Space Engineers

Space Engineers

LCD Signs - Elite Dangerous
22 Comments
PaperTanks May 7, 2016 @ 4:36pm 
any chance you could add in Elite Dangerous sounds?
Deaso  [author] Feb 26, 2015 @ 3:06pm 
No problem, glad I could help :)
ignaty8 Feb 26, 2015 @ 9:54am 
The faction symbols look cool :D
Thanks for adding them
Deaso  [author] Feb 24, 2015 @ 4:42am 
I hear ya there, haha. Let me know if you need any help.
ФBOMBREDEEMERФ Feb 24, 2015 @ 3:52am 
Thank you!
I'll give it a go later on, as it is very late for me. Will either need sleep or coffee. Hopefully both haha.
Deaso  [author] Feb 24, 2015 @ 2:27am 
@bomb
I can do it for you, or help you do it yourself. Your pick. I'll copy and paste the instructions I wrote for another user tho:

"""If you go to an online .dds converter, such as the one found HERE [online-converting.com], when you upload your existing texture to be converted make sure you select under "surface format" the option labeled "DXT2." Lastly, make sure you set mipmapping to "yes."

The resolution needs to be 512x512 as well.

Under your SE directory you'll navigate to a folder called content. From there go to Textures, and finally to Models. There you'll find the existing LCD textures as well as being able to add your own .dds files.

Lastly you'll have to edit the LCDTextures.sbc file under Content->Data to use the textures in game. Hope this helped! Let me know if it didn't and I can try to explain it better."""

Let me know if this helped, bomb, and if not I'll try to explain it better :)
ФBOMBREDEEMERФ Feb 24, 2015 @ 2:05am 
I'd like to add my own logo (the Bomb Inc. logo I made for one of my collections) for the LCD's but have no idea how to do any thing of the sort, might you be able to help?
Deaso  [author] Feb 24, 2015 @ 12:53am 
Nice, those'll be great for navigating the interior of a ship.
Biggingerman Feb 23, 2015 @ 8:44pm 
i'll be doing more space engineers stuff then stargate
Deaso  [author] Feb 23, 2015 @ 8:22pm 
@eliteace

Awesome work! :)

UPDATE: Hello all, I have released Update 2 which adds flags and logos from the Elite Dangerous Universe.
Biggingerman Feb 23, 2015 @ 8:06pm 
This ones a test at the moment it my first mod

http://steamcommunity.com/sharedfiles/filedetails/?id=398037664
Deaso  [author] Feb 23, 2015 @ 8:00pm 
Glad I could help :)
Feel free to link to any mods you make with the textures :)
I'd like to see what you've made.
Biggingerman Feb 23, 2015 @ 7:57pm 
Thank you you're great it worked :)))
Deaso  [author] Feb 23, 2015 @ 7:36pm 
@Eliteace
If you go to an online .dds converter, such as the one found HERE [online-converting.com], when you upload your existing texture to be converted make sure you select under "surface format" the option labeled "DXT2." Lastly, make sure you set mipmapping to "yes."

The resolution needs to be 512x512 as well.

Now it'll work with LCD panels. :)
Biggingerman Feb 23, 2015 @ 4:23pm 
Thank you Attila the Huney Badger it's working but only on text panels
Deaso  [author] Feb 23, 2015 @ 3:43pm 
@ignaty - Those are great ideas, I'll work on including them!
ignaty8 Feb 23, 2015 @ 1:48pm 
Schematics of more ships would be cool I think :)
Also, could you add faction icons (federation, alliance & empire), and maybe the different rank icons (explorer, trader and combat)?
I know getting the textures might not be straightforward, but if you can :D
Deaso  [author] Feb 23, 2015 @ 8:17am 
@eliteace
Under your SE directory you'll navigate to a folder called content. From there go to Textures, and finally to Models. There you'll find the existing LCD textures as well as being able to add your own .dds files.

Lastly you'll have to edit the LCDTextures.sbc file under Content->Data to use the textures in game. Hope this helped! Let me know if it didn't and I can try to explain it better.

@Jura
The white background is the way the logos are provided from Elite Dangerous. I could try and edit them for you but I'll have to do that later. Busy week :/
jura7 Feb 23, 2015 @ 8:06am 
Black background would be better.
Biggingerman Feb 23, 2015 @ 7:38am 
am still tring to figure out how people are adding textures
Biggingerman Feb 23, 2015 @ 7:37am 
:)