Space Engineers

Space Engineers

AidylHeid's Passages [DX9 & DX11]
73 Comments
Sir Spoony Nov 6, 2021 @ 1:51pm 
thumbs :gearthumbsdown: and move on...
CaptPatrick01 Nov 10, 2017 @ 11:48am 
This mod is pretty much abandoned. "Passage Intersections + More" https://steamcommunity.com/sharedfiles/filedetails/?id=946724937 has everything this mod has and a whole lot more. Plus it's being actively maintained, with new additions every now-and-then.
dRuPpI Aug 11, 2017 @ 9:48pm 
here you can get a more or less similar version updated for SE Beta:
http://steamcommunity.com/sharedfiles/filedetails/?id=946724937
starmind Apr 12, 2017 @ 1:11am 
This is a very usefull mod, but dead mod ? It's very great, would also need some airtight door, as we need to have safe points without rebuilding full blast doors blocks. I also noticed that i see the doors "opens" after closing them with sensor and reloading, when i press "close" manually they close again... so like kroninger kat they are open and closed at same time
Foifek Apr 9, 2017 @ 9:14pm 
Please, PLEASE! UPDATE! DON'T LET THIS DIE, THIS IS BASIC FOR MY SHIPS DESIGNS! I NEED THIS MOOOOOOOOOOOOD!
dRuPpI Mar 19, 2017 @ 9:17am 
NNNNNNNOOOO :steamsad::steamsad::steamsad:
[B0SS_302] Mar 4, 2017 @ 7:56am 
DEAD!
dRuPpI Feb 18, 2017 @ 12:11pm 
the passage lights are broken
PhoenixTheSage Dec 27, 2016 @ 12:52am 
@CaptPatrick01 I wouldn't bet on it...
CaptPatrick01 Dec 22, 2016 @ 3:12pm 
Will there be a new version that matches the updated artstyle sometime?
The_Excession Oct 7, 2016 @ 10:55am 
This looks amazing, I want it to work!
ChakatStormCloud Oct 7, 2016 @ 9:43am 
Can you fix this mod? please?
Forgi LaGeord Aug 20, 2016 @ 7:54pm 
At least as of 1.144, none of this mod's blocks exist. Sorry if you already know and are working on it, but I thought I'd mention it
Bones Jul 30, 2016 @ 1:52pm 
Please slope and stairs soon :)
Rubber Sword May 16, 2016 @ 6:52am 
Nice
mmille14 Feb 29, 2016 @ 8:48am 
Love it!!!! Sloope and stairs???, soon???.
dRuPpI Feb 18, 2016 @ 7:46pm 
... and mybe a "Single-sided passage with light" ? :steamhappy:
dRuPpI Feb 18, 2016 @ 7:45pm 
can u add a "Single-sided passage with no celling" (but floor) ?
tabpol95 Jan 7, 2016 @ 5:19am 
nice mod... could you make it small ship compatable? PLEASE? for the small ships gorn wild?
PhoenixTheSage Dec 8, 2015 @ 4:35pm 
Floor plate/grating texture could use improvement, but otherwise, awesome!
Crazy_Red_Medic Dec 4, 2015 @ 6:21am 
Blocks with wrong mirroring/symmetry:
"Half passage", "Half passage w/ Floor", "Passage Corner v1 with floor".
Sqweloookle Oct 30, 2015 @ 6:19am 
Finally more of these interiors! I hope KEEN adopt this mod into the game!!
ROFLwafles Oct 27, 2015 @ 2:05pm 
I don't know if this question specifically has already been asked, but are you planning on adding lights to the main hallway blocks (with or without flooring)?
Digi Oct 1, 2015 @ 11:27am 
Can you please add <ResourceSinkGroup> tags to your blocks like the vanilla ones ? To avoid power issues like doors not working when batteries recharge or stuff like that.
Rikkavidu_GER Sep 22, 2015 @ 7:12am 
Yes, good Mod, and Oxygencompatible, cool. But i cant build many Passages directly on Passages. I must have a Fllor under the Passages for building. Can you fix this? Then we can build Stations with Modular Sections, and the Passages are the Pipes for Humans... Thank you!
Aidylheid  [author] Aug 23, 2015 @ 1:56pm 
Great News, we have oxygen!!! Just FYI, doors do not stop oxygen flow. You don't want to expose them to areas that aren't pressurized. Let me know if you have any issues.
jimlore78 Aug 20, 2015 @ 8:03am 
Amy, theres a fog with a spotlight, which he said he tried. but i am very curious if the same could be done with a button and LCD screen in the passage, it would allow for a marker of whose door or passage it was, or even a button panel for the operation of an airlock. plus i think i mentioned before, the jointed piece (L shaped passage) has its symetry off, but yet again beautiful job, im finding use in this in most my ships
Terrarkul Aug 14, 2015 @ 10:59am 
I've heard from other modders that airtight-ness of a block is based on the mount points of that block. Would it be possible to remove the mount points on the ends of the halls to let air flow through? Just an idea I thought I'd throw your way because this is an awesome mod.
Terrarkul Aug 10, 2015 @ 12:11pm 
What about basing the lights on the spotlight? Spotlights have collision.
Aidylheid  [author] Aug 9, 2015 @ 4:10pm 
I added a vent block but until Keen fixes some of the the airtight and airflow bugs, it won't do much good.
Kithsakhai Aug 6, 2015 @ 10:29pm 
ah man.. i want to use these SO BAD on my new compact ship... but air not flowing through anything (not just this, a lot of mod blocks) is getting really irritating.
jimlore78 Aug 6, 2015 @ 6:25pm 
true, man... heres hoping for a change with keen then :/
Aidylheid  [author] Aug 6, 2015 @ 12:26pm 
You can't adjust Alpha lighting. It doesn't really emmit any light. It just glows.
jimlore78 Aug 6, 2015 @ 11:27am 
what about alpha lighting? it should light the whole of the single block, if added higher levels, it would effectively light the room right?
Aidylheid  [author] Aug 6, 2015 @ 10:17am 
I tried that. It doesn't work. There is a default fog you can't get rid of without actual coding.
jimlore78 Aug 6, 2015 @ 9:03am 
what about spotlight with reduced values?
Aidylheid  [author] Aug 6, 2015 @ 3:53am 
Keen removes collision from interior light blocks. I currently can't do anything about it. I've been working on a vent block, but every time I place it, it says the room is not pressurized.
jimlore78 Aug 5, 2015 @ 6:06pm 
if in future you decide to add more, could there be a collidable lighted passage, along with perhaps an small LCD panel fitted in the grey spots in a certain passage or buttons, only to add more utillity to this mod, otherwise i love everything about this, im using the floor and ceiling block on every room, just dying for SE to add stackable blocks...
Dkz1181 Aug 3, 2015 @ 3:36pm 
Agreed, Air flow would be usefull, installed them in servival to seal up my ship where i cant use a standard block, and well, sealed it up too pretty damn good, ¬.¬ nearly died ... but other wise great mod, was planning on using them as part of my ventilation duct work, or at least i will once they pass air lol
smol banana Aug 1, 2015 @ 12:50am 
If all the bugs were fixed, the blocks would flow air and the design looks updated a little.
And ofc making vents in them so you could make a 3 block long air lock to the outside.
Then idd vote for this mod to be added to the vanilla version permanently, these blocks are so useful for ship insides.
smol banana Jul 31, 2015 @ 2:19pm 
I guess it could be cool if the block looks symetric on the top and bottom part, cant wait for vents, would also be cool with some with windows on the side.
Silnar Jul 31, 2015 @ 1:15am 
With all the mergeable docking blocks recently released on the workshop, I was thinking it would be great if one of your passages worked like that. Your grate floor passage would make great docking corridors between ships and stations.
Rita Estrazda Jul 27, 2015 @ 5:27pm 
Had a problem with the Corridors not carrying oxygen properly is this known?
Aidylheid  [author] Jul 25, 2015 @ 1:32pm 
A diagonal corridor would be pretty cool. I'll have to think about the layout.
Greyson XMG Jul 25, 2015 @ 1:04pm 
When I said diagnal, I ment 45 deg.

