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Now my problem is i have a Oxygen generator to fuel a Hydrogen Engine. The problem is that as long as ice is in the Oxygen generator the Drone Antenna shows "waiting for unloading cargo".
Dose someone know how to exclude the Oxygen generator from the Cargo?
Since it seems the original person is no longer maintaining this, I might upload it with my adjustments (that will likely also become unmaintained because I just wanted this to work, and dont want to do maintaining on it).
Things of note:
ITS EXTREMELY SLOW. It takes a while for it to take off and move forward during mining. Watch your thruster group, you'll see that its slowly increasing speed when it says 'heading out'. You can hackify this by bumping the thrust, after a bit it will finally decide to start moving on its own. Same goes for mining. I'm gonna see what I can do about that because 130N is too damn slow to mine reasonably
any chance this will be getting updated or anyone know of a script that does what this one did?
I dont know how to resolve this, if someone could help me I would greatly appreciat
@blockdude - right now, I am not aware of access to the ore detector data, and if it would give you directions you could use. I'll look into it. the range would be much better than the detector, as well
Does it stay locked (greenlight) or does it turn yellow but doesn't leave, even though it is saying "Departing".
Do you have the remote control set to "One Way?"
Congratulation to BOTH of you. (or is it just the wife)
Anyway, am going to try this out, and saw you happy announcement.
@Dampiir - Deprecated warning was no issue, script ran, anyway. Still, fixed in current version.
@Vilkacis - If you add an ejector system, renaming the actual ejectors(not the rest of the system) "GARBAGEDUMP", and using the GARBAGEDUMPON flag, the ship will use it to eject unwanted materials during mining (not during travel to and back, for this would clutter the area and cause issues with autopilot and other flying)
Thanks for the great code btw. Takes a little time to work out the kinks, but works really efficiently once you figure out what it's trying to do.
Line 1254 <IMyInventoryOwner> is deprecated and after googling I found I could replace it with:
<IMyCargoContainer>
It compiled ok but when I run it with:
#TARGET GPS:Asteroid:-55263.61:89909.51:-21471.21:
It says Object reference not set to an instance of an object.
Any ideas?
uhhm the only question i got is... uhhm the script needs a diameter. and in the example on this page it "int shipDiameter = 8;" now iam just wondering... 8 what? meter? small/large blocks? (depending on ship) it is working now with the "factory" setting. but maybe i was just lucky with my ship design iam not sure. but that said, Really Really nice script. nicely done