Team Fortress 2

Team Fortress 2

MVM Isolation
74 Comments
Un Yukateko Jun 24 @ 9:37am 
add this one for the future mvm update ... (?
1494 Psi Feb 16 @ 2:41pm 
I can't join servers with this map, it doesn't seem to have the filename it's expecting? I tried the dropbox version from the thread and I seem to be missing some kind of material that isn't in the zip and the servers I try to connect to have abysmally slow download speeds like it will basically never be finished.
Simon Sep 22, 2023 @ 8:50am 
Is that map based on MVM trailer map?
BingBongBoi May 19, 2021 @ 11:30am 
anyone got MvM server IPs that support this map?
E-Arkham  [author] Feb 7, 2019 @ 11:06am 
@Sir Metaladon I don't remember. Spycrab & Hydrogen have always made sure other missions supported engineers, but I think these missions might be before Potato MvM really got going and so might not support them
Metaladon Feb 7, 2019 @ 9:56am 
Does this map support Engineers?
gry Aug 7, 2017 @ 10:19am 
Nice map! :mylove: Added to my two 10 MvM servers.
You guys can play this map here TF2.STRIKEARENA.RU:29016 and here TF.STRIKEARENA.RU:27018
Jeeper Apr 26, 2017 @ 4:19pm 
wish this was actually in the game because the trailer for MvM had a snowy map, but thats not what we got
Pyri Feb 24, 2017 @ 10:48am 
Does it work well with old.mvm.tf ?
EyeOculus Feb 5, 2017 @ 6:48am 
Any reason why the Boss of advanced1 using the skullcutter? His Icon shows the Zatoichi and his cosmetics hints at it as well.

Dont tell me you didnt figured out to remove the onehit ability of that weapon.
Syl-Man Mar 18, 2016 @ 4:42am 
I want to see if I can make some good missions out of this map. I'll get started right away.
goin' down to rosedale Mar 13, 2016 @ 11:47pm 
this should be added to the game
Look-a-Birdie! Feb 3, 2016 @ 6:20pm 
I'm 95% sure this is what started the invasion of The Iron Gauntlet taking over the workshop,
Look-a-Birdie! Jan 20, 2016 @ 7:19pm 
But don't I need a Facepunch account?
Look-a-Birdie! Jan 20, 2016 @ 7:18pm 
Ok, I have an idea for an update called "Battered Relics". Can tell to much, but thanks for the information.
E-Arkham  [author] Jan 20, 2016 @ 7:15pm 
Photoshop and elbow grease, I'm guessing? You can ask over on the Iron Gauntlet thread at facepunch: https://facepunch.com/showthread.php?t=1491964
Look-a-Birdie! Jan 20, 2016 @ 7:12pm 
Hey, how did the creator of the Iron Gaunlet make the logo?
アンダースコア Jan 9, 2016 @ 10:47am 
Why would you want to increase the value of Sniper in MvM? He's been overpowered ever since they made Explosive Headshots do their damage all at once instead of over time. They even recently made it so that he collects money from bodyshot kills, not just headshot kills.

Spy is the only class that MIGHT be a little underpowered, and I hope he doesn't get a noob-friendly buff like med did in Two Cities.

As to big maps giving teams time to recover: Bigrock is huge, but doesn't seem to be terribly forgiving for teams who lose ground.

"Powerless Airblast" did have an effect: it stopped giants in their tracks without them leaving the ground. Much less annoying to teammates than the inane juggling Pyros usually do. Basically a buff.
ClodCast Dec 17, 2015 @ 4:30am 
Everything must be considered for an mvm map:

- I haven't tryed this map but i mostly look for expert level, so i expect there will be lack of cash from the start, not like 2cities where you get a ton of that.

- The map, like the other 2 you guys have made, seems very large. If that's the case, then for harder levels this should be balanced by a very high difficulty, because big maps means you have more time to fix any error from the team and an eventual loss of territory.

- The feature i'm mostly looking for is a new meta for MvM. If the robots would use new stuffs like medic's shield, parachute and more, this could increase the value of the pyro, the sniper and the spy, the less used classes in MvM after the 2cities update.

- Other things to expect are the eventual fixes Valve will make. The 24/7 refund for example, or the more recent powerless airblast, appeared after the Scortch Shot fix, where even when it's full upgraded, the airblast have no effect whatsoever on giants.
MrComp Dec 16, 2015 @ 10:23am 
We need this.. please, I'm dying for new mvm.
NIAB Dec 11, 2015 @ 6:21pm 
I like it! Looks similar to the trailer of mvm!
Alanzi Dec 5, 2015 @ 10:47pm 
FYI: Finally got a chance to test with friends tonight. Running:
changelevel workshop/512476725
tf_mvm_popfile mvm_isolation_b6
did not work for me. It loaded the map that everyone had subscribed to just fine, but the missions didn't work.

