Space Engineers

Space Engineers

MoveIT Script [V 2.01, bugfix for non english versions]
248 Comments
Unruly Nov 8, 2021 @ 3:01pm 
Has been since adopted again as 'z_MoveIT', https://steamcommunity.com/sharedfiles/filedetails/?id=2596972712
Mojo Jun 15, 2021 @ 2:54pm 
@Cyber96 I havent tested it but someone updated it in 2020:

https://steamcommunity.com/sharedfiles/filedetails/?id=2019210363&searchtext=MoveIT
Glaixber May 2, 2021 @ 9:14am 
I still really miss this script, currently nothing on the workshop or vanilla can replace this, not even after 6 years... was so usefull.
Kaito Apr 9, 2021 @ 5:31pm 
It is not redundant at all. You would be able to use this to have hotbar buttons that set specific values on blocks.
DeltaWing Dec 5, 2020 @ 3:44am 
Romulous75 this script is redundant, just ctrl click the sliders (don't ctrl click the ones in the settings menu as it'll crash your game)
Romulous Apr 23, 2020 @ 2:54am 
Great idea, but: This script is completely borked. Compiles but with a lot of warnings even after GetGroupBlocks() fix then fails to run.
Restiphani Feb 16, 2020 @ 5:56am 
Adding the info below did not fix it for me. Anyway someone could post the full working script somewhere?
dogma Feb 2, 2020 @ 11:07am 
To remove errors you have to replace the GetGroupBlocks(..) method to:


List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
List<IMyTerminalBlock> blocks = new List<IMyTerminalBlock>();

if (group != null)
{
group.GetBlocks(blocks);
}

return blocks;
}
Bazil T Yat Oct 11, 2019 @ 8:21am 
I can't figure out how to get this to work. It comes up with an error, and even if it didn't I don't know how to tell it to do anything...
Warmage Aug 26, 2019 @ 12:06pm 
Hey getting the same Error, any Fix for that? :-)
C-GuL™ Jul 9, 2019 @ 7:01am 
Having the same problem as @Axebeard...

Program(523,26):Error: 'iMyBlock' does not contain a definition for 'Blocks' and no accessible extension method 'Blocks' accepting a first argument of type 'iMyBlock' could be found (are you missing a using directive or an assembly reference?)

The error is double when checking code.
Axebeard Jun 25, 2019 @ 7:52pm 
Seems cool, but I'm getting an error on the Programmable Block with the script:
MyBlockGroup does not contain a definition for Blocks... etc
Dr. Gregory House, M.D. Mar 16, 2019 @ 10:50am 
@borandaromeo this is an acknowledged with space engineers itself
borandaromeo Mar 10, 2019 @ 10:32am 
But the thing is, ALL groups from ALL grids are being deleted, even those not connected to the one with the scrips :/
borandaromeo Mar 10, 2019 @ 10:25am 
All my groups are being deleted on a regular interval... I am not using any merge blocks. Might it be this script? Or something else, I can't figure it out? Any ideas?
GuiriGuy Feb 23, 2019 @ 8:41am 
@Ian Crosser Good job!
Lukerudious Feb 21, 2019 @ 6:34pm 
@Ian Crosser 's Solution worked for me, highly recommend trying this
Eirian Jan 23, 2019 @ 1:36pm 
I'm looking for a script which can change a Remote Control's Waypoint. I looked at the full description of this one and didn't find anything of the sort. If anyone has a script they know of please tell me, It would be much apprieciated. Thanks
Sirmunckle Jan 18, 2019 @ 2:54pm 
I got this script working with a few depreciation warnings.
You will need to replace:

List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
return group!=null?group.Blocks:new List<IMyTerminalBlock>();
}


