Banished

Banished

Slowage
17 Comments
ipFreely  [author] Aug 27, 2017 @ 2:42pm 
Works great on CC1.71 with Banished v1.0.7beta
ipFreely  [author] Aug 11, 2017 @ 9:17pm 
I haven't tried on CC 1.7. But it might
EvilNecroid Aug 9, 2017 @ 8:55pm 
so i really can use this on a game ive already been playing?
with CC?
BOOFING KING Dec 31, 2016 @ 3:23pm 
Should've told this earlier, it works great!
ipFreely  [author] Dec 31, 2016 @ 3:22pm 
I imagine it would. The code changes are so subtle..
BOOFING KING Dec 24, 2016 @ 3:21am 
I suppose this still works with CC 1.62? Just checking.
ipFreely  [author] Mar 3, 2015 @ 3:32pm 
@Lord Math, apparently many mods can disable achievements. You can refer to this thread: https://steamcommunity.com/app/242920/discussions/0/34096318795037133/?l=english
Crystal Rose Feb 28, 2015 @ 7:55pm 
Well done and much needed. Thank-you so much.
Eternauta Feb 28, 2015 @ 12:52am 
I can't unblock achievement whit this mod, and the game doesn't show me the mortality.
Setari Feb 25, 2015 @ 4:50pm 
awesome, thanks ip.
ipFreely  [author] Feb 25, 2015 @ 11:37am 
@Setari, yes. All times for actions/events (ie. school, prego, mining, etc.) are the same. This mod only effects aging. So far I actually really like it. I haven't had any issues with game mechanics like to many of one age group or people dying of faster than they age.
Jodian Feb 23, 2015 @ 6:28pm 
...That said, if you absolutely need workers (and can't wait) you can just close the school to throw all of the students into the workforce. They won't be improved, as if they finished school, but you'll have workers. You also don't have to leave the school closed, just close it for a few seconds.
Jodian Feb 23, 2015 @ 6:24pm 
@Setari ... Looks like it. The age they enter/leave school is determined by the character's actual age, not by how long they've been at the school. Thus, if you were running at 2x speed, building and collecting would still be at 2x, but the time a citizen spends in the child/teenager/school phases would probably seem like 1x.
Setari Feb 23, 2015 @ 3:45am 
So say you have a school running, is this going to just make the children/people stay in school far longer?
DaysofKnight Feb 18, 2015 @ 11:03pm 
This is the kind of mod I was hoping for. Can barely get a colony going because they die faster than I can breed them
|<[]-ę Feb 18, 2015 @ 4:32am 
Can you make "softcore" mode to make game more like settlers? People would die only from old age, and if food is low they won't reproduce but not die. :trueheart:
ipFreely  [author] Feb 13, 2015 @ 1:17pm 
So far so good. Population is moving right along at about 1/2 the aging rate with no adverse effects. Let me know if you notice any negative impact.