Space Engineers

Space Engineers

Decorative Cables/Wires/Pipes with Lights (DX11)
64 Comments
ThePropheticWarrior May 23, 2023 @ 1:06pm 
Although it would be very cool if they also served as conveyors!
data hellfire Dec 14, 2018 @ 3:56am 
ok
Lord Helios Dec 13, 2018 @ 12:11pm 
@bluemancat pretty sure they are Decorative, i mean its in the name.
data hellfire Dec 13, 2018 @ 11:17am 
does this act as a conveyer?
Chuck Apr 14, 2018 @ 5:14am 
Yes and no. The textures seem fine and are colorable. The lights don't work at all. Any block with a light is built as 'incomplete', unable to be finished, and won't shed any light. If you don't care about that, it looks fine.
Lord Helios Dec 6, 2017 @ 5:28pm 
is he still active?
Malicious Lover Jun 30, 2017 @ 9:35pm 
Does this mod still work??
vymasteny_pankac Nov 13, 2016 @ 12:26pm 
Hi iRejza, would you pls consider reworking G-menu icons? these white ones are quite breaking the looks of the menu, reworking to scrolling version would be also very nice to have feature. thnx for a great work.
Karthaan Oct 7, 2016 @ 9:18am 
@Visentinel What about adding in a new resource besides "normal" power that spreads only over cables?
Besides that you'd have to mod all blocks to use the new power system, it would in theory be possible, no?
Visentinel Oct 5, 2016 @ 4:08pm 
thatd be impossible by way the game engine works, power always spreads into the entire grid :)
rollenonthemoon Jan 31, 2016 @ 6:11pm 
can you make this mod carry the enery only through your wires for you base and ship it would be nice to have to think about more then just pipeing and having to plan for power transfure too
64bitrobot Dec 27, 2015 @ 12:49am 
I'm noticing a problem with both the light being offset and the "glow" like unlit textures that Gnobar mentioned.
737✈Garrus Nov 30, 2015 @ 5:34am 
it'd be nice with a messy 4-cables too instead of only messy 8.
Jones 27 Nov 21, 2015 @ 5:28pm 
very nice!
Asher Nov 18, 2015 @ 2:27pm 
make them functional soon plz i want to use them as you have planned love the ideas you got planned for them
Hugh Bris Nov 17, 2015 @ 1:20pm 
Do these "carry" power? I was thinking if I set up a few Solar Arrays this would be a nice way to bring the power back to the main base.
MassimoBrutale Nov 10, 2015 @ 8:10am 
@KU07BA Have you found the solution about the light radius problem? I have a ship ready for the workshop but I can't publish it with this problem...
KingdomBragg Nov 1, 2015 @ 1:34am 
Excellent mod! I second anthropy's suggestion. A conveyor version would be greatly appreciated.
Cherono Lord Oct 27, 2015 @ 5:26am 
pipes transfer oxygen?
a Oct 25, 2015 @ 5:08am 
Could you maybe make these or a version of these function as conveyers? It would be an amazing replacement for the ugly huge vanilla conveyers, although it may be an unfair advantage because of size savings.
BadAdmiral Oct 23, 2015 @ 10:29pm 
Is there anyway you could bring down the polys on these for large ship? The are pretty high on the triangle count.
cordomontagne Sep 28, 2015 @ 11:27am 
good stuff for a station i'm planning on making, which is basically going to be a lot of platforms with floodlights on an asteroid.
737✈Garrus Sep 27, 2015 @ 10:46am 
i <3 these, please make the planned stuff soon, i'm waiting!
MassimoBrutale Sep 16, 2015 @ 3:44am 
@KU07BA DX11 :)
iRejza  [author] Sep 15, 2015 @ 9:01am 
@[N.O.C.S.] MassimoBrutale DX9 or DX11?
MassimoBrutale Sep 13, 2015 @ 3:43pm 
Hi, very useful mod, but I have a problem with lights: When I change light radius, the light source moves on the side of the block instead leaving from the light.

