Space Engineers

Space Engineers

LCD Forest landscapes texture pack
142 Comments
AssHunter  [author] Apr 29 @ 2:09pm 
@H4M3L1N, it works correctly. Perhaps it didn't load completely for you, or mb you forgot to add it to the mod list in the world settings
H4M3L1N Apr 29 @ 7:23am 
I'm sorry, I just can't find them in the LCD texture add, is there something wrong with the new update?
AssHunter  [author] Jan 27 @ 1:22pm 
@blindmouse I have no blur. Check your game settings
blindmouse Jan 26 @ 6:53am 
NM got it but it is blurry
blindmouse Jan 26 @ 6:40am 
ok, I'm new to the game. How do I use this mod?
FourWindBadger Aug 29, 2024 @ 9:22am 
@AssHunter It seems to have fixed it thank you!
FourWindBadger Aug 29, 2024 @ 9:15am 
@AssHunter oh thats strange steam did it auto :o I will remove it and download it again
AssHunter  [author] Aug 29, 2024 @ 4:13am 
@[PBS]FourWindBadger looks like this mod is not completely downloaded to your pc
FourWindBadger Aug 28, 2024 @ 8:49am 
Unfortunately i get the following error:
MOD_CRITICAL_ERROR: LCD Forest landscapes texture pack, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: LCD Forest landscapes texture pack, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.

Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
BinaryKiller Recoded May 16, 2023 @ 2:13am 
Actually really cool, should be base game if you ask me :)
Dr. W Nov 26, 2020 @ 1:26am 
LndScp Forest Green 9c is showing up as blurry. All other panels are working fine.
NoStinkingBadgers Jul 22, 2020 @ 2:07am 
If you have a bunch of textures, the a or b (letter) shows what textures belong together. For instance, 1a, 2a, 3a would go together and 1b, 2b, 3b would go together and so on.
NoStinkingBadgers Jul 22, 2020 @ 2:06am 
Some of these textures have multiple images - will say 1a, 2a, 3a, and sometimes 4a (or 1b, 2b, etc). In that case, it's important that you name your LCDs as you place them so that you know how to order the textures. 1a would go first, then 2a, etc.
NoStinkingBadgers Jul 22, 2020 @ 2:05am 
To put the textures in a text panel, go to any control panel, find the LCD, scroll down in the LCD to content and select the option for text and textures (or is it images, I forget the exact word it used). Then under that you will see a list of available textures, select a texture and add it (if you don't want it to switch images you only need one, otherwise select how many seconds it will stay on an image).
Kirara Jan 26, 2020 @ 2:25pm 
How do I put these textures into a text panel?
John Aug 31, 2019 @ 12:13pm 
SUBSCRIBED AND IT WORKS THX ITS SO GOOD FOR APUTURE LABS IN SPACE!! ITS USED FOR FAKE SCENES WHEN YOU EXIT THE LAB YOU SEE A FOREST AND THEN RUN INTO IT AND IT FALLS AND ENDS, THX AND GOODBYE MR. CHILL CHILLEE SIGNING OUT!!! :steamhappy: :steamhappy:
John Aug 31, 2019 @ 12:06pm 
It cant Subscribe so I can use it Please fix or UPDATE it..
John Mar 27, 2019 @ 11:05pm 
@AssHunter Thank you
AssHunter  [author] Mar 27, 2019 @ 11:45am 
@KOR_JH Woops, this mod is outdated and no longer supported!
As some other(In fact, all) my mods.
But some of them still working (i hope)!
John Mar 27, 2019 @ 9:43am 
how to use? It doesn't work
AssHunter  [author] Nov 23, 2018 @ 10:45am 
@Droid_22 Yes it is
Droid_22 Nov 21, 2018 @ 8:23pm 
the emmision on the lcd's seems broken. Is it like this for anyone else?
lypoluz Jun 14, 2018 @ 11:47am 
how about a 2x2 picture
would be very nice
TangerineSpaceRaptor Dec 28, 2017 @ 8:52am 
Ah, alright. Understandable. What mods were used for the blocks that make it up?
AssHunter  [author] Dec 24, 2017 @ 2:14am 
FloppyDolphins, This ship is not completed
TangerineSpaceRaptor Dec 22, 2017 @ 1:26pm 
Can you please publish that ship?
AssHunter  [author] Dec 6, 2017 @ 4:53am 
Paul B. Hartzog, that ship is not published in workshop
Paul B. Hartzog Dec 4, 2017 @ 9:08pm 
What ship is this interior in? It's lovely!
Allegheny500 Sep 24, 2017 @ 10:07pm 
Thanks TenTech I'll try it,
Nemerius Sep 24, 2017 @ 8:28am 
@asshunter thank you
Nemerius Sep 23, 2017 @ 6:51pm 
what is the mod that has wood floor in the screenshots
TenTech Sep 23, 2017 @ 1:22am 
It's bright for me again since he updated it. Try deleting the file so the game is forced to redownload it.
Allegheny500 Sep 22, 2017 @ 10:26am 
Mods with photo images, including this one, still to dark to see and are not working for me. And now the images do not appear in the selection list either. Do I need to reload something?
TenTech Sep 21, 2017 @ 12:45am 
Invert alpha. That was surprisingly easy. Now all I have to do is figure out why the texture shows up blank in the LCD's menu, I assume a coding change in beta...
TenTech Sep 5, 2017 @ 11:49pm 
So it's something you can fix in DXTBmp? I've only done the one texture and have little idea what I'm doing.
AssHunter  [author] Sep 5, 2017 @ 5:32pm 
@TenTech, nope, the problem was alpha channel
TenTech Sep 5, 2017 @ 3:39pm 
...Did you just up the brightness to compensate for the LCDs going dark?
DrunkWy Aug 15, 2017 @ 7:14am 
Thanks
AssHunter  [author] Aug 15, 2017 @ 3:20am 
@Drunkenstruk, You can refuse to use this mod too, by using this nice Image convertor http://steamcommunity.com/sharedfiles/filedetails/?id=730877708&searchtext=
DrunkWy Aug 15, 2017 @ 3:06am 
I decided to delete all mods, and go 100% vanilla, but this is a gamechanger that feels so realistic, so i couldn't shake it.
Jones 27 Jan 30, 2017 @ 9:56pm 
amazing!!!!! just what this game has been missing imo. ;)
Qi négatif Jan 22, 2017 @ 3:24am 
Except that the images of the game, or the text has a good brightness ... there are only led pictures of the mod that are dark ... would be their fault, everything would be dark
AssHunter  [author] Jan 21, 2017 @ 9:38pm 
totofl, u need to say "thx Keens!"
Qi négatif Jan 21, 2017 @ 7:18am 
There is a concern for visibility with your mod: the images are very little visible, unless you light the front of the screens, while the image of the game (arrow, construction, forbidden ...) no worries
LordF84 Jan 16, 2017 @ 3:20am 
They are a little bit dark
AssHunter  [author] Dec 2, 2016 @ 9:12am 
Calibre, just screenshot in DX9
Calibre Dec 2, 2016 @ 7:56am 
How do you get the images so clear and bright? Is it graphics related or something to do with skybox?
Sexy Uwe Nov 18, 2016 @ 4:42am 
dude this is amazing thanks mate