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Ilmoita käännösongelmasta
I really loved your mod and would love to see it back in action in 2018!
Compilation failed
Error List:
Program(506,40): Error: 'IMyBlockGroup' does not contain a definition for 'Blocks' and no extension method 'Blocks' accepting a first argument of type "IMyBlockGroup' could be found (are you missing a using directive or an assembly reference?)
Program(1174,14): Error: Operator '!=' cannot be applied to operands of type 'MyDetectedEntityInfo' and '<null>'
For example, if I have a series of sound blocks that I would like to trigger in sequence with a variable delay between each.
Something akin to perhaps:
Sound Block 1.PlaySound;Delay.3;Sound Block 2.PlaySound;Delay.8;Sound Block 3.PlaySound
And here i was all happy that i figured it out ^^..
Ah well, i got the scripts i'm using up and running at least =P.
Its actually thanks to mimir that i started to learn coding =).
After i walked around in the tutorial world my interest for coding went from " i want to learn that one day" to " I'll just Google for C# tutorials and get started now"..
So thank you for that =)..
Also, living without Mimir is not possible, and it turned out to be to easy to fix xD..
Anyway, live your scripts, Keep it up!
The hot patch typically comes out in less than two days, so live with it until then.
But new features sounds nice =D
Once it's stabilized, I'll put out an update to use some new features.
Not sure how i'm supposed to play without mimir