Space Engineers

Space Engineers

(DX11)Hyperdrive
260 Comments
wotkocze Dec 31, 2024 @ 2:40pm 
Hello my friend, i really love your work and wish to see this job in Space Engineers 2, good luck and happy new year my friend
DMMWolf Oct 29, 2022 @ 4:41am 
BioMech stopped modding SE a long time ago for those not in the know. He opened all his mods for anyone who wished to work from them just asked that people give credit to him for his originals. Many of his mods have been re-posted in a sort of Caretaker format by SEModder4
Tilleen Oct 24, 2022 @ 8:54pm 
I believe that an updated version of this is here: https://steamcommunity.com/sharedfiles/filedetails/?id=2760086069
Azrael Arouvotz Aug 13, 2022 @ 4:44pm 
There isn't going to be any updates from Darth Biomech on this mod or any of their others, but I am actually in the middle of preparing several more mods for release myself, one of which is going to be a fresh-model version of this and a few other jump-drive variants. Should help anybody who's wanting this updated.
ThePropheticWarrior Aug 11, 2022 @ 9:45am 
Is there a chance for an update, please? So far, it works, but it could really use texture support and small grid variants. Thank you!
TheRedMafiaPanda Feb 17, 2022 @ 7:21pm 
I mean it'd be smart instead of eyeballin it
menot Jan 18, 2022 @ 4:59am 
i love the design....
Mashed Apr 4, 2021 @ 1:38am 
Lol that reply
NotTildaSwinton Mar 2, 2021 @ 10:23am 
nerd
gooby Oct 26, 2020 @ 10:54am 
Can I get the dimensions as to accurately add it into a ship design on paper please. As I like to draw out all aspects of my ship before proceeding to build it
Dexaldem Apr 1, 2020 @ 10:20am 
... I have FOUR of these suckers installed into my 340 meter long mothership. At 100% power, I am convinced my enormous monstrosity can tear through time and space... xD

0.1% is easily enough to get out 140 kilometers. This mod is pretty good as long as you know math and how to interact with the UI.
Mr. Thomas Jan 23, 2020 @ 9:49am 
I agree with @Satura.
Also I have tested it and it works so I don't know what you all are complaining about.

Yes it is old but as with any older mods first test them and see if they work before complaining that they need updating, as chances are that they still work just fine
SnowyRay Jan 13, 2020 @ 2:27am 
Guys, take a hint. Darth is DONE with SE. This won't be updated on this page. We just have to suck it up and hope another modder tries their hand.
ÀdΜίΝρԝл Dec 21, 2019 @ 1:45am 
update pls
Niceguygamer Sep 13, 2019 @ 6:32pm 
just saying whats the updated version

maverick Sep 12, 2019 @ 4:43pm 
this needs to be updated to the latest version
DMMWolf Sep 1, 2019 @ 12:36pm 
Darth has said people can update his mods if anyone ever wants to pick this up... just saying
Forgi LaGeord Aug 10, 2019 @ 9:31am 
@Fatsack, Darth's retired from modding, so update never. Unless it stops working, it's unlikely anyone else is going to adopt this mod and further update it.
Fatsack Jun 6, 2019 @ 3:35am 
Update for survival tech tree?
Navarone Mar 18, 2019 @ 12:27am 
In my experience, it was around 18 minutes, but I could be off by a bit. The advantage is that its mass/efficiency curve is larger, meaning that the same amount of charge in this drive will get you much further than the same amount of charge spread throughout several standard drives. It's much better than the massive array of drives you'd need to move a capital ship, but incredibly impractical for a small vessel.
Shinra Mar 17, 2019 @ 4:13pm 
if the jump energy is 30MW and the charge energy is 120MWh isn't it simply 120/30=4
1 hour/ 4 = 15 minutes charge time, not ~20?
Navarone Mar 14, 2019 @ 9:34pm 
It ought to still work fine, I don't think Keen have touched jump drives in a while.
JDaremo Fireheart Mar 14, 2019 @ 4:56pm 
Before asking permission, make sure it's still working after the updates.
Been almost 3 years since the last update
Greyson XMG Feb 9, 2019 @ 1:01pm 
I also request permission to use this in a server modpack.
Rian Blitz Dec 31, 2018 @ 12:41am 
Hello, I am a admin of small server in korea.
My English is not enough. I hope you understand.