Hope you undestand my problem :)
Wolverine Aug 28, 2015 @ 3:42am 
Larger in size conveyor system possible? :)
Gnoblar_agency Aug 18, 2015 @ 11:22pm 
Will all colors. I am using light grey at the moment. I can confirm that people who join my games also see it. I have a feeling it could be a combination of settings I have on or mods. Will experiment and get back to you
iRejza  [author] Aug 14, 2015 @ 8:42am 
@Gnoblar_agency Is this happending with specific colour? Or just in general with everything?
Gnoblar_agency Aug 14, 2015 @ 4:08am 
For some reason my wires appear to "glow" like an unlit texture when in shadows. Anyone else experiencing this? (Using DX11)
Riverey Jul 28, 2015 @ 2:09am 
Can't wait to see the power thing from the mod converted to battery. It will help to make small tablets for scenarios
FireHydrus Jul 18, 2015 @ 4:15am 
Ok thanks :), don't worry, you will get credit in the collection.
iRejza  [author] Jul 18, 2015 @ 4:08am 
@[TROB] Reaper Lord Fire1666 Yes of course, feel free to do whatever You want with this mode :)
FireHydrus Jul 18, 2015 @ 3:47am 
Hey KU07BA, just want to ask a quick question. I may be recording some space engineers for youtube at some point within the next few days, is it okay for your mod to be used? (Yes there will be links to your mod)
iRejza  [author] Jul 16, 2015 @ 12:58pm 
@Eddy Well that is little bit another level, every block in space engineers lead power so you will have to disable this ability on every block in game except these cables (that is maybe doable) and "control cable" is even more complex. When I have a moment I will do some research about this but I can't promise anything.
Eddy Jul 16, 2015 @ 11:33am 
man, if you could create power cable and control cable. were power cable would connect the equipment with reactor's and control cable would connect stations and equipment. so if u snap the cable, ur out of power and you have to re-rout the systems. aka multi crew ship update =] please sir. your not to faraway from it
iRejza  [author] Jul 15, 2015 @ 4:57am 
@Razordor Pipes with interior light are planned (Please read Planned in description).
iRejza  [author] Jul 15, 2015 @ 4:54am 
@leelime92 No they are, as title says Decorative, well there are some light blocks and they can lead power, soo... But maybe in future there will be some.
leelime92 Jul 15, 2015 @ 4:00am 
dumb question but do any of these count as conveyors
Razordor Jul 15, 2015 @ 1:12am 
I admire the amount of combinations that can be wrought. will there be any new addons for uses to these pipes like the lights in this mod for instance?
iRejza  [author] Jul 13, 2015 @ 3:47pm 
@Tiger Changed default light brightness to vanilla.
iRejza  [author] Jul 13, 2015 @ 3:40pm 
@Mash @Garface Added pipes that can be connected to wires...
TheOddOracle Jul 13, 2015 @ 6:54am 
wow, even in its beginnings i have a feeling this is gonna be a great mod!
Tiger Jul 12, 2015 @ 3:07pm 
I know they're adjustable. I found that brightness settings closer to the vanilla interior lights' defaults worked best for my application.
iRejza  [author] Jul 12, 2015 @ 1:49pm 
@Tiger I'm in the process of adding blocks and redoing textures for models. Ok, I will lower default brightnes of light but please note that you can controll intensity/color... of light, same as with interior light. You can find them under Control Panel of your ship, they are named same as block...
Tiger Jul 12, 2015 @ 1:44pm 
Other than that (and the high brightness of the lights), loving this mod so far :)
Tiger Jul 12, 2015 @ 1:43pm 
and all the "Inline End" versions have a slight gap between the ends of the cables and whatever flat block they're placed on
Tiger Jul 12, 2015 @ 1:41pm 
"Cable(4) Side Flip" has a small texture error in DX9
Rhedd Jul 12, 2015 @ 3:48am 
Wonderful, thanks! I'll go check it out.
iRejza  [author] Jul 12, 2015 @ 2:57am 
@Rhedd Everything should be fine...