with


List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
List<IMyTerminalBlock> groupBlocks = new List<IMyTerminalBlock>();
if(group!=null) {
group.GetBlocks(groupBlocks);
}
return groupBlocks;
}
KagedDaemon Nov 22, 2018 @ 5:47pm 
anyone want to try and revive this script? would love to be able to use this for a VTOL I am attempting to make.
lastchance84 Sep 23, 2018 @ 6:07pm 
moveit script assembly not found
yokmp Aug 17, 2018 @ 6:27pm 
Needs Update!
Sir Mauch Jun 8, 2018 @ 7:27pm 
This is a great script that i used to use, must have imo, but needs to be updated as it doesn't work anymore
THE CUZZY Mar 18, 2018 @ 8:16am 
doesnt work. put in 32 and assigned rotors. nothing happened . ended up accidently detaching the rotor and lost 2 hours progress and it autosaved 2 seconds later
Sin(Elephant) year CH Cola Feb 17, 2018 @ 2:43pm 
script needs to be updated.
Tsukuyomi Kitsune Jun 29, 2017 @ 12:54am 
script needs to be updated.
anotherparfait May 11, 2017 @ 6:41pm 
how to set rotors to negative degrees?
OmegaRogue Apr 20, 2017 @ 3:04am 
the script cant compile because it has errors
BAz Feb 16, 2017 @ 5:09am 
what am I doing wrong? I built a rotor and can manually rotate it (using velocity slider, etc). But when I let the script do it, the rotor start to "stutter" up and down and destroys itself along with all surrounding blocks...??
etrun3 Feb 8, 2017 @ 7:35pm 
Could we get a jump trigger for jump drive in timer block or button panel?
暖心市民益 Feb 5, 2017 @ 5:49am 
Checking script returns failure.+1:steamfacepalm:
KillBill Jan 18, 2017 @ 10:06am 
it would be great if anyone can repair these script! :(
Enigma Dec 10, 2016 @ 6:58am 
Doesn't work. Checking script returns failure.
raptor_prime Nov 23, 2016 @ 12:33pm 
@Bobisback. You could write that as a little less combative you know. I am sorry but I forgot to mention that I tried that before posting but no change.
Bobisback Nov 20, 2016 @ 1:01pm 
Does anyone even read...... Look at the last 5 comments @raptor_prime.
raptor_prime Nov 11, 2016 @ 6:47am 
Is there a way to fix the script in the most recent build as it works for a few minutes but then stops until I completly exit and restart the game.
Bobisback Oct 29, 2016 @ 6:14pm 
See the last link posted in the comments lol
[OUTATIME] Oct 25, 2016 @ 9:23am 
I can't get the script working for me. Everytime I run the Programmable Block it says "Caught Exception during execution of script:Object reference not set to an instance of an object.".
Bobisback Sep 1, 2016 @ 7:23pm 
Man I really need this script right now :( I will take a look at it and see if I can fix it.
Bobisback Aug 24, 2016 @ 12:18pm 
@chuck No that post is from over a year ago. The patch that broke this script is 1.144 that is talking about patch 1.091. If you look at the current code for hte MoveIt script the line that is breaking is "GridTerminalSystem.GetBlockGroups(allGroups);" which is the preposed solution to your thread. I think they are two different issues.
LordF84 Aug 24, 2016 @ 5:29am 
Maybe someone in the forum knows how restore the script
Chuck Aug 23, 2016 @ 9:57am 
The problem and it's solution is described here
http://forum.keenswh.com/threads/1-091-program-block-issue-after-patch.7364676/
But it's all gibberish to me.
I'm sure that over the long term there will be another solution to these problems. Its unfortunate to say the least. Does anyone know of any other scripts that allow us to directly set parameters on lights?
LordF84 Aug 22, 2016 @ 1:55am 
No one will respond....the script was abandoned months ago....could someone that knows script languages help?
Tiger Aug 20, 2016 @ 4:38pm 
Broken. No definition for "Block"
Bobisback Aug 20, 2016 @ 1:36pm 
Ya it is really nice, I had to do it manually with timer blocks since this one is not working :(
Chuck Aug 20, 2016 @ 4:27am 
Well, Keen broke all scripts again. I sincerely hope this one is updated. It's one of my go-to's for everyday usage. I don't think there is any other script that does what it does.
Bobisback Aug 18, 2016 @ 9:36pm 
This now does not work in the stable branch. Something about IMyBlockGroup not having Blocks.
Mycroft Groks Aug 9, 2016 @ 7:02pm 
I can confirm it does not work in DEV mode
Juggernaut Aug 4, 2016 @ 11:21am 
I really hope someone can tell me why a +distance on a rotor makes it zip there instantaneously....I'm trying to make a crane using this and I've blown the thing up a few times because the function will yank the whole structure instead of transitioning at speed.