Space Engineers

Space Engineers

【DX11】Naval&AntiAircraftGun(1.5 times)
89 commenti
Shinda Akuma 18 set 2021, ore 11:43 
can you coded so thed it will work on xbox too?
Lmecha 28 ago 2020, ore 7:21 
please revive, me want to build naval ships like the good old days
chicks99 21 giu 2020, ore 21:50 
This mod hasent even been touched since 2015.
Cap't 蒼嘤桜A01 Sakura 22 mag 2020, ore 11:13 
能不能改进一下多根炮管炮塔的发射方式,比方说游戏的多火箭发射槽(每个武器射击口有自己单独的重装填时间)
*Translation from Google*
Can you improve the firing method of multiple gun turrets, such as the multi-rocket launch slot of the game (each weapon shooting port has its own separate reload time)
XRCInfiniteXero 27 apr 2020, ore 11:12 
Ye, update to dx11 pls.
Shinda Akuma 10 mar 2020, ore 9:06 
up date texture pleas
troubled_offspring 23 nov 2019, ore 15:47 
Is this the original?
jdwerewolf 18 ott 2018, ore 21:31 
Couldn't get them to target a larger ship or a station. Still like them though.
Xiander Thest 23 apr 2018, ore 18:11 
So I am trying to usr this mod for the Late Production Musai but for some reason the guns will not show up in the build tab what do I do to get them to pop up so I can slap them on my ship?
=WW= Rebel 25 mar 2018, ore 10:44 
*spots Yamato's guns* subscribed
Orange Space Chicken 4 mar 2018, ore 8:54 
Also yeah where is the 25mm basic IJN AA gun?
Orange Space Chicken 4 mar 2018, ore 8:54 
Good idea.
Seething Steel 3 mar 2018, ore 8:23 
what about the german naval weapons
FIREHAPPY 6 ott 2017, ore 20:19 
Very good! What about USN weapon?
Bdeslaurs 2 ago 2017, ore 18:37 
Where are the 25mm? it the basic IJN AA gun...
eriol206 28 giu 2017, ore 19:09 
I like your mod, but could you please make it available for small ships too?
it is really difficult to integrate large blocks to small ships..
invitingrex83 14 mag 2017, ore 15:40 
is a good mod butt ai turrets will not target large ships and they freez. still a good mod i like the guns intill its fixt i recommend to manually use the turrets
[TJR] Admiral Y-11 25 apr 2017, ore 15:41 
What's the ammunition called in Survival? Trying to find the shells for the 35.6NG Gun Turret, but the Assembler doesn't contain anything that flat-out says "35.6NG Ammunition".
SGT_MAJOR_FISH 9 apr 2017, ore 8:59 
The main housing on the 46.ONG is a little to small, would you please add a new 3 barreled turret called Yamato Turret, it needs to be about twice the size.
currently the base of the turret upon what it rotates is 21 small blocks in diameter, the turret on the Yamato is 41 small blocks in diameter. The height is currently about 6 small blocks however they need to be 9 at the very front and 13 at the back.

