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However, in case its design is applied to a realistic space scenario, i find interesting that there is no cargo hold, making the ship basically a moving house, since it doesn't has enough weapons to become a battle ship, nor enough passanger seats to become a transport, but it doesn't has cargo to become a multirole nor a cargo ship. Then again, i suppose this design is final.
1 - I will look into this, might be due to the newest update.
2 - SAdly nothing I can do for this, seems to be a bug with the remote control block when you have your seat on a rotor.
3 - Good idea, will check it too. (at the moment air pressure is bugged with small ship mod)
4 - It's due to the lack of gyro, I might had the mod that boost +250% gyro, I will test this too !
Thanks for the feedback !
1- When being inside the ship, but not in a seat, and the ship is moving the G-force seems to be set backwards to the ship, not downwards, wich means i need to use the jetpack without dampeners just to move around the ship while its in movement.
2- There are some issues with the 3rd person camera
3- Can you add an local o2 indicator for the middle section? whenever you are trying to wait for that part to pressurize i never know if its done by itself or if i need to open the doors to regulate the air
4- This is more about being nitpicky, but the ship becomes a little bit too much of a hassle to learn how to fly properly, plus, i was unable to turn the heading of the ship (using the mouse) AS LONG as the ship was static. When it was going at like 0.01 M/S i could steer it just fine.
This is the mod: Azimuth Industries Mega Mod Pack [OLD]
This is the new one: Azimuth Complete Mega Mod Pack~(DX-11 Ready)
http://steamcommunity.com/sharedfiles/filedetails/?id=472832143
This mean all your ships using this mod will not work.
Kind regards
I have practicaly destroyed this ship trying to figure out how to use all the features and it took me 10 minutes trying to fix the thrusters that weren't working!
Awsome ship though. Top 10 definately!