Distance

Distance

Storm Realm (Old version, link to new version in description)
44 Comments
limb0 Aug 23, 2016 @ 3:18am 
very nice, well made, still needs a bit of work though.
Karma Aug 19, 2016 @ 1:41pm 
Nevermind, it's just the acceledrome with the wrong symbol.
Karma Aug 19, 2016 @ 1:32pm 
I think you put the cliffside realm symbol on the end portal for this realm. This is the correct symbol for the storm realm: https://gyazo.com/391e64a907f0d5bfc2e951dca5501b63
-Ω-  [author] Aug 16, 2016 @ 10:08am 
The main problems I had with the track:

The skybox needs to be replaced with something more ambient. As of now, it's using the default for Distance, which I suppose in the case of the Storm Realm makes sense, but otherwise doesn't really contribute to the feel of the realm.

Other than that, it needs more fog, the track hue needs work, and there should be a portal at the end of the track like in the water realm.

I know my way around the Distance editor, and I'd be more than happy to lend a hand on the development of these tracks, if you're willing to share the .bytes files.
spookaloo Jul 29, 2016 @ 3:01pm 
it also happens the metro realm too
spookaloo Jul 29, 2016 @ 3:01pm 
why is my car upside down when I spawn?
Xiooo  [author] Jun 26, 2016 @ 9:06am 
No, the stuff should have been fixed months ago :steamsad:
Nubsy Jun 26, 2016 @ 2:35am 
Oh, well in that case you can ignore what I said about the checkpoint, as I did download it this morning.
Xiooo  [author] Jun 26, 2016 @ 2:07am 
Did you download it today? If so, Distance did not correctly update the map
Nubsy Jun 26, 2016 @ 1:50am 
Well, considering I ran across a backwards checkpoint, either you didn't fix it or there were multiple backwards checkpoints and you only got one of them.
Xiooo  [author] Jun 26, 2016 @ 12:53am 
I am aware of the issues, but you should know that this was my first track. I will look into it once I have the time.

However, the backwards-spawn should have been fixed long ago
Nubsy Jun 25, 2016 @ 4:59pm 
Oh, one last critique: After leaving the ring, I ended up missing the track a number of times when I entered the Storm Realm. Either changing the drop distance to make it closer to the track or making the initial landing platform wider (or ideally, both) would be very helpful.
Nubsy Jun 25, 2016 @ 4:56pm 
First, I am amazed that you're recreating the realms from Acceleracers, and from what I've seen of this track, you're doing an amazing job. However, it's not perfect.

The biggest problem I have with this track is that I ended up starting upside down and facing the wrong way, and it took me a number of tries to right myself and actually enter the ring. The other problem I have with this track is that, in a few places, the checkpoints are too far apart. The part that went from walls, to buzz saws was brutal, especially in the poor lighting. Lastly, like Pamasich said, one of the respawns at the orange crossroads is facing the wrong way.