I just had everyone download the actual mvm_isolation_b6.bsp file which worked fine, but I wanted to let you know that the commands didn't work in my case. I hope the Workshop makes it easier on you to integrate these someday. Thanks for the map!
Unthinkable Nov 17, 2015 @ 5:15pm 
Really nice map, good work.
Pyin Oct 29, 2015 @ 12:15pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS FRANK
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Riesev Oct 28, 2015 @ 7:15pm 
ghedvvgdgfcbgc
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will_wonka Oct 27, 2015 @ 4:41am 
oh good tips
Man with a Harmonica Oct 11, 2015 @ 4:52pm 
could you add an overhead view?
TheUnholyAdventurer Oct 9, 2015 @ 9:27pm 
wait why would the robots attack this lone coal factory?
Snow Oct 6, 2015 @ 8:57am 
This map is really cool. The overall feel is nice and the missions are hard without being frustrating. UPVOTE FOR YE.
Alanzi Sep 20, 2015 @ 8:47pm 
Thanks for the tips. I'll let you know how it goes next time I try it out. =)
Hydrogen  [author] Sep 19, 2015 @ 9:52pm 
Also, to switch to normal mode, use the full pop file name.

tf_mvm_popfile mvm_isolation_b6

It also works for intermediate and above too:

tf_mvm_popfile mvm_isolation_b6_advanced2
tf_mvm_popfile advanced2
Hydrogen  [author] Sep 19, 2015 @ 9:50pm 
Worst case scenario, if nothing works:

1. Install the bsp and nav into /tf/maps
2. Install the pop files into /tf/scripts/population
3. Insert "net_maxfilesize 64" to your server.cfg (on any line)
4. Restart your server
5. Enter changelevel mvm_isolation_b6 on the server console to load the map.

Now if your friends connect to the server, the server will make your friends download the map from your server to their game so long as the file size of the map is < 64 MB (isolation is 23 MB). It will download ridiculously slowly (the download speed is based on the server's tick rate), especially without a FastDownload server, but at least it will download the map to the correct location on their clients and properly load them into the map. The best thing to do is to ask them to connect to the server earlier in advance so they have it downloaded by the time you're ready to play.

I use the FastDownload approach as the workshop is a pain in the butt to work with for MvM.
Hydrogen  [author] Sep 19, 2015 @ 9:49pm 
Try the following (even though it's not the best fix). First, install the nav in /tf/ and the pop in /scripts/population. Then run the following two commands on the server console:

changelevel workshop/512476725
tf_mvm_popfile mvm_isolation_b6


As it seems like, the server mounts workshop maps differently by using their ugc ID, and since MvM has nav and pop files as dependencies it doesn't play well with the steam workshop. I also don't know if the nav is properly mounted either, now that I think about it. Let me know if that works out well for you.
Alanzi Sep 18, 2015 @ 8:52pm 
Little bit more feedback for you. =)

1) I've gotten it to work with everyone downloading mvm_isolation_b6, but I tried the changelevel workshop/512476725 command now with a friend and the missions don't appear. They worked fine when doing changelevel mvm_isolation_b6 (but of course that requires downloading the bsp instead of subscribing, which means I have to lead my friends through a directory structure, etc...

2) The normal mission doesn't actually have normal in the name, so "tf_mvm_popfile normal" gives me errors instead of working. However, calling a vote to change the mission to normal through the in-game UI works fine.
Alanzi Sep 18, 2015 @ 7:14pm 
Aha, that's great to know. I was using mvm_isolation_b6 and my server was refusing to give it to people because it was over 15 MB. I'll try the workshop link next time. Many thanks for the explanation!
Hydrogen  [author] Sep 17, 2015 @ 3:26am 
Your players need the bsp and the nav (the nav may not be strictly required but give it anyway). The server needs bsp, nav and pop file.

Subscribing to the map puts the map in the player's workshop/51247625 folder. To make clients use the subscribed copy of the map, you have to run:

changelevel workshop/512476725

on the server console so that the server uses the workshop version of the map (and notifies clients to do the same, or otherwise download a copy from steam).

If you just run:

changelevel mvm_isolation_b6

in your console then the server will tell your clients to download mvm_isolation_b6 from your FastDownload server (and not use the copy from the subscription).

Thanks for subscribing!
Alanzi Sep 16, 2015 @ 10:51pm 
Question: Do ALL players need the popfile/etc zip, or just the server? Some of my friends were getting map missing errors despite subscribing, and I wasn't sure if all 6 people needed the zip. Thanks in advance, and thanks for the map!
TheMacco26 Sep 16, 2015 @ 10:08am 
You're welcome, my friend. Long live map makers like you. ;)
nope Sep 11, 2015 @ 4:29pm 
pastry, they will probably add it to the alien update or some other update liek that i think
McCree From GameCube Sep 11, 2015 @ 4:08am 
Mvm! YISS!
Maybe valve will make their next contract update with mvm? (If there is one)
*äjmä Sep 11, 2015 @ 2:24am 
Winter-themed MvM maps get my approval. :steamhappy:
summrsxo Sep 10, 2015 @ 7:49pm 
that's the way i like it
NDMO Sep 10, 2015 @ 5:59pm 
awsome
Steggon Sep 10, 2015 @ 3:38pm 
Very interesting!
sheetcrab  [author] Sep 10, 2015 @ 2:47pm 
That was what was originally in the map, but it created bugs for spy robot spawns.
mikandronevil Sep 10, 2015 @ 2:30pm 
make the upgrade station in a building
Eason's 純喜迅 Sep 10, 2015 @ 8:23am 
HAPPYYYYYYYYYYYYYYYYYYYYYYY~~~~:steammocking:
?̷?̶?̶?̴?̶ Sep 10, 2015 @ 1:17am 
very good:steamhappy:
redthunderbolt Sep 9, 2015 @ 3:47pm 
Finally another more MvM map! Hope to see it ingame!
Evoxrus XV Sep 8, 2015 @ 9:35pm 
Very Good. Very VERY GOOD!