Space Engineers

Space Engineers

Enemy Detection Alarm (fixed)
10 Comments
matthewvogt Apr 10, 2019 @ 3:59pm 
thank you for your time!
jarhead  [author] Apr 9, 2019 @ 10:11pm 
If you can fix it and repost then go ahead.

I don't have time to fix myself.
jarhead  [author] Aug 14, 2017 @ 6:35pm 
I don't remember the name but there is a script that uses turrets or cameras to detect enemies. You could even try asking "Screaming Angels" (AKA Midspace) how she was able to detect stuff with her ship scan mod. (it uses antennas)
jarhead  [author] Aug 14, 2017 @ 2:10pm 
I do have another script that does both enemy and safe in one script. This allows them to run on just the one PB.
jarhead  [author] Aug 14, 2017 @ 2:08pm 
There is a way but I don't know how to do it yet. I would suggest using a modded sensor with higher range for now unless you find another script that can do this with antennas (or I learn how to do it myself).
EnjoyCoke Oct 21, 2015 @ 8:56pm 
So a mod. Okay.
jarhead  [author] Oct 21, 2015 @ 7:52am 
it is a blueprint of a sensor that someone hacked (they changed a save file to get the extended range then remved the blocks from around them and posted as blueprints of the single block)
EnjoyCoke Oct 20, 2015 @ 7:07pm 
Extended range sensor? Is this a mod or am I missing something here? :D
jarhead  [author] Oct 20, 2015 @ 11:57am 
it is made to work with extended range sensor blueprints or now
EnjoyCoke Oct 17, 2015 @ 8:49pm 
But a sensor picking up enemies at 50m is pretty worthless, as they'll be firing at you from 800 meters.
I don't understand this script...