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I know some of the gaps are tricky, but the speed and the danger always helps lol
Orange, my first level, is fairly easy, though under-decorated.
Violet is more difficult, that level has killed many a noob, but is also poorly decorated.
Pink is the first level that I bothered to decorate properly, and it also seems to kick ass and take names between the first and second checkpoint.
Blue is my fourth level, I put a lot of time into it.
My sixth level, White, I'll be trying some new things. Does anybody have any suggestions?
It's always nice to know that my levels are well received. Do you have any favorite parts found in my levels?
http://steamcommunity.com/groups/gamersbps/discussions/0/618463106378207808/
^^I really do with more would make them like yours lol ;)
I've addressed the signage issue on Red, and also added a spinning light just because :]
2. This is the second request for signage after the first checkpoint, I will add that shortly.
3. Ceiling to wall transfers are difficult, but an important skill to learn. I think this suits the difficulty of the level nicely.
I love the feedback, keep it coming. What colour should I do next? Might make an easier level next.
2. on picture 3 above my camera was above it so I could not see that road (could you add a red arrow above or something to indicate?)
3. about picture 4 where you go downwards to a 90 degree transfer was a bit hard to hit in angle when I was allready in high speed (maybe my own fault? or I didn't see it before I could line up my car so it shoots out of bounds)
People need to learn to transfer from higher up, and flipping roof down also gets you more air time; we'll call that one a learning experience lol.
This level is meant to be a little harder than the rest.
I liked the vertical transfer because I do think it's a unique one. But I think the wall transfers
need some improving, for instance, the transfer before the first teleporter can be challenging to some players because you're jumping too low to which you either hit the wall or the killgrid.
I also think the first jump where the building with the "hole" was confusing for me because you can't see the road you're about to land.
Feedback is great, but good feedback is something a whole lot more enjoyable; I'm glad you enjoyed it.
I tried to make this one a little bit harder than the ones I have done in the past while retaining the flow. Is there a specific part that you liked?
Now I downloaded the map and raced on it and I only have a thing to say: Awesome! :D