Space Engineers

Space Engineers

Aerodynamic Wings - blocks for planet atmosphere
677 Comments
The Potato Goddess Apr 3 @ 2:32pm 
Can we get a cap piece to make wings fit in the builds more smoothly?
jarhead Feb 12 @ 12:03pm 
mod warning from log

"BlockVariants are obsolete. Use block groups instead."
Takeshi Jul 2, 2024 @ 11:42am 
Sounds like a known problem in combination with wheels. Remove them and check again. If this work, try to place the wheels on another position.
DartTimeTime Jun 12, 2024 @ 11:09am 
Is anyone having an issue causing all of their crafts to sharply nose-up while accelerating? Thruster placement doesn't seem to matter. Nor does having center of mass and the grid pivot being the same point.

Does the mod just turn thrust into random torque?
RiverC Apr 14, 2024 @ 3:25pm 
each kg at 1g is going to put 10N of force downward on your vehicle. so the most angled wing at full speed is going to *carry* 1.25t, You of course need excess because you need to be able to get lift and not just negate gravity, want to be able to generate positive lift before you hit top speed, and/or don't have 100% atmosphere effect. Rather than unhelpful comments saying you're trying to fly an "over-PCU'd tank [wink wink]" you could offer them a point of reference to do the math.
MARRA92 Apr 13, 2024 @ 1:56am 
Hey sir im big big fan of your mod, it literally changed my way of moving inside atmosphere!
I would like to invite you on my game when you can, to check my builds, im putting huge effort to maximize the functionality of my jets and I recently made a "second gen" flyer that has great performance! id really love have your feedback! adding you
Digi  [author] Feb 23, 2024 @ 10:11pm 
Yes but only as "decorations", that mod has a setting to turn off this mod's logic (which I provide via API) otherwise they'd both apply forces and would become weird.
Kasolin Feb 23, 2024 @ 8:37am 
Can this mod be used together with the Aerodynamic Physics Mod?
e1k3 Jan 25, 2024 @ 5:43am 
E: also works without any speed mod of course.
e1k3 Jan 25, 2024 @ 5:43am 
done, it works fine with a standard speed mod of 200m/s. my suspicion is that due to how this works, some number the speed mod uses to calculate the max speed doesnt check out and it tries to aggressively slow down a grid it thinks moves too fast.
Digi  [author] Jan 24, 2024 @ 10:35pm 
Can you try the same ship without relative top speed, and normal max speed mod for 200 or more? Trying to see if it's some quirk of the ship or the relative top speed mod itself :lunar2020thinkingtiger:
e1k3 Jan 24, 2024 @ 11:51am 
So, i encountered a somewhat unique issue with these, when paired with the relative top speed mod (grid mass determines max speed).

When approaching ~160-170m/s (with a max speed of 200m/s) the ship constantly experiences intense downward drag, virtually impossible to counteract. Flying slower works perfectly fine.

Is there a way to make these two work together?
Digi  [author] Sep 12, 2023 @ 3:29pm 
Well it doesn't stop generating, it only stops increasing so at 300m/s the wings provide the same resistance force at 100m/s.
Because I use speed in the calculation, changing the limits would change the force, which would probably make turns too tight... and changing the minimum probably also makes it barely do anything at the minimum aswell.

And needing 40m/s aka 144 km/h to get any lift sounds rather extreme :P

Either way, I dunno if I'll work on this mod past just fixes, I might break stuff and that would suck =)
Ragnar Sep 12, 2023 @ 11:46am 
Hi, is there any way to modify the "Minimum speed is 5m/s where the lift starts and stops increasing at 100m/s."

