Distance

Distance

Red
31 Comments
Jarminx Feb 21, 2017 @ 9:52pm 
White was a beast of a track :D JT, I'm stil playing all of your tracks lol And it's super awesome to play with my Joystick and Throttle in cockpit mode :)
JTrevail  [author] Feb 20, 2017 @ 9:37am 
White came after Red. Give Yellow a try; it's harder than White, but maybe not as good looking.
5el. Feb 19, 2017 @ 8:56am 
This was a real joyride. Not as great as White, but still a great racetrack nevertheless. Thanks for making this :)
JTrevail  [author] Dec 4, 2015 @ 10:01pm 
Great :)
I know some of the gaps are tricky, but the speed and the danger always helps lol
Jarminx Dec 4, 2015 @ 9:54pm 
Played yellow online.. Loved it :D
Jarminx Nov 3, 2015 @ 10:03pm 
So gotta try this again with the new updates :D
JTrevail  [author] Nov 3, 2015 @ 1:57pm 
I've fixed the draw distance issue, enjoy :)
Jarminx Sep 25, 2015 @ 12:46pm 
Red has been featured @ Gamers BPS! - https://youtu.be/pkLjYcXKHXs
Kaein Jun 5, 2015 @ 12:59pm 
This is an awesome level! It has excellent flow, crazy spins and an interesting use of how to make jumps or wallruns. Love it!
JTrevail  [author] May 29, 2015 @ 10:16pm 
I was going for a red pulsar that rotates with the music. I'm so glad you liked it; What is your favorite part? Have you tried my other levels?
Mandela Effect May 29, 2015 @ 4:00pm 
Astounding level! Love the ominous red "sun" that is always in clear view. Really good use of architecture on here as well. 10/10
JTrevail  [author] May 29, 2015 @ 9:50am 
That's really ambitious, something to think about down the road, but I already have a good thing going in White. Too bad though, I could go through a prism or something, might try a variation of your idea.
Jarminx May 28, 2015 @ 10:07pm 
For white, you should do something different.. Like having a split off that goes into several completely different tracks, maybe do an "Inception" sort of layering with each one having 2 more splits into separate tracks that come back to it's originals, then having them all end at one point for the finish. Would be totally epic, but it would probably take you a very long time to complete :p Make it "Rainbow" too. Start off white, then you can choose the color tracks you want to go on that ends with a white ending. So start it off epic then split off into more epicness with the colors :) Would be your masterpiece ;)
JTrevail  [author] May 28, 2015 @ 9:23pm 
Red is my fifth level, it is the result of all that I have learned making my previous levels.

Orange, my first level, is fairly easy, though under-decorated.

Violet is more difficult, that level has killed many a noob, but is also poorly decorated.

Pink is the first level that I bothered to decorate properly, and it also seems to kick ass and take names between the first and second checkpoint.

Blue is my fourth level, I put a lot of time into it.

My sixth level, White, I'll be trying some new things. Does anybody have any suggestions?
Jarminx May 28, 2015 @ 8:29pm 
I've only played Red so far, I love everything about it.. And you know how to use check points and cool downs. So many other people don't know a thing about those.. I especially liked the track change where you have to use forward thrusters to land on the track. I didn't get pissed off once in your track which is a big plus haha :p
JTrevail  [author] May 28, 2015 @ 8:08pm 
Wow, thank you :)

It's always nice to know that my levels are well received. Do you have any favorite parts found in my levels?
Jarminx May 28, 2015 @ 7:47pm 
Just wrote in a recommendation on our Steam group as well:
http://steamcommunity.com/groups/gamersbps/discussions/0/618463106378207808/

^^I really do with more would make them like yours lol ;)
Jarminx May 28, 2015 @ 7:43pm 
--Featured on our Facebook Community :)
Jarminx May 28, 2015 @ 7:39pm 
I wish all other community people would follow what you have done here.. Way way better than any others right now. Highly recommend this one :)
JTrevail  [author] May 27, 2015 @ 4:27pm 
I guess I can see it lol
JTrevail  [author] May 27, 2015 @ 10:28am 
Evil goat's head? Do you mean the signage pointing down at the road after the first checkpoint?
JTrevail  [author] May 26, 2015 @ 6:09pm 
Thanks Nic! What was your favorite part?
JTrevail  [author] May 25, 2015 @ 11:22am 
Alright, I've got ideas for White. Expect something about as difficult as Orange, but with far more decorations and less boring bits.

I've addressed the signage issue on Red, and also added a spinning light just because :]
Phimeek May 25, 2015 @ 10:36am 
You should do White or Green! :)
JTrevail  [author] May 25, 2015 @ 8:55am 
1. The road split is easy enough to navigate as the arrows are visible through the teleporter, much like an obstacle as it poses a small threat.

2. This is the second request for signage after the first checkpoint, I will add that shortly.

3. Ceiling to wall transfers are difficult, but an important skill to learn. I think this suits the difficulty of the level nicely.

I love the feedback, keep it coming. What colour should I do next? Might make an easier level next.
DUCK May 25, 2015 @ 7:31am 
Good but 3 things 1. is that the first or second fork (road split) is way too close to the portal and I was lucky for not crashing into it when spawned/teleported.
2. on picture 3 above my camera was above it so I could not see that road (could you add a red arrow above or something to indicate?)
3. about picture 4 where you go downwards to a 90 degree transfer was a bit hard to hit in angle when I was allready in high speed (maybe my own fault? or I didn't see it before I could line up my car so it shoots out of bounds)
JTrevail  [author] May 24, 2015 @ 4:34pm 
The building is a little confusing, but the area is open and all abilities remain enabled, and boosting straight off the jump at speed or from the checkpoint both make a safe landing also. I will consider signage.

People need to learn to transfer from higher up, and flipping roof down also gets you more air time; we'll call that one a learning experience lol.

This level is meant to be a little harder than the rest.
Phimeek May 24, 2015 @ 3:20pm 
If you want honest feedback, that's fine with me.

I liked the vertical transfer because I do think it's a unique one. But I think the wall transfers
need some improving, for instance, the transfer before the first teleporter can be challenging to some players because you're jumping too low to which you either hit the wall or the killgrid.

I also think the first jump where the building with the "hole" was confusing for me because you can't see the road you're about to land.
JTrevail  [author] May 24, 2015 @ 11:05am 
Thanks man :)

Feedback is great, but good feedback is something a whole lot more enjoyable; I'm glad you enjoyed it.

I tried to make this one a little bit harder than the ones I have done in the past while retaining the flow. Is there a specific part that you liked?
Phimeek May 24, 2015 @ 8:58am 
I visited the Distance workshop page and I saw this brand-new level and a thought ran across my mind; "Well, that was quick."

Now I downloaded the map and raced on it and I only have a thing to say: Awesome! :D
JTrevail  [author] May 23, 2015 @ 3:43pm 
If you enjoyed this level, try Orange , Violet , Pink , and Blue :)