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The skybox needs to be replaced with something more ambient. As of now, it's using the default for Distance, which I suppose in the case of the Storm Realm makes sense, but otherwise doesn't really contribute to the feel of the realm.
Other than that, it needs more fog, the track hue needs work, and there should be a portal at the end of the track like in the water realm.
I know my way around the Distance editor, and I'd be more than happy to lend a hand on the development of these tracks, if you're willing to share the .bytes files.
However, the backwards-spawn should have been fixed long ago
The biggest problem I have with this track is that I ended up starting upside down and facing the wrong way, and it took me a number of tries to right myself and actually enter the ring. The other problem I have with this track is that, in a few places, the checkpoints are too far apart. The part that went from walls, to buzz saws was brutal, especially in the poor lighting. Lastly, like Pamasich said, one of the respawns at the orange crossroads is facing the wrong way.
Other than those problems, you're doing an amazing job!
But anyway, I appreaciate that! ^^
PS: Im sorry for my bad english, its not my native language
Ps: Do you make the pipline track from the 3. movie? I think this would be good work with Distance.
The Storm Realm will be updated if I can finally manage to fix the Music blackout.
By the way, that's not how you are supposed to fnish the level xD
I will fix the Backwards-Spawn.
The Missing lightnings / Thunders are because a Moderator in the Forums told me that the blackout of the Music was because i used too many lightning-spawners, so i removed lots of them. Because of that, the Sphere now looks empty, and the music didnt return either.
Still don't know how to fix it, sorry for that. Maybe I will shorten the Sphere by one or a half circulation, though.
The transparency comes with the Fog. If I decrease view distance, the sphere is barely visible. If i increase view distance, the sphere looks way better, but the rest of the track is too far visible.
I guess i have to find a point of balance where I am okay with both.
That, and the checkpoint just after leaving it spawned me backwards.
Also, the part where the two tracks continuously intersect took place WITHIN the aforementioned hurricane-sphere-thingie, but it was there nonetheless.
All in all, all major scenes were accounted for, and it hit right in the nostalgias. Brilliant work!
Grew up on these movies, thank you so much. I'll give feedback and want more.