Space Engineers

Space Engineers

XPAR Mimir (OBSOLETE)
101 件のコメント
Craig P  [作成者] 2018年1月11日 13時06分 
You can't, Mimir is extremely obsolete.
Ko'to Wolfir 2018年1月11日 12時04分 
I want to set up a system on my station to trigger different station wide warning, like Red Alert, Evacuation, All Clear, Warning, Prepare for Impact, Status is Normal. What I want to do is... If the station is on status normal, it will be nicely lit, no soundblocks making any sound. If it forexampe foes Red Alert, I want the normal lights to dim down slightly, change into blinking, change the color and play a specific sound. The colors and sound would be different from each alert.... Any idea how to do this with Mimir?
Craig P  [作成者] 2017年12月19日 12時20分 
I don't really play space engineers any more, I'm developing my own game.
ILikeTrains 2017年12月19日 11時44分 
Craig you gotta play again! :)
I really loved your mod and would love to see it back in action in 2018!
Craig P  [作成者] 2016年12月22日 6時44分 
Yeah, all this stuff is pretty old and I haven't played the game in ages. If anyone fixes it, I'll put them in as an admin.
Devlah 2016年12月21日 22時21分 
SE v1.66 Beta (Stable):
Compilation failed
Error List:
Program(506,40): Error: 'IMyBlockGroup' does not contain a definition for 'Blocks' and no extension method 'Blocks' accepting a first argument of type "IMyBlockGroup' could be found (are you missing a using directive or an assembly reference?)
Program(1174,14): Error: Operator '!=' cannot be applied to operands of type 'MyDetectedEntityInfo' and '<null>'

:steamsad:
Craig P  [作成者] 2016年8月28日 9時14分 
I guess I should patch this, but I haven't played Space Engineers in months...
TheCrazyCabbage 2016年8月28日 7時38分 
"Program(506/40):Error: 'IMyBlockGroup' does not contain a definition for 'Blocks' and no extension method 'Blocks' accepting a first argument of type 'IMyBlockGroup' could be found
Animal 2016年7月8日 6時30分 
not a problem, might be a good time for jimmy to educate me on the wonders of github
Craig P  [作成者] 2016年7月7日 20時18分 
Neat, I'm not sure when they'll release a stable version update, but I'll patch things up when they do!
Animal 2016年7月7日 19時39分 
http://steamcommunity.com/sharedfiles/filedetails/?id=719915444 turns out another patch changed stome stuff on lines 343 and 344, that's been updated too. Removed useNamedGroups variable since it's not used.
Craig P  [作成者] 2016年7月7日 19時04分 
Sorry, I mean delete everything inside the "if (usenamedgroups)" brackets.
Craig P  [作成者] 2016年7月7日 19時03分 
Oh, the groups controls have been broken forever. If you want it to work until I get around to fixing it, just delete those lines and leave that an empty function.
Animal 2016年7月7日 15時53分 
http://steamcommunity.com/sharedfiles/filedetails/?id=719809553 actually looks like this is the only error. And I don't know how to fix it, or i'd just submit a new line of code
Animal 2016年7月7日 15時41分 
alright i'll get you some screen shots. I lack the knowledge needed to fix them. just a fewminutes
Craig P  [作成者] 2016年7月7日 10時39分 
Hah, if you already found them, don't keep me in suspense. I can release an update tonight, but I don't have the dev version.
Animal 2016年7月7日 7時11分 
errors in exactly two places.
Craig P  [作成者] 2016年7月7日 7時04分 
It'll be interesting to see how much this script breaks.
Animal 2016年7月7日 6時40分 
the new API should be coming to [stable] next month
Craig P  [作成者] 2016年7月6日 13時00分 
Who knows.
EvilNecroid 2016年7月6日 11時38分 
wont they always change things?
Craig P  [作成者] 2016年6月30日 18時32分 
I don't plan to. The API might be calming down, I might release a new version once they stop changing things.
Animal 2016年6月30日 16時58分 
I could see a delay command being useful for auto closing a door 5 seconds after you opened it. But other than that, are you going to be supporting dev?
EvilNecroid 2016年2月29日 9時01分 
everything needs delay commands but i guess thats what the time blocks r for tho right?
Craig P  [作成者] 2016年2月28日 6時54分 
There's no asynchronous commands, no. But it's an interesting idea. Hm.
Devlah 2016年2月28日 1時43分 
I wonder; Is there a command line function that can insert a delay between commands?
For example, if I have a series of sound blocks that I would like to trigger in sequence with a variable delay between each.