If you could add this I would be very happy as it is very hard to find or make one that is the correct size.
TheEvilWrenchman 15 mar 2017, ore 10:56 
First off, I LOVE this mod. I tested these in creative and they worked well...at least until one of them took damage. i tried to weld an inop 46ng on my battleship with my little welding ship, and the game crashed. was able to replicate this two more times with the same result. i was using a couple other mods, but none that should be causing problems, at least that i can think of. i was playing on stable, offline, in creative.
☢Sayo Harugawa☢ 25 feb 2017, ore 8:06 
Thats, what i need. But hey! Where is 14cm gun?
MAZUKA 28 gen 2017, ore 8:30 
照準速度がもう少し早ければ、より良いと思います。
Orange Space Chicken 16 gen 2017, ore 13:41 
Huh. Screenshot for demonstration?
3X multi purpose socket adapter 8 gen 2017, ore 9:14 
oooooo i want
Stavros Halkias' Onlyfans 2 dic 2016, ore 22:01 
They have a weird Armor Penetration Mechanic I found upon testing my warship to itself, but no response from the target. If there is a single block of armor, it seems to go through, then detonate, thus blowing out a huge section of outer armor. Granted the armor heavy with the decks of the ship being made of interior blocks, but it creates a cookiecutter effect. Done With the 46.0 NG at 4.4 Km.
Gus Griswald 28 nov 2016, ore 11:34 
CTD = Crash to Desktop.
Orange Space Chicken 26 nov 2016, ore 15:29 
What does "ctd" mean?
Cosmos 24 nov 2016, ore 1:38 
12 inch aag caused my game to ctd yeterday
Orange Space Chicken 27 ago 2016, ore 15:10 
Alright. Send me a link when you do.
Schwieger 27 ago 2016, ore 11:06 
Friend of mine and I were actually planning on working on some tweaks to improve these and bring these weapon better in line with what we do.
Orange Space Chicken 26 ago 2016, ore 17:23 
I can edit some config files. What do you need tweaked?
Schwieger 25 ago 2016, ore 15:17 
Would like to secure permissions to upload tweaked versions of this. This dude even around anymore?
Nigel Andabelz 16 lug 2016, ore 16:33 
Wish they could be slightly bigger.
Samsung Smart Fridge 28 giu 2016, ore 10:57 
wow you even made the Yamato's side guns
Cap_Liu 14 giu 2016, ore 4:33 
The damage is too small,please change to AP
Lazy Invincible General 13 giu 2016, ore 3:26 
I think the AA should shoot shells instead of rockets -_-, but other than their slow traverse speed I think they're ok
Orange Space Chicken 25 mag 2016, ore 18:09 
The 20.3 and over guns dont do enough damage. Please increase the damage.
flashfireball 17 mag 2016, ore 11:33 
this is a great mod, well balenced, but the 12 ng is way too strong for its size. would you think of lowering its damage? keep up the good work!
Mojo 4 mag 2016, ore 18:52 
@ Kuisa go to your weapons.sbc and the line of code that starts with <MissileAmmoData RateOfFire= at the very end of it add ShotsInBurst="4"/> (Or a number that you want before it attempts to reload.
Example:
<MissileAmmoData RateOfFire="180" ShootSoundName="5inShot_Trevish" ShotsInBurst="8"/>
( ͡U ω ͡U ) 25 apr 2016, ore 11:56 
Hey could you Fix the AI System on the Big guns
VALT13L 7 apr 2016, ore 6:13 
broken due to patch 1.126 update. scripting failure, stuck in a continuous reloading loop. please fix - these guns are fantastic.
Raging.Mik 3 apr 2016, ore 23:09 
It's not working ,just reloading........
Shinigami 3 apr 2016, ore 1:19 
Broken, Controlling crashes - Does not shoot beyond 800.
XCanG 3 dic 2015, ore 10:13 
Hi, Kuisa@emt913, can you fix you mod?
Dedicated server error log: http://pastebin.com/66xEL1gF
Victoria, Angel of the void 26 nov 2015, ore 3:25 
I've been using this mod for a while now and I have to agree that the turn speed could be slightly quicker. The texturing to me isn't a huge problem and the fire rate seems actually about accurate to a gun of that size. However, The damage is lacking a lot for the sake of balancing compaired to other weapons on the workshop. Personally, I've found better guns elsewhere now, But I would love to see these updated in the speed and damage departments.

Also, To the people having problems with the very big guns, I think the AI doesn't shoot them. They need to be manually fired. I'm not 100% on that though, But it really seems like they aren't ment to shoot under AI control. Kinda like it that way...
Kalle 10 nov 2015, ore 6:16 
For the love of god, add some vertex smoothing/phong shading to those turrets! And why are there no textures??
tecknolord13 6 nov 2015, ore 22:38 
so the AI controle is not working on the big guns for me. is anyone else having this broblem?
JustTsugo 24 ott 2015, ore 11:17 
i think they would be better with tracers instead of missile fire and have a faster fire rate
Rogue309 9 ott 2015, ore 18:06 
I have yet to getthe big guns to fire under ai control. they track But never fire that i can tell. I love the design over all. maybe you shoulld turn this mod over to someone that is actually going to fix the issues instead of just ignore them??? The big guns dont even want to fire when you control them manually. i lost 3 ships thanks to these failing to fire! Hard to fight off pirates with cannons that dont work!
Benkinz99 23 set 2015, ore 20:02 
The smaller AA turrets are pretty good, but teh big battleship guns take quite a while to turn. the firepower is accurate though. I would like the reload to speed up a bit, and maybe make it so the guns fire at the same time. :SBchicken: