Space Engineers

Space Engineers

Cerberus-class Destroyer
163 Comments
Body May 4 @ 8:00pm 
Timeless piece

9 years old, I remade a variant of it in SE2
https://steamcommunity.com/sharedfiles/filedetails/?id=3475392606
Lemonz Sep 8, 2023 @ 3:53am 
i wonder if its possible to make this thing a hybrid of hydrogen and ion, so it can be atmospheric as well
Keethen, the Cosmic King Dec 10, 2022 @ 10:50am 
Nvm went through the hanger lol
Keethen, the Cosmic King Dec 10, 2022 @ 10:47am 
How da ♥♥♥♥ do i get in this ship Lol i cant find the way In XD
GOLDENSOLO Oct 14, 2022 @ 5:32am 
makes me wish id asked now,,They still love your ship mate may be due for its 2022 Service and revamping :selike:
JD.Horx  [author] Oct 12, 2022 @ 1:56pm 
Sure, do it!
Apex09 Oct 11, 2022 @ 6:53pm 
hey I really like this ship and I was wondering if i could revamp it for just myself
JD.Horx  [author] Jul 15, 2020 @ 10:00am 
They are decoration only. Back in the days we had only those few blocks, so....
doverbeck Jul 14, 2020 @ 9:17pm 
question for you, I see there are several program blocks etc. on board took while to build ship but am hoping to enjoy it, is there perticular scrip to run? I always seem to fall short in this area.
KindestSTCR Jul 5, 2020 @ 10:52am 
Yeah.
JD.Horx  [author] Jul 4, 2020 @ 1:38pm 
I guess that’s difficult to balance. But yes indeed I would love to have one. But it should be like 200 meters long or at least quite long.
KindestSTCR Jul 4, 2020 @ 1:10pm 
Lets crusade on keen and make them add a Mac.
JD.Horx  [author] Jun 28, 2020 @ 5:56am 
yes, but sadly we have no vanilla mac.
KindestSTCR Jun 27, 2020 @ 6:40pm 
Well, if it is a UNSC based ship, time to add the almighty MAC.
JD.Horx  [author] Mar 6, 2020 @ 4:36pm 
Of course, the PoA is like its sister ship a refitted Halcyon-class cruiser.
Blacktop15 Mar 3, 2020 @ 7:00pm 
@JD.Horx, I was looking at this and was just wondering if by any chance you took insperation from the UNSC pillar of autumn? https://www.google.com/search?q=UNSC+pillar+of+autumn&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiCh-7s6f_nAhWKt54KHY2PAskQ_AUoAXoECA8QAw&biw=1004&bih=617#imgrc=s7QCZJsZPp4VVM
Mordgier Mar 3, 2020 @ 8:13am 
This ship is pretty much the best thing I found on the workshop to slap railguns on:

https://steamcommunity.com/sharedfiles/filedetails/?id=1431583896

The front missile launchers get replaced with railguns and can be aimed with the camera, top layer is tiered allowing for 2 rail gun turrets to fit perfectly and the conveyor belts are already in place. There is sufficient room to add additional reactors and batteries to deal with the recharge draw.