Something akin to perhaps:
Sound Block 1.PlaySound;Delay.3;Sound Block 2.PlaySound;Delay.8;Sound Block 3.PlaySound
Craig P  [作成者] 2016年2月25日 14時59分 
Patched!
Craig P  [作成者] 2016年2月25日 14時33分 
I might as well implement it, too. It's not like it'll break when the namespace comes back.
Sutima 2016年2月25日 14時31分 
I see..
And here i was all happy that i figured it out ^^..
Ah well, i got the scripts i'm using up and running at least =P.
Craig P  [作成者] 2016年2月25日 14時24分 
No, that's a reference to the Vector3D actually working now. I think they just forgot to include a namespace.
Sutima 2016年2月25日 14時17分 
They did say in patchnotes that they changed the way Program blocks handle code so it looks like its here to stay.
Sutima 2016年2月25日 14時16分 
IMyInventory Became VRage.ModAPI.IMyInventory
Craig P  [作成者] 2016年2月25日 13時57分 
Is it just the IMyInventory bug? Because that shit's been broken forever, just not crashing.
Sutima 2016年2月25日 13時41分 
I've yet had a chance to say thank you for this awesomeness.
Its actually thanks to mimir that i started to learn coding =).
After i walked around in the tutorial world my interest for coding went from " i want to learn that one day" to " I'll just Google for C# tutorials and get started now"..
So thank you for that =)..

Also, living without Mimir is not possible, and it turned out to be to easy to fix xD..
Anyway, live your scripts, Keep it up!
Craig P  [作成者] 2016年2月25日 13時28分 
It's more just an increase in speed and solving a crash bug, not anything groundbreaking.

The hot patch typically comes out in less than two days, so live with it until then.
Sutima 2016年2月25日 13時27分 
Well, no mimir sucks.
But new features sounds nice =D
Craig P  [作成者] 2016年2月25日 13時00分 
They'll fix it with a hotfix, don't sweat it.

Once it's stabilized, I'll put out an update to use some new features.
Sutima 2016年2月25日 12時17分 
Its broken in the last update =(
Not sure how i'm supposed to play without mimir
Craig P  [作成者] 2016年1月15日 5時54分 
It's a script that you have to put in a programming block. I recommend going to the tutorial world page, maybe watching the video. :)
EvilNecroid 2016年1月15日 0時01分 
so what happens when i press subscribe? where does this mimir go and how do i get to it?
Craig P  [作成者] 2015年12月16日 19時57分 
It's uncertain. Certain things don't work on servers because dedicated servers don't calculate light or physics.
Chloe 2015年12月16日 19時41分 
Does this work's with Servers?? Friend of me cant see changes on the displays when i unlock the ships etc
Craig P  [作成者] 2015年12月16日 15時30分 
Yeah, that's what I have to do, too.
Chloe 2015年12月16日 12時32分 
thats a shame but ok :D then i have to live with fiddeling arround with spaces :D
Craig P  [作成者] 2015年12月16日 5時06分 
No, centering text is largely impossible due to the poor way LCD screens are implemented. MMaster uses a ton of complicated math to do it, but Mimir isn't programmed to do that sort of thing.
Chloe 2015年12月16日 2時49分 
or is there any way in MIMIR to center text on a screen?
Chloe 2015年12月16日 2時44分 
Yes they are, another question i am not as good with C# yet. Is there a way to center text with a code like the new line code ->> \n ??
Craig P  [作成者] 2015年12月15日 21時04分 
Capitalization errors are super annoying.
Chloe 2015年12月15日 21時03分 
omfg ... i had a C instead of c :( i am soooo stupid
Craig P  [作成者] 2015年12月15日 20時59分 
You can see what the block is having trouble with by looking at the detailedInfo or at a log screen. It'll tell you what it's misinterpreting.