But a 45 degree stairway would also be sweet.
Silnar Jul 25, 2015 @ 8:28am 
Thanks, but at this point im resigned to being limited to editing xml files. ;)
Aidylheid  [author] Jul 25, 2015 @ 7:09am 
I'm working on the lights next and I've been having issues with the vent but I'll figure it out. Do you guys want me to retexture the insides or keep them as is? I'm thinking the same texture as the outside would be nice.

I'll look into the irregularities, but I kinda like them. Nothing in life is perfect.

@Grue42 - I can rotate a block for you but rotating in Blender is easy. In object mode, right click the model, set the pivot point as Median Point in the bar below, type R (rotate), type the axis (X, Y or Z) and then type the degrees (90, 180, 270) and press enter.
Silnar Jul 25, 2015 @ 12:38am 
Nice work!

I've been trying to rotate the passage myself without much luck. No idea what I'm doing with models.

If it's not too much trouble I could really use a rotated keen passage block(no floor). Need it for a 90 degree passage gravity generato .
Greyson XMG Jul 23, 2015 @ 12:12am 
Here is a trick: Diagonal passage!

No idea how to work this.
Greyson XMG Jul 22, 2015 @ 11:31pm 
DAMN! We needed this! A simple passage that doesn't need to be 3 blocks wide!

I trust if there is any air problems you'll get them fixed!