The build is well planned out and logical making it easy to modify without annoying conveyor separations - plus the shape makes it very easy to strap more crap on without making it look ugly.
JD.Horx  [author] Jan 1, 2020 @ 12:43am 
lol, never even thought about that this ship is in fact a donut
Jhtpo Dec 24, 2019 @ 9:32am 
Funny enough, this ship is super survivable against player made missiles. They tend to target the center of a grid, and with the hangars being right in the middle, missiles keep targeting an empty area. With the spaced armor keeping the two halves connected around the damaged area, and no seriously vital systems compromised, its more than capable of tanking the hits and retreating.
JD.Horx  [author] Nov 17, 2019 @ 5:25pm 
Thanks for letting me know! :D I was updating the mk 3 in the last weeks. Dont know when it will be done, there is still a lot more work necessary.
WardenWolf Nov 17, 2019 @ 11:40am 
Still love this ship. Just did a DLC refit on it with the new catwalks and stairs, which DRAMATICALLY improve the bridge and engineering spaces. The armory actually got armory lockers, too. Modifying this ship is still far easier than the Mk. III because the Mk. III, despite being larger, has everything packed together much more tightly such that it's hard to change one thing without affecting others.
JD.Horx  [author] Oct 16, 2019 @ 3:24pm 
Thanks a lot. Seems it became a classic eventually.
braddon85 Sep 30, 2019 @ 3:50am 
This ship in my opinion, is the best ship on the work shop. It looks good. It not too big, not too small. Has everything you need. It's roomy enough that you can gut it and completely redesign the interior. It has a low PCU so you can actually play with it. It's well thought out, has spaced armour. Light external, heavy internal. Staggered and surround turrets. Awesome ship!
JD.Horx  [author] Jul 30, 2019 @ 4:52pm 
Nah.. no planets
I N D R A Jul 30, 2019 @ 9:04am 
This mothership can work in athmosferic planets?
StarCpt Jul 27, 2019 @ 5:07pm 
Probably modeled after the Halcyon Class Cruiser, more commonly known as the UNSC Pillar of Autumn
TeXnik_240 Jul 15, 2019 @ 12:58am 
THATS ♥♥♥♥♥♥♥ HALO SHIP!
WardenWolf Mar 15, 2019 @ 7:45am 
My personal tribute, that I included on my last refit. Decided the ship needed a fighter as tough as the Cerberus herself, so here's a Wolf Industries Devastator Mk IV repainted in IMDC colors:

https://i.imgur.com/25a1h2i.jpg
https://i.imgur.com/TuAP4BP.jpg
https://i.imgur.com/8NmSlHF.jpg

She may not be the prettiest thing in the world, but she fits in the hangar and she's all heavy armor.
JD.Horx  [author] Mar 12, 2019 @ 7:59am 
Thanks! Really should give it some attention, after all these years people still find these old things
LeeTheFlea Mar 12, 2019 @ 7:32am 
Found this as a pirate ship in a server, took it over, very nice ship!
WardenWolf Mar 9, 2019 @ 6:10pm 
Just finished a fairly significant no-mods refit, adding a bridge airlock, improving turret field of fire, and improving signage, among other things. If you look, you might find a little surprise in the hangar bay. . . https://steamcommunity.com/sharedfiles/filedetails/?id=1678456088
JD.Horx  [author] Mar 7, 2019 @ 4:00pm 
always happy when people enjoy even my oldest designs, maybe I should give her some love again too
LordZ Mar 7, 2019 @ 3:42pm 
so... i gave your old gal Cerberus a redesign (a few moremore turrets, an extra deck with hydrogen engines for better edge of planet gravity resistance and a double layer of armour) and she managed to go up against 2 normal Cerberus destroyers then another one right after that fight.

even with 80-90% bent, rented and buckled armour and missing a few engines she was still battle worthy, hell she took out 2 more Cerberus destroyers after that. XD

JD.Horx  [author] Feb 5, 2019 @ 6:31pm 
Thanks for your honest review , appreciated!
WardenWolf Feb 4, 2019 @ 3:39pm 
Honestly, after having worked with both the Mk II and III extensively, I kind of prefer the Mk II. It's more survivable, not reliant on hydrogen, and has much better direct-frontal firepower due to turrets that don't interfere with each other. Broadside is comparable. The Mk II is also a smaller target and potentially more nimble (with a few minor upgrades). I mean, don't get me wrong, they're completely different ships, only sharing the name and similar styling, but it's hard to beat this ship's potential.