Other than those problems, you're doing an amazing job!
Local Feb 6, 2016 @ 12:52pm 
Ok. Thanks :3
Xiooo  [author] Feb 6, 2016 @ 7:16am 
These are the "EmpirePopUps" (If they are called like it, look in the Obstacles Folder), I just turned them by 45° so that they act like a ramp that moves out.
Local Feb 5, 2016 @ 4:41pm 
Hey Xiooo, when the loop drops, there are these ramps or something coming out of the bottom. How did you do that?
Pamasich Jan 9, 2016 @ 5:25pm 
I started with my head against the track, though that probably was just a faulty start sequence, as it fixed itself right away. Also, at least one respawn seems to be facing the wrong direction. During these orange crossroads.
TriStormed Jan 9, 2016 @ 4:26pm 
After the second Hurricane Sphere, when you go straight up, is it supposed to block you from making it to the top halfway through? Some obstacle comes up that makes it impossible to pass.
Xiooo  [author] Jan 3, 2016 @ 7:26am 
If you are not giving serious critic, then just don't give any at all please. By the way, you can easily bypass the entire drop by hitting the very first obstacle there is. It's not that difficult
Speed demon Jan 2, 2016 @ 8:54am 
At least remove all the obstaclets from the track please
Xiooo  [author] Jan 2, 2016 @ 3:01am 
It was my very first track and was made on Feb. 20 last year. Please understand that it will never be perfect, but I will see what I can do.
Speed demon Jan 1, 2016 @ 6:28pm 
too many obstacles on the track. especially the drop. Test your track before you publish them k?
Xiooo  [author] Dec 30, 2015 @ 6:55am 
I thought i fxed it, I will look at it later :)
Xeta Dec 30, 2015 @ 5:46am 
FIX THIS this map is broken form e doesnt work man i dpawn backwords and flip and then im stuck and cnt do anything
Xiooo  [author] Jun 13, 2015 @ 10:57am 
@Hallow's Time Spirit There is a Collection for these Tracks, there are more already!
Hallow's Time Spirit Jun 13, 2015 @ 10:55am 
This track is awesome! Please keep making more of the acceleracers tracks as possible! Please! Awesome work! :D
Vela Jun 2, 2015 @ 8:54pm 
omfg I was waiting for someone to make some acceleracers themed maps. Seeing as how I actually feel like I'm in the movie sometimes xD Especially when the back of my car gets cut in half XD
mars Apr 20, 2015 @ 4:33pm 
the nostalgia in this level is amazing! please make more of these!
Xiooo  [author] Apr 6, 2015 @ 2:39pm 
Well, this was actually my first track. I've made a few more since then.
But anyway, I appreaciate that! ^^
Lag Pangolin Apr 6, 2015 @ 8:50am 
This track is excellent! I was very excited to find someone made an Acceleracers themed track, as this game reminded me it a little bit. You did a great job with it and I look forwards to your future work.
Xiooo  [author] Mar 19, 2015 @ 11:15am 
No problem, and thank you :)
AK Tankmaster Mar 19, 2015 @ 10:49am 
ok thanks. im verey pleased for the future.
PS: Im sorry for my bad english, its not my native language
Xiooo  [author] Mar 19, 2015 @ 10:18am 
@AK Tankmaster I am currently more or less working on the Metro Realm (had a game crash, caused a loss of some changed which made me frustrated. Have yet to finish that one). But after that if I might try it. But it's actually really hard since I can't create the holes in the Tunnel... We'll see
AK Tankmaster Mar 19, 2015 @ 3:52am 
*now
AK Tankmaster Mar 19, 2015 @ 3:52am 
great!! i loved the movies and no i can drive on them tracks.
Ps: Do you make the pipline track from the 3. movie? I think this would be good work with Distance.
Xiooo  [author] Mar 7, 2015 @ 9:30am 
@Black Lister: Haha, I just wanted to let you know that I am working on the Metro realm already. Will be a while (I can't telll how long) until It's done. :)

The Storm Realm will be updated if I can finally manage to fix the Music blackout.
Black Lister Mar 6, 2015 @ 11:31am 
My new-found love for you has no bounds. That is all.
Xiooo  [author] Feb 24, 2015 @ 7:15am 
@Californ1a: Yeah, i looked up the movies and the tracks are really that tight. In Distance, it's almost impossible to pass that without a crash when not having a Controller. I must agree, maybe I will make them a bit wider.

By the way, that's not how you are supposed to fnish the level xD
Californ1a Feb 24, 2015 @ 5:57am 
IMO the beginning is way too tight, can't be full boosted without hitting the sides and being thrown off the track - as for everything past the teleporter: http://youtu.be/1cLcmvhkc1Y
7A.Calá7 Feb 22, 2015 @ 3:28pm 
Awesome!
Xiooo  [author] Feb 21, 2015 @ 11:53am 
Thanks for the Feedback.

I will fix the Backwards-Spawn.

The Missing lightnings / Thunders are because a Moderator in the Forums told me that the blackout of the Music was because i used too many lightning-spawners, so i removed lots of them. Because of that, the Sphere now looks empty, and the music didnt return either.
Still don't know how to fix it, sorry for that. Maybe I will shorten the Sphere by one or a half circulation, though.

The transparency comes with the Fog. If I decrease view distance, the sphere is barely visible. If i increase view distance, the sphere looks way better, but the rest of the track is too far visible.

I guess i have to find a point of balance where I am okay with both.
birds! ! ! Feb 21, 2015 @ 11:07am 
It was pretty damn cool. This may be me nitpicking, but the hurricane-sphere-thingie was a little too transparent, and there wasn't any ligtning and/or thunder in it at all.
That, and the checkpoint just after leaving it spawned me backwards.
Also, the part where the two tracks continuously intersect took place WITHIN the aforementioned hurricane-sphere-thingie, but it was there nonetheless.
All in all, all major scenes were accounted for, and it hit right in the nostalgias. Brilliant work!
Xiooo  [author] Feb 21, 2015 @ 5:04am 
Nice to hear you like it. ^^
birds! ! ! Feb 20, 2015 @ 10:06pm 
YEEEEES.
Grew up on these movies, thank you so much. I'll give feedback and want more.