Space Engineers

Space Engineers

[SEI] Weapon Pack DX11
189 Comments
CynicDragon Nov 19, 2023 @ 5:54pm 
No ranges??
Sparktite Dec 6, 2021 @ 6:46am 
Would you consider making a version of this for weaponcore? I absolutely love the look of these weapons however i dont think i can play this game wtihout weaponcore now that ive played with it :P
Nobark Apr 27, 2021 @ 12:20am 
"NOTE: I have set myself a 10,000 subscriber challenge: at this point I will either add a pulse-bomb or an anti-missile turret. :) 1800 to go..."
tecknolord13 Jul 2, 2019 @ 8:11pm 
i miss this mod
uglydisease Jun 15, 2019 @ 3:12pm 
@The One Percent I gota disagree about the flak, I think its supposed to be an anti-missile system so it should have a max range of AT MOST 800m.
NightShift May 9, 2019 @ 6:25pm 
yea, yea, please let us know!! also plasma should destroy everything not only subsystems, and the flak sounds are horrible.
T.W.K.II May 1, 2019 @ 11:42am 
@LordBrocktree4 Well if you take on fixing this pack let us know!
LordBrocktree4 Apr 12, 2019 @ 8:41am 
May I try to fix this pack?
Mask of Humble Apr 10, 2019 @ 9:36pm 
I love this weapon pack and all but sadly I don't enjoy how the plasma weapon is the longest range when in reality it shouldn't be more then 1200 range where the 200mm should have 1600 and the 500mm should be the 2000 range.

Then I realze that this mod has been abadoned.... real shame
JDaremo Fireheart Apr 2, 2019 @ 8:34pm 
that's because it hasn't been updated since 2015.
Look at the Last Updated date before downloading.
NightShift Apr 2, 2019 @ 2:30pm 
its the best weapon mod pack for me, but the Gimballed dont shoot on their own, and plasma turrets shoots the oposite way of the enemy XD!! (also those turrets could do damage to plating, its the best energy turret out there that doesnt add strange minerals or complicated things)
JDaremo Fireheart Mar 14, 2019 @ 4:43pm 
At least in the second Vid the Captain didn't desert his ship . . . Desertion Under Fire . . . Very serious.
LMAO :lunar2019crylaughingpig:
Ren Dec 14, 2018 @ 3:26pm 
Flak guns are broken. They don't target incoming missiles at all.
Thelegend5550 Jun 5, 2018 @ 4:25pm 
So ummmm.... yeah
tecknolord13 Dec 9, 2017 @ 7:38pm 
can we get an update?
Solace May 29, 2017 @ 3:44am 
does anyone know how to fix the plasma turret shooting in the direct opposite direction of the enemy?

I'd be fine with having to edit the mod to make it work, but I wouldnt know where to start.
foxhoundusmc May 28, 2017 @ 5:55pm 
Looks like the weapons refuse to track/shoot properly. Usually they don't shoot when an enemy comes into range. When they do on occasion, they do all sorts of things (other than shooting the target) including shooting in the opposite direction as the enemy.....
ElMoMayCrY Apr 12, 2017 @ 7:16am 
Has this mod been abandoned?
atllan Feb 5, 2017 @ 6:54am 
Where are "pulse-bomb or an anti-missile turret"?)) 11,5k subscribers)
dRuPpI Jan 3, 2017 @ 9:13am 
it works but the sound effects are bad
The Architect Dec 31, 2016 @ 6:34pm 
does this work with the current version
Girthquake Dec 22, 2016 @ 11:44pm 
This+cloak+shield= best ship. Nothing better
dRuPpI Dec 14, 2016 @ 11:15pm 
yeah pls update the flak weapons
Ken Stormwolf Dec 10, 2016 @ 2:48am 
Just want to inform the author of this mod thanks to the new update his weapons are now pink lol. Just wanting to tell ya cause serioulsy these weapons are awesome lol
Anonymus Oct 27, 2016 @ 11:53pm 
Hey Guys, could anyone pick up the flak turrets of this mod? From what i see they are still one of a kind with their wide arc repeating fire and it would be a shame to loose them. Most other Weapons mods just include slow reloading, heavy damage single shot weapons (cannons), sometimes affecting nearby blocks, sometimes penetrating into armor but no one is as nice to watch and useful against fighters than this flak turrets. Sadly from what i see the author abandoned this project and i really dont want to miss them in Space Engineers!
Shroom Oct 14, 2016 @ 6:51pm 
@GravyBacon1 Just look at the 'last updated' date right up on the top right, should answer that question for you.
Gravy My Bacon Oct 14, 2016 @ 6:25pm 
Can we get an audio fix or is this mod dead? Because that audio is SO LOUD and sounds horrible.
Nomadic Oct 10, 2016 @ 10:20am 
nice mod
but my flak guns aim my ships instead of enemy ships, why?
Cheetah Sep 24, 2016 @ 1:30am 
Greetings Turnip,
Can you please release the gimballed gatling as standalone?
Shroom Sep 22, 2016 @ 2:33pm 
>Space Engineers
>32-bit
>DX9