Most of my saves have a 300m/s max speed, for this i would like modify this speeds, for example:

wing start generating lift at 40m/s
wings stop generating lift at 300m/s
Unruly Sep 7, 2023 @ 10:03am 
I second the request for a large grid version of wing blocks.
Valoneu Jul 29, 2023 @ 7:40pm 
yea but that has a lot of other parts i dont want, i just want mod with the wings
Digi  [author] Jul 29, 2023 @ 7:36pm 
I'm probably not gonna add anything so I guess maintain mode =)

There's also plane parts mod that has a lot of shapes so just use that.
Valoneu Jul 29, 2023 @ 7:05pm 
will this mod have more wings and settings or is it in maintain mode
Digi  [author] Jul 11, 2023 @ 8:52pm 
Probably because both mods apply forces, search that mod's description for "digi" to see about turning off this mod's logic.
If that's already enabled then it's likely not this mod causing it, you should confirm by removing this.
CBRattler13 Jul 11, 2023 @ 5:11pm 
I've been having a issue for a plane I recently made, when I attempt to turn it spins violently. Is there a way I can fix this? I'm also using the aerodynamic physics mod too.
DartTimeTime Jun 13, 2023 @ 5:13pm 
Questions:
1) How does placing wing parts along the trailing edge of the wing affect lift?
2) Does the lift max out at 100m/s due to the speed limit of the game, or a hard coded limit imposed by yourself?
FatFly Dec 20, 2022 @ 8:48am 
Hello. Great Mod and script. I did not found here info if you are allowing other modders to use your script. I would like to use it for a custom mod for my server if that is oke.

Modpack had a lot of dependencies and works only on a single server, and its unlisted.

Can I use just your script for my modpack?
Bentayga Dec 3, 2022 @ 5:30pm 
Is there any way to get this on large-grid size?
Digi  [author] May 8, 2022 @ 11:27pm 
It's probably not linear because I'm using the squared speed.

And you gotta remember the atmosphere, even at ground level it's not 1.0 (programmable block can output it from parachute if you wanna read that)

If you'd like to see the janky math I used: https://github.com/THDigi/Aerodynamics/blob/master/Data/Scripts/Aerodynamics/Wing.cs#L148-L196
⚡Thundy May 8, 2022 @ 10:51am 
Thank you! I believe you should edit the Mod's description to add this information. Us theoretical plane builders like to calculate to get it right the first try.

I assume its linear? If its 12.5 kN at 100m/s then its 6.25 kN at 50m/s?
Digi  [author] May 8, 2022 @ 9:26am 
From an older comment (I've also forgotten to fix that MN printout xD):

I think the max force of the angled wing in perfect conditions is 12500 N. Speed, atmosphere, angle of attack and wing type all affect the force.
Visual debugging prints the force too (in the wrong unit, it's kN not MN).
⚡Thundy May 8, 2022 @ 6:17am 
How much thrust does a wing with 100% efficiency make in Newtons?, I'd like to know to calculate how much my ship needs when fully loaded.
Digi  [author] Apr 19, 2022 @ 1:25pm 
Understandable, it is rarer for mods to cause issues from removing or adding it to existing worlds, so I expect mod authors to properly inform of that behavior in their descriptions :P
Zen_Is_A_Menace Apr 19, 2022 @ 5:11am 
Thank you for the quick response. To clarify I wasn't sure because it also says script in the description and I am still learning.
Digi  [author] Apr 18, 2022 @ 4:25pm 
It's the same as any block mod, you can add or remove the mod at any time during a save lifetime, and the blocks from the mod will simply vanish from the world if the mod is no longer present.
Zen_Is_A_Menace Apr 18, 2022 @ 6:13am 
Does this mod require a new save? Can it be removed from an existing save safely? Thank you.
mikejminer Apr 2, 2022 @ 8:56pm 
This is mostly personal. But i felt like a 0g system of this would be neat. So instead of jousting with enemy ships you can fight like star wars.
Sacrid Author Mar 28, 2022 @ 10:28am 
Is it possible to increase the maximum speed for calculating lift? Possibly by doing it myself through configs? I have a speed mod and would like to have the option to substitute higher speed for dozens and dozens of wings.
condottiere Mar 27, 2022 @ 1:12am 
This is a fun mod! I can cut the engines and glide a fair distance.

@Feuerswut: Not sure what kind of over-PCU'ed flying tank you're trying to make, but I can slap only 2 of the 75% efficiency wing pieces on a minimalist plane and take off with 1 small forward atmo thruster. Does need a gyro for steering, re: your second point. For which...

Digi stated in the desc that control surfaces are hard to do, but possible with rotors.

