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I'll leave this one around for historical purposes (or whatever) and just add a note at the top with a link to MoveIT (Workshop descriptions seem to work again now, not quite sure what up with them at the weekend)
I currently have some weird problems with Steam Descriptions though - couldn't add the full description to the MoveIt Script or I would only get forwarded to a black page when trying to save. Have posted the description to the official forum instead and just linked from the Steam Page.
Sadly, I can't even edit the description of THIS script right now.
Whatever, the new script is available under:
http://steamcommunity.com/sharedfiles/filedetails/?id=461120531
Hope you'll like it!
Keen: Releases long anticpated fix. Tells no one. :/
1. Using parameters in timer blocks works now (since this thursday)
2. The successor script called "MoveIT" is almost done. It can do everything this script can do (precise rotations), plus tons of other stuff too, like for example extending / retracting pistons to exact positions, setting grav gen acceleration etc.
Should be up in a few hours, currently uploading the tutorial video and finishing the description.
Man, I fear the full documention of this thing might start to look like that of a frigging linux program ...
Also, Lord Devious put a fix in for timer arguments. Hopefully, it'll be included in this week's patch.
But I suppose I could add appriopriate extra parameters to the command line to still allow for limiting the angle. Probably in the next, more powerful script (also featuring piston movement) I still plan to program .. someday. So little time, so much stuff on my SE todo list.
Make sure both the programmable block and the rotor have the same ownership and that you have enabled scripts in the world settings. If its in a multiplayer world, the server owner might have disabled scripts.
I'm already working on a more powerful script that can also handle pistons and the acceleration of grav gens, additionally to the rotor rotation presented here. I might also be able to set thruster and gryoscript override with it.
A friend of mine made a similar script for the piston last night after I showed him this. I told him he should upload it, but it doesn't look like he has. It would work great for elevators, possibly for fine control over welding machines. Anyway, it is possible to get pistons to work similar to this. (You push a button, it goes up 2.5m. Push it again, it goes up another 2.5m, etc.) You input the distance and the name, just like you input the degrees of rotation and the name in this script.