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Thanks for the amazing mod that defined my over thousand hours of Necrodancer experience!
Mod Files [www.dropbox.com]
I'll, take a look at the rest of the stuff as soon as I can. I'm sorry, I'm probably going to be busy with other stuff tomorrow.
Oh! Well totally not expecting that, definitely not my thing.
But hey, good on you for working on a project like that. It takes a good amount of effort and dedication to do that, so good luck!
Since you asked, you can find everything at this wordpress blog an/or Patreon:
https://hopremastered.wordpress.com/
https://www.patreon.com/Saltyjustice
Warnings: 1) It's an ecchi project (both links are worksafe) 2) It has nothing to do with ponies whatsoever.
If that's not your thing then that's okay with me.
I hope you don't mind that I already got a working Cadance, except it's using the glass armor for quartz armor. Body [www.dropbox.com] and Head [www.dropbox.com]
Maybe if you figure it out as well we could split the work? Add me if you want to.
Also to the author, what's this project your team is working on? I'm curious about it.
What most likely happened was the sprite sheets changed dimensions (probably not names) because I noticed the loading routines for CotND do not check for out-of-range errors. I don't have the Amplified DLC yet, but the basic process for making a mod is:
1: Locate the original image you want to modify
2: Copy it.
3: Modify the frames.
4: Save the new copy in the mod folder.
Assuming Amplified uses the same basic code, it should be possible to get the new sprite sheets and just use the mod's frames for the relevant frames. New ones probably got added for the new equipment, in which case you could leave them as-is or recycle existing frames until we add new ones.
Don't hold your breath, though, I've got a lot on my plate since I just launched a patreon and took on a huge project with my spriter.
Any aspiring modders out there who want to fix it for Amplified have the team's blessing to do so, because the most important part of any game is being able to play it.
I'd look into fixing this mod myself, but, I have no clue how to do it.
There's probably a possible way to patch it, as the error is with the armor texture files, apparently, but, iunno.
Im sure the creators will fix it in due time. Just be patient
"More playable characters" to come it seems anyway, there's hardly any rush now :)
It's something I'll be looking into whenever I wind up getting the DLC. My spriter has a very big paid project on right now, and I'd hate to have to pull him away from it.
That alone makes this mod about 20% cooler.
And these are just for refining. You can just leave it. It doesn't effect anything.
delete vo_brd_hello_06_homeslice
delete vo_brd_iceslip_03,07,09 and replace 03 with 08
delete vo_brd_trapdoor 02 and replace with 03
delete vo_brd_ranged_01~05
delete vo_eli_hotcoals_04,06,08,11 and replace 04,06,08 with 09,10,12
delete vo_eli_melee_4_05
delete vo_eli_ranged_01~07
delete vo_eli_roar_01,02
And even more refining. (or you can call it my personal taste)
replace vo_eli_heal_01 with vo_cad_heal_03
replace vo_eli_hurt_02,03 with vo_cad_hurt_04,06
vo_brd_grabbed_01~04 is fine
vo_brd_teleport_01~06 is fine
vo_eli_iceslip_01~03 is fine
vo_eli_squish_01~04 is fine
vo_eli_trapdoor_01~03 is fine
I love this mod and I just want it to be perfect.
vo_brd_squished_01~05 should be renamed to vo_brd_squish_01~05
Because you renamed the files without matching one-on-one, some files are not played and some originals files are played instead. I can see that you did some of it, but it's not 100% done.
These are the files this mod doesn't have, in other words, plays original voices.
vo_brd_dig_06
vo_brd_hotcoals_08
vo_brd_hotcoals_09
These are the files the game doesn't have, in other words, doesn't play.
vo_brd_hello_06_homeslice
vo_brd_iceslip_07,08,09
vo_brd_trapdoor_03
vo_brd_ranged_01~05
vo_eli_hotcoals_09~12
vo_eli_melee_4_05
vo_eli_ranged_01~07
vo_eli_roar_01,02
(includes unused files (in game))
So what I did is
Copy vo_brd_dig_05 and rename it to 06
vo_brd_hotcoals_02 to 08
vo_brd_hotcoals_06 to 09
So that similar sounds doesn't play frequently.
cont.
Alright. It was just a question.
Besides, I don't think I could do it. Plus, all the voice lines, ugh.
We have no plans to change anything else. If you happen to find some lucky artist who really wants to redo it (mine are busy) then I'd add them in, but barring that, no.
Other than that, this is awesome!
You guys are amazing! <3
I don't care what you do with your own copy, but if you're going to do that, you made a mistake.
The sprite sheets use fixed sizes, and CotND knows what those sizes are when determining its sprites.
Cadence/Cadance has a "heads" sheet that is 96x48, which is 4x2. That means each sprite is 24x24. Coda/Sombra is 132x60, which is 33x30.
If you use the incorrect size, you will get that odd offset effect which causes the sprite to drift to the side. The solution is just to copy the original Cadence sheet's size, then reposition the Sombra sprites as necessary into it. You should probably make an underlying grid because that's what I had to do to reposition the changeling sprites.
Good luck in your endeavours!
Sorry about the Quality. haven't messed with bandicam in a while. but here. and im sorry if replacing some chars with a seperate folder is a no no with you. i just like doing it and i wanted Twily and Sombra in the 1p and 2p slots along with my OC (not my avatar) in as the bard.
https://youtu.be/TekLy7j1yjs
Can you be specific? I don't see any problems on my copy. Is anyone else having the same problem with those characters?
Urimas has only to finish one character, and version 3 will be released!
mods\mainmenu\mainmenu.png (480X270)
This is the best mod in CotN! Keep up the good work.
Then I thought "hey well Octavia and pony Aria have no family bond whatsoever, that checks it out i guess".
"Dorian is now Shining Armor! Don't think about that too much!"
Yes, I should've.
Also, gotta work on what daExile said.
I completely forgot about Player 2! I suppose I'll see about putting something in the next (and final) update. Whenever I can get my spriter to work on it...
You forgot to replace their "portrait" pic appearing in practice (: