Space Engineers

Space Engineers

The Magellan Exploration Ship (DX11)
144 Comments
Tau Tau der Benn5001 Aug 30, 2021 @ 3:40pm 
Not working anymore :(
Red Grizzly Feb 17, 2021 @ 7:02pm 
When I load it theres no power and I cannot do anything. Can anyone help me?
mattynipps Dec 30, 2016 @ 5:46am 
This has to be one of the best small ships available. So detailed. Very impressed :-)
Dr. Death Apr 3, 2016 @ 4:36pm 
Can you make it a blueprint somehow so that i can use it in other worlds?
Xandion Jan 17, 2016 @ 4:00pm 
Ah, thanks!
Groodiz  [author] Jan 17, 2016 @ 1:41am 
Because it's not a bluprint, go into the workshop menu and load the world simply. It's easier to load the world with the mods this way.
Xandion Jan 16, 2016 @ 11:07pm 
How do I load it?! its not in my blueprint menu.
Groodiz  [author] Jan 12, 2016 @ 1:36am 
Weird, It's working for me. I'll run a double check on the mods list.
Desert Hawk Jan 11, 2016 @ 9:45pm 
always tells me im missing mods when i try to paste it into another game but i have all listed mods in world
Groodiz  [author] Nov 22, 2015 @ 11:09am 
Ah yes, well when I first build it I was going to had a hangar on the back, but the ship was too long overall so I just went with the short version.
Dr. Death Nov 22, 2015 @ 10:58am 
oh, i dont mean just a cargo container, i mean the idea of having a cargo space itself in the ship, an empty zone designated for stuff rather.
Groodiz  [author] Nov 22, 2015 @ 10:10am 
In the living space, you have a little cargo container with a LCD saying "Cargo Hold access", everything is hookedup to conveyor system ! :)
Dr. Death Nov 22, 2015 @ 10:07am 
what do i do to access the cargo space then?
Groodiz  [author] Nov 22, 2015 @ 10:04am 
It has some cargo hidden in its belly, but just the necessary to travel long distance. After all it's an exploration ship ! :)
Dr. Death Nov 22, 2015 @ 9:52am 
Oh, and another nitpicky feature, but i will not be surprised if you cant add it. The ship is big. Not gargantuan big, but it feels like a millenium-falcon-big.

However, in case its design is applied to a realistic space scenario, i find interesting that there is no cargo hold, making the ship basically a moving house, since it doesn't has enough weapons to become a battle ship, nor enough passanger seats to become a transport, but it doesn't has cargo to become a multirole nor a cargo ship. Then again, i suppose this design is final.
Groodiz  [author] Nov 22, 2015 @ 7:51am 
Cool to see a cronstructive comment always a pleasur to respond :

1 - I will look into this, might be due to the newest update.

2 - SAdly nothing I can do for this, seems to be a bug with the remote control block when you have your seat on a rotor.

3 - Good idea, will check it too. (at the moment air pressure is bugged with small ship mod)

4 - It's due to the lack of gyro, I might had the mod that boost +250% gyro, I will test this too !

Thanks for the feedback !
Dr. Death Nov 22, 2015 @ 7:03am 
While i am loving it, i think that i need to inform you of a few problems:


1- When being inside the ship, but not in a seat, and the ship is moving the G-force seems to be set backwards to the ship, not downwards, wich means i need to use the jetpack without dampeners just to move around the ship while its in movement.

2- There are some issues with the 3rd person camera

3- Can you add an local o2 indicator for the middle section? whenever you are trying to wait for that part to pressurize i never know if its done by itself or if i need to open the doors to regulate the air

