Distance

Distance

Green Is Your Friend
14 Comments
GTNeon Jul 5, 2019 @ 2:19pm 
interesting. Please, PLEASE, do not put blind obstacles after teleporters and not having a checkpoint set int ehre, took a bunch of the fun away.
Teodorp99 Oct 29, 2016 @ 8:52am 
This is an awesome level. The door way was really fun and a genius idea. but unfortunatly, i cannot pass the final jump to go thru to the end.
MrMister Sep 18, 2016 @ 1:50am 
Quite interesting, it's a nice level to try blazing through blind. Lotsa surface changes.

But why are there three arrows pointing left on a right curve just before the last jump? They made me thing I had to jump over the road as if there was something beyond there.
TS_Mind_Swept Jun 4, 2016 @ 7:12pm 
It's not the worst, the door could attention as already mentioned in the comments, plus a from more checkpoints wouldn't kill it, you get sent back pretty far if you mess up in a lot of places and it's kind of discouraging. Other then those things it's not a bad track, interesting choice of colors as well; I wouldn't call it Nightmare, maybe Expert or Advanced, but not Nightmare.
Neromishi Dec 27, 2015 @ 6:30pm 
This level is going into my list. I rate it a RADICAL!/10
FreeFull Nov 25, 2015 @ 11:23am 
It doesn't seem to show up as a sprint level, for some reason. It does show up in the speed and style list though.
. Sep 25, 2015 @ 1:41am 
Epic level well done
Just fix the door :D
Bizmatec Jul 3, 2015 @ 11:38am 
This is one of the worst levels ever designed in the community... Not hard, the level design is just really bad... horrible if i'm honest
Californ1a Apr 1, 2015 @ 6:56am 
If you want to do something very similar to that "door" which actually works well, take a look at Incline by Krispy, it has a similar door concept where you jump over a barricade at which point a blocker from the ceiling comes down and you need to use the thrusters to get back down onto the track quickly or you hit the blocker (the blocker doesn't touch the track).
Californ1a Apr 1, 2015 @ 6:53am 
Yeah I agree, I really like the map as a whole aside from that one popup blocker "door" which completely ruins any chance of this being picked much in multiplayer. I was considering this track for my collection until I found that popup blocker while in multiplayer which completely stopped the flow.
Nermanater Mar 30, 2015 @ 2:52pm 
just take the popupblocker out.. not everyone will read the description and know to skip the level. You don't even notice the blocker when your playing. If you insist on not taking it out, just change the popup distance to something very short like 150 or so. Otherwise if you die before you hit the next checkpoint you are stuck there with the door never openeing.
SlenderPaul Mar 30, 2015 @ 9:43am 
Or you could add an alternative path so that if the door is closed you have to take a longer way around it. So people who drive shortly after another wont be able to pass the door, but will only loose a few seconds and wont have problems finishing the map.
Emil  [author] Mar 28, 2015 @ 3:49am 
Thanks for the observation Skirmisher, I will not remove the pop-up blocker, but I will add it in the description that it won't work in multiplayer
Skirmisher Mar 27, 2015 @ 9:52pm 
The purple pop-up-blocker "door" does not function properly in multiplayer. If multiple players are near it, one may get through while the others are stuck behind the door and have to reset. The constant presence of players near the door means it's very hard for it to slowly open back up unless everyone coordinates and keeps away from it for a while, before doing a run at it again. It's a neat concept, but since the pop-up blockers are network-synced, it's unfortunately flawed in practice.