Distance

Distance

A.R.T.007 (Checkpoint)
4 Comments
5el. Jan 19, 2017 @ 9:00am 
I know I'm late here, but I gotta say this is one's got a sick flow about it. Not to mention those skips on the way as well. Felt like a true Acceleracers experience, with all that speed turn and track hoppin'.
Mirriky May 29, 2015 @ 7:29pm 
If that's the design choice, it works pretty well. If you want a more casual version may be nice but overall the only annoyance now is the buggy track edge which you might not even have control over
Ayo  [author] May 29, 2015 @ 2:06pm 
Regarding the checkpoint thing, the track is supposed to be a hardcore track with no checkpoints(hence the "challenge" version), this means that the checkpoints where added after the design was complete and I wanted to keep the same level of challenge as the original version, this is why that section feels cheap even with checkpoints, because it's supposed to be, but I can tone down the number of spikes in this checkpoint version(and even increase the number of checkpoints) if I receive more feedback concerning this issue.

Glad you liked the track ^^ and hope you found at least one of the shortcuts :V

Mirriky May 26, 2015 @ 4:00am 
Incredible track design, really well balanced in visuals and events, however the main drawback is infrequent checkpoints as I would die multiple times at specific sections (be it my fault or the tracks) then I would have to race for another 20 seconds before reaching the same point and dying again.

Some of these deaths were me jumping when I shouldn't have, fair enough, but others were by me touching the side rail at parts of the map and get instantly destroyed. Another bit was just after the spikes, I had to jump over a clump of them, lose all grip on the road, and fall into the void twice, third time I made it just to get launched off the side again by the slope in the road :P

Anyway, 10/10 design, but held back by the checkpoints and odd death that I didn't feel was my fault