4- This is more about being nitpicky, but the ship becomes a little bit too much of a hassle to learn how to fly properly, plus, i was unable to turn the heading of the ship (using the mouse) AS LONG as the ship was static. When it was going at like 0.01 M/S i could steer it just fine.
Gabriel Tal Nov 10, 2015 @ 1:42pm 
Darnit text was slightly garbled again.
Gabriel Tal Nov 9, 2015 @ 10:23am 
And you would only need the H thrusters aiming down the rest would be able to deal with moving in the other directons. It wolud make it run like a vtol. I just hope when in a planet that if you have a vent on the out side it could act as a intake for both.
Gabriel Tal Nov 9, 2015 @ 10:16am 
Thats what Iwas thinking, plus there is that mod out there that adds a H^2 that is the size of the current O^2 tanks.
Groodiz  [author] Nov 9, 2015 @ 10:03am 
Might be able to squeeze one hydrogen tank instead of the oxygen one.
Gabriel Tal Nov 9, 2015 @ 9:49am 
At least there is a lot of room on the under side. some has made a mod for supper light armor that is 1/2 of light armor in every way.
Gabriel Tal Nov 9, 2015 @ 9:41am 
The only place that I can see as a place to put the H^2 tank with out just straping it on the out side is to replace one of the reactors but that could really cut into the possible power output then there is the piping.
Groodiz  [author] Oct 26, 2015 @ 10:12am 
Don't know, have to see the ratio power/weight. Maybe we will see when planets are here !
Nyaki Stryker Oct 26, 2015 @ 8:57am 
Ah gotcha, and i was also wondering if hydrogen thrusters were added. Would it be able to handle landing on planets?
Groodiz  [author] Oct 24, 2015 @ 3:51am 
The main problem is the size, maybe if use the trick to put a small top rotor on a large body rotor but that's why I don't like building with large grid, it's to big.
Nyaki Stryker Oct 23, 2015 @ 4:46pm 
Is it only possible to build a cockpit like that with small blocks or can it be done with large blocks as well? Cause i got a large ship that i wanted to build a bridge like that but i can't seem to do it.
Groodiz  [author] Oct 5, 2015 @ 4:20am 
Ok I found the problem : landing gears. Don't try to lock the ship on the ground it will break pistons, rotors and hinges ! I hope they will balance it soon.
Groodiz  [author] Oct 3, 2015 @ 1:53am 
Ok thanks for the feedback I'm on it !
kuma Oct 2, 2015 @ 10:33pm 
the door wont break(maybe about the update) but also it cant open lol
Groodiz  [author] Sep 26, 2015 @ 2:23am 
Well seems like the fix of landing gears didn't help the side doors, plus this update is buggy as hell so my only advise is to wait the next update.
Groodiz  [author] Sep 26, 2015 @ 1:23am 
Ok thanks for the info I will look into it ! (Might be due to some block desappearing in the newest update I have this problems on my latest build.)
Pingle Sep 26, 2015 @ 1:05am 
The Starboard door breaks when the game loads up. please fix! otherwise awesome
kuma Sep 25, 2015 @ 3:41pm 
really likes this ship. And after the update one of the side door only left half, i cant fix it plz help
Nowke Sep 14, 2015 @ 9:10am 
COOL
Groodiz  [author] Sep 14, 2015 @ 3:49am 
The ship is officialy DX11 ready !
Groodiz  [author] Sep 5, 2015 @ 10:00am 
Ok I updated the armor panels (still waiting for the construction stages) and the custom doors ! Still Waiting for Eikester's pack and CSD Battlecanon to works fully with DX11.
tim_bumbaclart_westwood Aug 12, 2015 @ 5:14am 
Thanks:)
Groodiz  [author] Aug 11, 2015 @ 1:46pm 
Ok I updated at least the azimuth mod pack for now, you will have to wait the completion for the reworked armor panels and eikesters decorations to be able to switch entirely on DX11.
tim_bumbaclart_westwood Aug 4, 2015 @ 12:09pm 
@Groodiz No rush ;)
Groodiz  [author] Aug 3, 2015 @ 9:44am 
Yeah if I have time this week I will try to uptade for DX11 all my ships !
tim_bumbaclart_westwood Aug 3, 2015 @ 9:42am 
A little heads up.
tim_bumbaclart_westwood Aug 3, 2015 @ 9:41am 
@Groodiz One problem. The ship uses old mods not combatible with the game:'(.

This is the mod: Azimuth Industries Mega Mod Pack [OLD]

This is the new one: Azimuth Complete Mega Mod Pack~(DX-11 Ready)
http://steamcommunity.com/sharedfiles/filedetails/?id=472832143

This mean all your ships using this mod will not work.
Kind regards
Groodiz  [author] Jul 29, 2015 @ 8:52am 
Will think about it, don't have the time right now but I keep this in mind ! And thanks.
WobblyBob Jul 29, 2015 @ 4:56am 
Can u please make a video showing us what is all in the ship and how to use all the features?
I have practicaly destroyed this ship trying to figure out how to use all the features and it took me 10 minutes trying to fix the thrusters that weren't working!
Awsome ship though. Top 10 definately!
Belerofon Jul 24, 2015 @ 5:32pm 
Such a nice ship! I love this ship very much, good work!
tim_bumbaclart_westwood Jul 8, 2015 @ 7:44am 
@Groodiz Thanks;)
Groodiz  [author] Jul 8, 2015 @ 12:37am 
@smilecomplicated : Open one the ramp on the side with buttons, open the door, close the ramp from the inside and the airlock sohuld open the other door after that.
tim_bumbaclart_westwood Jul 7, 2015 @ 1:15pm 
How you get in:P
Houmann Jun 10, 2015 @ 2:29pm 
That's a good looking ship