Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Sebidee's Unit Roster Overhaul
588 Comments
Sebidee  [author] Oct 28 @ 3:27pm 
As in increase how many men are in a unit?

Do you know how to mod? That data is in main_units
Last-Aztec-Descendant Oct 25 @ 2:25pm 
how do i change the unit size
Zef Oct 10 @ 3:03pm 
Does this mod work with HEARTS AND MINDS?

It's a light vanilla QOL modpack not really a total overhaul like DEI.
Sebidee  [author] Aug 14 @ 12:23pm 
Yes you recruit them in the campaign but they are limited in number and require hellinization technology and the trade building.
pingergubes Aug 13 @ 6:32am 
The Odrysian Kingdom roster includes Hoplites of Athens, Kallatis and Odessos, are these guys custom battle only or is there a way to recruit them in campaign? Thanks
phat cumt Aug 9 @ 1:33pm 
this might have already been answered but is this compatible with Parabellum??
WN_FOXMAN Aug 2 @ 6:06am 
limited ammo for kill animation
Sebidee  [author] Aug 2 @ 4:58am 
What was the other mod?
WN_FOXMAN Aug 1 @ 5:41am 
Ye it was different mod thank you :)
WN_FOXMAN Aug 1 @ 5:37am 
Thanks for quick answer champ, will see what the problem is and place this mod top of loading order maybe that will help
Sebidee  [author] Aug 1 @ 3:49am 
some of those are vanilla units too
Sebidee  [author] Aug 1 @ 3:48am 
Must be a different mod
WN_FOXMAN Jul 31 @ 7:01am 
I have 3 ammo on persian archers, 20 on mauryan archers and 0 on amazonian riders and scytian horse archers
WN_FOXMAN Jul 31 @ 6:59am 
Is there like no ammo on skirmish cav for everyone? Or is it a different mod that causing this.
Clown Jul 16 @ 2:52pm 
any chance so for roster expansions for expansions like Empire divided
blackwood Jul 13 @ 2:38am 
hi, is there a Bullgod unit icon pack for this mod?
Praise_Lord_Gaben Jun 19 @ 1:11am 
Once again a great mod by @Sebidee! However this mod adds a mercenary building chain to Carthage even though they already have a fairly useless mercenary building chain. Imho it would be better to merge these two chains. The original chain doesn't add anything useful (it's one unit and a small recruitment cost reduction).
Добрый день, есть вопрос по улучшению модификации для мультиплеера.
1) Можно ли вернуть статы понтийским мечникам? А то понт получается очень слабым.
2) Повысить лимиты на некоторые войска, Например братья щитоносцы.
米塔 May 3 @ 5:28am 
Please see the BUGS AND BALANCING discussion for the very long suggestion I wrote.
:happy_seagull:
Kuriousjorj Mar 4 @ 10:11am 
ps. don't suppose you'd be interested in making extra units for that Midieval 1100 mod?
Kuriousjorj Mar 4 @ 10:10am 
To confirm, this includes ALL your other unit mods? So we can run this alone and not lose any units from your other mods?
Orizant Mar 1 @ 12:01am 
Is there a technology required to recruit Noble camel spearmen as Egypt, or it is just auxiliary/not Egyptian roster unit? I can see them in custom battle unit list, but not in campaign buildings of technologies.
Sebidee  [author] Feb 23 @ 4:15am 
Yes
Jason Wolf Feb 22 @ 3:36pm 
It does.
Terciperix Feb 22 @ 2:10pm 
Does this mod include your other mod called Sebidee's All Factions Auxilia ?
Sebidee  [author] Feb 13 @ 6:34am 
This is intended for a vanilla + game. Not recommended for use with large overhauls
Jason Wolf Feb 12 @ 8:02am 
No. It is meant to be played with Vanilla.
cpep3302 Feb 12 @ 4:48am 
can this mod can be used with radious mod well ?
Mceffe Jan 25 @ 9:41am 
I don't think you need to change the unit cards, but the stats is a bit different, but i understand that it might take way too much work.
Sebidee  [author] Jan 25 @ 9:39am 
I would say no, at least it would take far too much work. The units would need new unit cards, new balancing and be integrated in all their systems. This mod is really intended for a vanilla plus mod set up and not to go with DEI which is a full overhaul
Mceffe Jan 25 @ 9:35am 
Is there a possibility to make this mod compatible with DEI?
Sebidee  [author] Jan 25 @ 4:35am 
You are very welcome
Hattori Hanzo Jan 25 @ 12:35am 
@sebidee thank you sir
Sebidee  [author] Jan 24 @ 1:57pm 
@Tun4Flake5 - that has now been fixed. The Late Libyan Infantry are avaliable in Custom battles and are upgrades of the Libyan Infantry in the campaign with the sidonian rights tech (same as their other infantry)
Hattori Hanzo Jan 19 @ 12:34am 
fair point i'll ask again in a week
Sebidee  [author] Jan 18 @ 1:45pm 
My brother in Christ. It has been one day
Hattori Hanzo Jan 18 @ 6:49am 
hello sorry to ask but has there been a fix?
Sebidee  [author] Jan 17 @ 10:58am 
Ok thanks I will look into it
Hattori Hanzo Jan 17 @ 9:07am 
both recruitment and in custom battles
Sebidee  [author] Jan 17 @ 8:51am 
Not appearing where? their recruitment building?
Hattori Hanzo Jan 17 @ 8:06am 
same problem sir the carthaginian roster is bugged (late libyan troops + sacred band cav are not appearing).
Iskander Dec 22, 2024 @ 2:08pm 
hello i think the carthaginian roster is bugged it doesnt show the late libyan inf neither the sacred band cav
Verax Dec 15, 2024 @ 4:13pm 
Thumb up! Thank you.
Konrad von Thierberg Nov 14, 2024 @ 7:05am 
Greetings! is there anyway to make it compatible Para Bellum submod - Bigger units size?
很急的诺曼 Nov 13, 2024 @ 8:29pm 
thanks for update!in the new version,I see some new units can be recruited in the auxiliary barracks,but their numbers are limited in 8.Is this a new content in the new update?
empireham Nov 7, 2024 @ 6:30am 
Thank you! :-)
dvcm697 Oct 30, 2024 @ 5:11am 
y en español :(
DDR 72m Oct 28, 2024 @ 3:22am 
Thank you very much for the Seleucid legionaries it makes the campaign much enjoyable over using Thorax Swordsmen and you brought more Balance to the units to the normal Valhalla unit roaster
Marilion Oct 2, 2024 @ 10:29am 
ok thanks!!!!
Sebidee  [author] Oct 2, 2024 @ 10:16am 
This is it