Your plane probably can't pull up because you tried to do it with solid wings. I think pulling up with solid wings (no control surfaces) would be MORE unrealistic. :P

So try putting some control surfaces on your wings. Or try Draygo's aerodynamic mod and complementing control surfaces mod, if you're so keen on realism.
Feuerswut Mar 10, 2022 @ 5:16am 
The wings dont produce enough lift when horizontal at max speed. You also cannot pull up: unrealistic.
Renay Edor Feb 19, 2022 @ 9:17am 
@Albiorix, they're working just fine for us, and we're on a dedicated server using Torch (Notorious for just -not- working)
Digi  [author] Feb 18, 2022 @ 5:14am 
They work fine here, I'll need details, SE log or something to go on.
Albiorix Feb 17, 2022 @ 8:34pm 
I believe the last (warfare 2) update broke this?
🆂🅸🅳🅴🅺🅸🅲🅺 Nov 10, 2021 @ 5:28pm 
Hey digi i used your wing block to create flaps but it did not create drag :(
sample aircraft here
https://steamcommunity.com/app/244850/discussions/0/5913784177847864182/
🆂🅸🅳🅴🅺🅸🅲🅺 Nov 10, 2021 @ 1:51am 
hey Digi this is a VERY NICE mod been loving it
just wanted to add a feedback
it would be really nice if you could dissect the wing block into several small 1x1 blocks
it would give the user a freedom to play with the block and make it seem like its one whole wing block . for example, currently if i wanted to extend two digi wing blocks and add a light armor block in the middle for some purpose, it would look ugly. but if i have a 1x1 small block extracted from the middle of the digi wing block i can the add that in the middle instead of a light armor block and it would look great. thanks again for a very nice mod
🆂🅸🅳🅴🅺🅸🅲🅺 Nov 8, 2021 @ 5:44pm 
hey Digi nice mod. can you make a SPACE SHUTTLE type wings ?
this is great and i made a space shuttle with this but the edges are a bit ugly when combined with armor blocks. thank you
Digi  [author] Oct 9, 2021 @ 2:32am 
Can you make a video of it, preferably with visual debugging enabled so we can see the forces on the wings.
chaos0297 Oct 8, 2021 @ 11:02am 
Not quite what I meant.
The direction the force is directed stays the same for some reason after turning, I don't know if that's a bug or a base game mechanic that somehow got applied on planets as well as space but it can cause a problem when turning which I learned the hard way when my base design prototype (basically the version of the prototype without aesthetic touches just to be sure it'll fly as intended first) for a scout plane crashed into a mountain.
It's not the kind of issue you'd run into in wide open areas or at speeds lower than 20m/s but if you're intending to go somewhere far away in a mountainous area it can present something of a problem when turning.
Digi  [author] Oct 7, 2021 @ 9:21pm 
You mean this from description?
> Minimum speed is 5m/s where the lift starts and stops increasing at 100m/s.
It does mean that going faster isn't gonna give you more force, but that's because it's also not providing drag to stop you from going speed of sound with a cube, for example xD
Also IRL it would break a plane in half if it turns too quickly at high speeds, so those two things amongst other reasons are why I've capped its force to not increase past 100m/s, but it should still turn quickly if it's lightweight and has enough wing blocks :}
chaos0297 Oct 7, 2021 @ 4:59pm 
There's a slight issue with the direction the Wings apply travelling speed, when you turn you end up having to hit the breaks otherwise you're liable to fly into a mountain which is what happened to my prototype.
Is this intentional or an oversight? I ask because it SERIOUSLY clashes with Speed Cap Removing Mods such as the one I use.
Digi  [author] Oct 4, 2021 @ 12:24pm 
"Wing", did you first add the mod to the world you're loading?
Volcinate Oct 4, 2021 @ 11:39am 
what are the names of the blocks, i cant seem to find them in game
Mystogan Aug 22, 2021 @ 11:47am 
Does this mod not work with the Relative Speed Mod? If I install both the aircraft just nose dives when trying to maneuver
Valoneu Jul 28, 2021 @ 3:00pm 
can it be done for large grids please
Digi  [author] Jul 26, 2021 @ 4:53am 
Ask there :}