Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"BlockVariants are obsolete. Use block groups instead."
Does the mod just turn thrust into random torque?
I would like to invite you on my game when you can, to check my builds, im putting huge effort to maximize the functionality of my jets and I recently made a "second gen" flyer that has great performance! id really love have your feedback! adding you
When approaching ~160-170m/s (with a max speed of 200m/s) the ship constantly experiences intense downward drag, virtually impossible to counteract. Flying slower works perfectly fine.
Is there a way to make these two work together?
Because I use speed in the calculation, changing the limits would change the force, which would probably make turns too tight... and changing the minimum probably also makes it barely do anything at the minimum aswell.
And needing 40m/s aka 144 km/h to get any lift sounds rather extreme :P
Either way, I dunno if I'll work on this mod past just fixes, I might break stuff and that would suck =)
Most of my saves have a 300m/s max speed, for this i would like modify this speeds, for example:
wing start generating lift at 40m/s
wings stop generating lift at 300m/s
There's also plane parts mod that has a lot of shapes so just use that.
If that's already enabled then it's likely not this mod causing it, you should confirm by removing this.
1) How does placing wing parts along the trailing edge of the wing affect lift?
2) Does the lift max out at 100m/s due to the speed limit of the game, or a hard coded limit imposed by yourself?
Modpack had a lot of dependencies and works only on a single server, and its unlisted.
Can I use just your script for my modpack?
And you gotta remember the atmosphere, even at ground level it's not 1.0 (programmable block can output it from parachute if you wanna read that)
If you'd like to see the janky math I used: https://github.com/THDigi/Aerodynamics/blob/master/Data/Scripts/Aerodynamics/Wing.cs#L148-L196
I assume its linear? If its 12.5 kN at 100m/s then its 6.25 kN at 50m/s?
I think the max force of the angled wing in perfect conditions is 12500 N. Speed, atmosphere, angle of attack and wing type all affect the force.
Visual debugging prints the force too (in the wrong unit, it's kN not MN).
@Feuerswut: Not sure what kind of over-PCU'ed flying tank you're trying to make, but I can slap only 2 of the 75% efficiency wing pieces on a minimalist plane and take off with 1 small forward atmo thruster. Does need a gyro for steering, re: your second point. For which...
Digi stated in the desc that control surfaces are hard to do, but possible with rotors.
Your plane probably can't pull up because you tried to do it with solid wings. I think pulling up with solid wings (no control surfaces) would be MORE unrealistic. :P
So try putting some control surfaces on your wings. Or try Draygo's aerodynamic mod and complementing control surfaces mod, if you're so keen on realism.
sample aircraft here
https://steamcommunity.com/app/244850/discussions/0/5913784177847864182/
just wanted to add a feedback
it would be really nice if you could dissect the wing block into several small 1x1 blocks
it would give the user a freedom to play with the block and make it seem like its one whole wing block . for example, currently if i wanted to extend two digi wing blocks and add a light armor block in the middle for some purpose, it would look ugly. but if i have a 1x1 small block extracted from the middle of the digi wing block i can the add that in the middle instead of a light armor block and it would look great. thanks again for a very nice mod
this is great and i made a space shuttle with this but the edges are a bit ugly when combined with armor blocks. thank you
The direction the force is directed stays the same for some reason after turning, I don't know if that's a bug or a base game mechanic that somehow got applied on planets as well as space but it can cause a problem when turning which I learned the hard way when my base design prototype (basically the version of the prototype without aesthetic touches just to be sure it'll fly as intended first) for a scout plane crashed into a mountain.
It's not the kind of issue you'd run into in wide open areas or at speeds lower than 20m/s but if you're intending to go somewhere far away in a mountainous area it can present something of a problem when turning.
> Minimum speed is 5m/s where the lift starts and stops increasing at 100m/s.
It does mean that going faster isn't gonna give you more force, but that's because it's also not providing drag to stop you from going speed of sound with a cube, for example xD
Also IRL it would break a plane in half if it turns too quickly at high speeds, so those two things amongst other reasons are why I've capped its force to not increase past 100m/s, but it should still turn quickly if it's lightweight and has enough wing blocks :}
Is this intentional or an oversight? I ask because it SERIOUSLY clashes with Speed Cap Removing Mods such as the one I use.