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Thank you for this work!
Can you add an "autoclose" feature pls?
@Octavius that's not something I am planning to add as groups are much more suitable to group blocks together than having to write to custom data for every single block:
1. groups have in-game interface allowing easy change for multiple blocks at once
2. groups have scripting interface which allows for fast access in scripts
3. looking for blocks with specific custom data in them would require checking custom data of every single block on ship/station regularly which would be very bad for performance
@Atmohirsch As far as I know there is nothing that would offer out of the box airlock control with all the functionality like this script does, but everyone is free to use whatever they want :)
Unfortunately if he decided to remove it then there is nothing I can do about it - I don't have any replacement and you will have to find some other soundpack. I will remove the link from the description since its no longer accessible.
Next question. Is it possible to make an exception for the hangar door? I want to open a small hangar and if the big one is depressurized, the small one will leave both the outer and inner doors open, the inner ones lead to the big hangar, I found an option related to air pressure, but the outer doors will still close. Thnk you
I'm playing modded but I can't for the life of me figure out what would even cause this. Is this a common problem or an issue with just me, because if it's just me I'll have to sift through my mod list.
TL;DR - Can't figure out why the script doesn't recognize the LCD on the "Sci-Fi One-Button Terminal"
do you guys still remember wich group you put in? the airvent group or the inner/outer door group
if you don't care that much about air loss whips autodoors and airlocks is perfect. although i have not tested either with the new doors the renaming just usually works with new dlc doors.
in pressurizes the airlock meaning if both sides are depressurized and you have set up vents, it won't do anything.
out depressurizes the airlock removes the air and opens the correct door
toggle toggles the airlock meaning if it is currently depressurized it will pressurize.
i suggest just using toggle it works the best, in and out are most useful if you want to have a button that only opens the correct side, (so an accidental click dose not make you have to wait)
this is on a persistent server
MMaster please fix , great mod when working correctly
Essentially, because this script for some reason requires that the air vent depressurises the airlock before opening the outer door, it will fail to depressurise and thus also open the outer doors if the oxygen tanks are full.
Since there is no effective way to get rid of oxygen in an atmospheric environment this will effectively force the player to construct new oxygen tanks and prevent them from becoming full, or else the airlocks will be quite literally inoperable.
I recommend setting the script to ignore depressurisation requirement when tanks are full, because this is a huge issue.
I am on a custom planet with sandstorms that remove the oxygen when the sandstorm happens hence why i need the airlock
i need some help to diagnose this problem
mainly where the problem would lay at
to my eyes everything is obeying what its told to obey
It is not really a problem filling oxygen tanks up just add a seperate tank for the airlock then it never fills up too much (unless you have a really massive airlock then you would need multiple)
While i have not played in a long time i can help you if you add me we could figure out a time when we could join a world together i can properly help you xD.