Could i modifying and using these mod for my server?
I want changes jump distance and max mass.
And hope to add this mod to my server mode pack.

I waiting for your response and good news... :)
Chozidor Dec 25, 2018 @ 12:49pm 
@Dustosaur did you ever look into Dart drives? Those are for small ships tho but they are optimized pretty well
Navarone Dec 16, 2018 @ 12:51pm 
Your mass conversion factor is off by a power of ten, which means one of two things: One, they've been flung out around a thousand times further than they planned, or two, their component atoms were shredded by the hyperspace tunnel, and spat out along the entire route.
Founder Dec 16, 2018 @ 11:35am 
"An incident occurred just last night, when a diplomatic frigate went missing. Several people are already speculating that the new hyperdrive tech might be responsible, everyone awaits a response from the manufacturers"
Turtle Aug 16, 2018 @ 11:27am 
wish to have coveyor system in the center. jump drive status script can`t acces when spin the jump drive :(
DartTimeTime Aug 5, 2018 @ 12:46am 
Question: does this by chance have programable - block support?
Cruisie Jun 28, 2018 @ 7:16pm 
Yes Fully Charged
Navarone Jun 25, 2018 @ 1:20pm 
Is it charged? Fully charged? It takes 20 minutes to fully charge.
Cruisie Jun 25, 2018 @ 12:55pm 
I can find it, just when I add Jump th the control bar, it wont jump
LostIsFound Jun 15, 2018 @ 8:38pm 
i cant seem to find it in the item thing. Where is it?
TwinMinds Jun 13, 2018 @ 1:42pm 
Just tested and it works perfectly. Takes 18 minutes to fully charge, and that didn't seem to depend on how much power I had outputting from reactors. I had over 10 GW of power production on my ship and it didn't change the charge speed from when I had 500KW power. In the menu, it first looks like it can only go 5km. But once it's fully charged, it lists the full max range of 512,000km.
Stinky Brat Topper Jun 1, 2018 @ 11:47pm 
Man I hope this still works
L1nkryu Apr 16, 2018 @ 10:28pm 
Perfect for my extensively large solar system world, left pluto at something like 150,000 km first, then kept it at 100,000 km aprox. then put more worlds ever further away!
Navarone Apr 4, 2018 @ 12:01pm 
You should really only need the one, unless you're trying to bring a planet with you.
Mobius Apr 4, 2018 @ 6:13am 
So after attaching like 10 of these to my capital ship, and letting them charge, turns out my jump range is now in the millions. 10/10 mod.
Anomaly-Friend Jan 6, 2018 @ 9:50am 
Fawx you need to wait for it to charge up
Lvcian Dec 22, 2017 @ 4:13pm 
1: Reads DanRage47's comment
2: Raises an eyebrow
3: Get's jump scared by Admiral Ackbar from behind yelling, "It's a trap!"
It Was Me, Dio! Dec 5, 2017 @ 8:40am 
Enjoy the scope of the mod and would download it just to try it out.
Navarone Sep 29, 2017 @ 8:15pm 
Wait are you talking IRL Earth and Moon or ingame Earth and Moon
Lillian NZ Sep 29, 2017 @ 5:11pm 
also the vanilla one would take 17 hours to jump from earth to moon
Lillian NZ Sep 29, 2017 @ 5:08pm 
lmao i did the maths it can jump from earth to the moon in less than one jump but the vanilla one would take 192 jumps
Navarone Sep 5, 2017 @ 12:50pm 
Yeah, but taking this one and nerfing it just gives you something like what you'd have if you filled the space it takes with vanilla drives.
Henus℠ Sep 5, 2017 @ 12:03pm 
@Xenolith166 it's way more powerfull
Navarone Aug 22, 2017 @ 8:55am 
but why would you do that, that's basically the vanilla one
Cpt. Rogers Aug 22, 2017 @ 6:57am 
is it possible to modify the Hyper drive to have less range?
Democracy Officer 0311 May 9, 2017 @ 5:56pm 
This still works fine. just tried it and like Midnite pointed out, with two drives you instantly travel over 1 million KM and it does change to a light second measurement. Badass.