Sorry bud but I don't think you're gonna have much luck there.
Saphiro Shadez Sep 22, 2016 @ 12:39pm 
Make it dx9 32bit beta friendly, my computer restarts when I use this mod without the beta
Azirahael Sep 14, 2016 @ 2:05pm 
What is the music that plays at the start of the first movie?
Daniel Frost Aug 2, 2016 @ 7:56am 
I consider this Mod broken or abandoned so im unsubscribing.
To OP anyways.
Shroom Jul 4, 2016 @ 2:28pm 
I think it's finally time to remove this mod from my server. RIP in pieces
The Legacy Jul 3, 2016 @ 11:43am 
Hi! Is this mod still being supported by the mod developer?
Shroom Jul 2, 2016 @ 9:10pm 
So, upon further inspection, it would appear the 500mm turrets do not have any conveyor port at all.
Shroom Jul 2, 2016 @ 5:00pm 
I also agree that the plasma turret needs to be hugely nerfed. Other than that, this mod fits the balance of other modded weaponry very well -- a feat few other weapons mods have achieved (looking at you, Rider).

I also seem to be having an issue getting ammo to convey to 500mm Flak turrets. Will do some further testing and report back.
Sullivas Jun 18, 2016 @ 2:32pm 
Add small ship variants along or seperate for all these guns please! I love this mod except no small ship turrets!
Eviscerator May 7, 2016 @ 10:12am 
A decent weapon mod. I have enjoyed it, though I think better texturing is in order. The solid colors do not do the mod justice.
Normal69 May 6, 2016 @ 4:47pm 
Wery nice, can be built in not like the vanilla ones!

Which new block came in?
The sawblade or the ram? ;P
Heartless Apr 12, 2016 @ 7:09am 
curruption downloading this mod ?
taro Mar 7, 2016 @ 2:04pm 
YOU SAID YOU WOULD ADD either add a pulse-bomb or an anti-missile turret AND NOW YOU HAVE A COUPLE HUNDRED MORE THAN 10.000
Dakroth Feb 12, 2016 @ 4:10pm 
@kitsuneSamurai I came here to ask the exact same question. haha
That gatling gun is brilliant! I just don't want the extra G-menu clutter since I don't use the other weapons. D:

(The big Plasma turret thing is pretty fun to watch when you have it sitting in the open on a planet and cyberhounds spawn in. When it hits a dog, the thing goes flying!!! I almost died laughing.)
KitsuneKas Feb 8, 2016 @ 10:06am 
Is there any chance you might release a separate version with just the gimballed gatling gun?
Slayer_SK Feb 4, 2016 @ 7:47am 
The Plasma Turret is far too overpowered. I mean it penetrates 2 layers of heavy armor at least, which forces you to basically use modded super heavy armor and install a bunch of these guns to slightly have a chance on a pvp server.
I would like to keep playing with these mods, but the massive power creep on the plasma turret...
The server I joined has people complaining about it.
Even on suggestions about the choice of mods people would like to get rid of that "problem".

We might still be enjoying the modpack in the future if this issue gets addressed.

suggestions:
-weapondamage is reduced with distance 1-500m=750dmg,1000@500dmg&1200@250dmg
-no 2000m AI spam! -> AI at 1000m max & player 1200m max
high ammo cost for the great features as a sniping weapon -> Iron [80] Uranium [0.25] & Platin [0.05]) <- Iron only is too easy to obtain
lower RoF with a charging sound

Some information about balancing considerations/plans could also become handy to rise hope! :)
VikkelEekhorn Jan 27, 2016 @ 10:53pm 
What's the max range on those large flack guns, and how accurate are they at that max range? Would love to use these in a BSG build, though range restrictions might be an issue, there, as well as if they simply made it impossible for fighters to make a difference.
Sullivas Jan 16, 2016 @ 5:12am 
Please add the ports so we can access the turret without conveyors
Sullivas Jan 16, 2016 @ 5:12am 
NVM! All of them are survival ready, just can't see the conveyor ports. They are on the bottom.
Sullivas Jan 16, 2016 @ 5:08am 
ALL GUNS SURVIVAL READY! PLEASE!