I DID wind up building something that can one-shot it (potentially snapping it in half), but it's a MASSIVE planetary-launched homing missile that could honestly hulk anything in one shot; it takes a superweapon to kill this thing.
JD.Horx  [author] Dec 5, 2018 @ 2:07am 
Thanks guys :3
GOLDENSOLO Dec 5, 2018 @ 12:03am 
Glad to see your still getting well earned acalades for your wonderful ship.........keep this up and you will beat the immersive sweetroll posts:steamhappy:
Grizz Baldursson Dec 4, 2018 @ 11:39pm 
i tink the deveplers took this ship and used it for a space pirate spawn, looks identical, same name and everything. it looked really cool so i saved it to a blueprint
Pinky Pinkerton The Third Feb 17, 2018 @ 10:02pm 
It really is an amazing ship... I started with a red ship, and have been adding these ships to the red ship. I currently have three of these suckers attached to the red ship. One in the front of the red ship, and one on each side. The weapons, armor, and speed at which this can get up to quickly makes it ideal for raiding large targets. I added a few engines to the sides to allow even faster sideways movements and now the damn thing is near impossible to accuratly hit. Turrets are having a hard time hitting these. This is honestly my favorite ship so far. Very well thought out and designed. The remote control block though is kinda annoying when you cant remember where its at. XD
JD.Horx  [author] Feb 10, 2018 @ 12:55pm 
Well, a big small grid torpedo will kill it or at least penetrate.
WardenWolf Feb 10, 2018 @ 12:15pm 
I did some thorough tests with modded weapons against the Cerberus. The level of damage inflicted by 4 salvos of 5 of CMDBob's torpedoes against the same spot can be best-described as "annoying" to repair, but the heavy armor was not breached and the ship remained airtight except for the hangar. I maintain that the ship, when in motion, is basically unkillable with vanilla weaponry. You may be able to take out its weapons, but you won't be able to breach the hull without a LOT of time and effort, during which it would probably jump away in multiplayer. It's an absolutely superb ship. And the ambience of the interiors really makes it.
WardenWolf Feb 3, 2018 @ 8:32pm 
Not immune, but damn near so. I examined it pretty thoroughly because I was tweaking it with mods to be a more usable ship (tiered thrusters and CMDBob's plasma turrets). Honestly, with the way the game is balanced right now, this ship, in motion, is basically unkillable with vanilla weaponry unless you manage to get right behind it and snipe out the main engines.
JD.Horx  [author] Feb 3, 2018 @ 2:56pm 
Thanks! The Cerberus can be pretty tough, but it still is not immune to turret sniping!
WardenWolf Feb 3, 2018 @ 1:55pm 
So I found the version that was put into the game as a cargo ship, and went looking for the original creator so I could give my compliments. I gotta say, I'm VERY impressed with your armoring scheme. It's genius. Outer sacrificial light armor plates connected to the heavy armor inner hull by way of blast door pieces, which don't deform and thus don't transfer damage. This ship is nearly indestructible with vanilla weapons.
Pinky Pinkerton The Third Dec 7, 2017 @ 5:45am 
Found it... Turns out i destroyed it when i blew up the whole front of the ship... I had to reload. Ty
JD.Horx  [author] Dec 6, 2017 @ 5:57pm 
Cheeky Burger wrote:
I found the remote control Block! Its a bit hard to explain with words; when you face the front of the ship in the hangar area, on your right there will be a black part of the wall (a gap betwene the hangar doors). If you dig the floor down 1 block you should see the remote control (its 1 or 2 block back from the black wall area).
Pinky Pinkerton The Third Dec 6, 2017 @ 5:09pm 
Ive been trying to find the remote control block off of what you said, can you perhaps take a ss or be a little more descriptive? Ive destroyed the entire front half and hanger sections and still cant fly it due to remote control block.
JD.Horx  [author] May 14, 2017 @ 1:07am 
Find the remote control block, then you should be able to use it.
Scavenger May 13, 2017 @ 6:57pm 
i cant fly this thing... ive taken over every single part of the ship but a single cargo container, and completely ground down and replaced the flight seats and control station.
Thrusters wont fire, gyros wont work
Artsy Astra Dec 12, 2016 @ 1:06pm 
This looks like a halcyon class cruiser from Halo, it's a very nice take on the design.