint with any kind of thrusters, you will get that light. I have yet to test this theory, but I will do so when I get the chance.
Gryphon Feb 27, 2017 @ 11:36am 
yeah, i get the blinding supernova problem as well. I really should try a regular projector to see if its mebbe the lens flare update that broke shit, but for now my badass status display on the bridge is just a cool looking table -_-
lylesonders Feb 20, 2017 @ 10:12pm 
have the same issues as bloodytomb and ricardo, also when i load the game even though I have the projector turned off it still displays a normal projection of my blueprint. I have to turn the block on then off to get rid of it. It also is creating a lot of lag for me. love the concept and wanted it for my CnC on board my ship but unfortunately I cant with the huge lag it causes.
[RSL] Klaus_Ferrano Feb 13, 2017 @ 6:05am 
Is it normal that the holograms do not disappear when the projector is turned off?
Bloodytomb Feb 9, 2017 @ 6:56pm 
i have just one problem, i am building a Colony ship with this mod, but when i load the blueprint, in the middle of the blueprint is a bright, blinding light, like a supernova
Borrel Sep 21, 2016 @ 2:41am 
Tried the mod. Works perfectly. Except one thing. When I got this mod loaded in a game, and not even placed the block, when i build rotors the top part doesnt come on.

Tried it on different worlds and grids. Everytime i losded the mod, i cant build full rotors
Daywalker Sep 12, 2016 @ 3:45pm 
didnt try that sorry.