Space Engineers

Space Engineers

CI - Automated Small Ship Factory (Creative Only)
287 Comments
Tratzum May 27 @ 6:50am 
@Coren

Are you feeling up for a refresh of this? I don't have a use for this but I was back then and still am amazed at what you have made. I feel you could really do a lot more with the current blocks or your scripts.
Phil May 14, 2021 @ 3:41am 
Damn this is so old by now :2016gameingame:
CraftClaw Jan 5, 2018 @ 9:27pm 
Thats great, but could it be done for large ships?
Funner Mar 30, 2017 @ 12:43pm 
Factory!!!! NO Facory!!!!
TrentN8R Jan 27, 2017 @ 4:49am 
amasig :steamhappy:
Siterus Jul 31, 2016 @ 1:12pm 
@[GW] Papa ever heard of survival mode ?
manladypig Apr 22, 2016 @ 1:44pm 
HOLY ♥♥♥♥♥♥♥ ♥♥♥♥
charlieLEGO! Mar 6, 2016 @ 7:52am 
this machine need to be repair after the some new update, but this machine is now broken, they work really fine but then they get damage or the ship or mahcinery get stuck
JTS Oct 10, 2015 @ 8:16am 
nice. After I created a ship, and spammed the "Buy" button with another buttons - all exploded and flew around :D
steve buscemi Aug 12, 2015 @ 3:10pm 
how do I install it
Raven4K Jul 28, 2015 @ 5:48am 
great design in theory but I want it in the real world why why can't real world tech not catch up to this game why why?
Sigmar Jul 24, 2015 @ 6:35am 
why not just copy and paste it? :gandalf:
Bean_ Jul 12, 2015 @ 11:02am 
What mods does this use?
GANJAHGRENADE Jul 8, 2015 @ 9:07am 
It seems that after it grinds the bar when the landing gear comes to grab it, it doesn't grab in time and just pushes it away
Raven4K Jun 29, 2015 @ 4:57am 
umm you do know that this is a blueprint right which means that it should be in your blueprint list in the bottom if it's not then hit refresh and wait for it to refresh and list it fiddles in servival you will need a large ship projector block to build it in creation mode just hit f10 to spawn it in and you need copy and paste option box checked in the world settings for creation mode
//PiotrS Jun 13, 2015 @ 7:32am 
How can i build it?
Peckham Jun 12, 2015 @ 8:45am 
I am having problems with this, I have subscribed to this and it wont show up anywhere on space engineers. I have restarted it at least 15 times and nothing wont show. I had left it for a few days and nothing. I had then re-installed the game to if that would work and it didnt. Im curious if anyone else may have had that problem
IcookMeth Jun 1, 2015 @ 5:13am 
loaded it from projector and no doors no welders no nothing ?
High Ground May 17, 2015 @ 3:41pm 
I think you could make this a lot smaller. Instead of having the arms move why not just have the projectors rotate instead. this would allow for a smaller factory
Reardo May 13, 2015 @ 9:00pm 
Well done dude this is fantastic i am a huge fan. add me on steam would love to give you a hand!
this on a big scale would be awesome
Guldkorset May 3, 2015 @ 11:06pm 
i can't make the sidewinder number 6
Edmund the Weeb Apr 26, 2015 @ 10:35am 
why cant I see this in my downlods thing? :(
rangerpaul Apr 19, 2015 @ 2:21pm 
can u make a large ship 1
skrungl Apr 12, 2015 @ 9:50am 
The Landing gear that grabs the ship built deosnt grab the ship or if it does if some times destroys it.
Reverend Revenant Apr 11, 2015 @ 11:58pm 
Do you have designations/name ideas for the 8 ships?
Coren  [author] Apr 4, 2015 @ 2:51pm 
@ozforce Well as it currently stands, when it messes up once the whole valet system order gets out of whack and from then on that station is foobar unless you know how to get it back in the correct order. This is a big reason I am doing a complete redesign. As for why the world, a lot of people don't know how to copy paste the blueprints into there world so I am just making it a world and those who want a blue print of it can grab it from that.
Game of Ur Apr 3, 2015 @ 6:23pm 
Why as a world?
Game of Ur Apr 3, 2015 @ 6:20pm 
But, erm, why didn't the projector fire off and why now is it that almost 100% of all ships I try to build that aren't mine it just leads to the power instantly cutting off from the ship as soon as the grinder hits the construction thing and then it moves away and the ship is then just floating inside instead of being dispensed?
Coren  [author] Apr 3, 2015 @ 4:56pm 
@ozforce I am currently in the processes of an almost total redesign which includes many of the new blocks that have come out since I originally posted this. The updates are in the description because they have not been implemented. It is just a progress report on the redesign. This new version will be much more stable and totally survival ready. It will be released as a world. Given my schedule I am hoping to have it out this month.
Game of Ur Apr 3, 2015 @ 2:11am 
Just tried to place down the second ship on the list using the factory with no modifications. Upon the cutting of the umbilical cord, the ship jumped and moved and is now floating around inside the factory. I suggest an emergency stop that stops all of the machines incase this happens and then a reset button that puts it back into its normal position to reverse this, this is especially important for survival as you may understand the damage this can cause to the machine.
Game of Ur Apr 3, 2015 @ 2:04am 
Just tested making my own blueprint and did everything as instructed. The projector failed to fire off the projection and so nothing was constructed.
Game of Ur Apr 3, 2015 @ 1:14am 
Oh, by the way, you're forgetting something about steam workshop. You see how you're putting the changelog in the description? You don't have to do that, every single time you release an update to the steam workshop it adds a new tab to the Change Notes tab on this page, they're all blank. You can just remove it from the description and put all of that into the change notes page.
Game of Ur Apr 3, 2015 @ 1:12am 
So with the new projector valet system, how will I make my own ship? Can I now literally copy my ship with reactors off and then put it into the projector?
It's WWE Champions time Apr 2, 2015 @ 12:59am 
at 52 secs i thought that said corean but its coren :3
It's WWE Champions time Apr 2, 2015 @ 12:58am 
if only i bought game instead of buying hats and keys for tf2
Lady Artificer Mar 27, 2015 @ 7:22pm 
I think I might have a way for something like this to work. Message me if you're interested
Skand𝐰y𝐫𝐦 Mar 27, 2015 @ 1:14pm 
WOW!!! I LOVE SPACE AND SCIENCE. :angrytiger:
PEPigeon Mar 24, 2015 @ 5:04pm 
i have subscribed and all that but after entering and exiting the game like 10 times i still can not see it in my mods section on the game. please can someone give my a pointer please
Lady Artificer Mar 24, 2015 @ 10:05am 
Is it possible to change out the blueprints in use? I created a Belbullub from star wars. This is an awesome idea BTW. And have you tried using a gravity generator to pull the Debris away?
Skylark Mar 22, 2015 @ 3:03pm 
So is it survial ready or no?
Enderborn01 Mar 16, 2015 @ 8:59pm 
It dosnt work, the grinders create debris when grinding, wich the first clamper grabs instead, and the debris knocks the ship making it move out of place and things break.
Dread119 Mar 13, 2015 @ 9:54pm 
cool but hard to control sometimes :-P
Kastema Mar 12, 2015 @ 11:21am 
♥♥♥♥♥♥♥♥♥ this is incredible ^^
OMDOGE Mar 12, 2015 @ 8:59am 
the landing gear cant take the ship
Gungrave Mar 11, 2015 @ 12:58pm 
lol if Space Engineers ever had some sort of Roleplay mode with an eveonomy you could start your own dealership xD
76561198140847595 Mar 11, 2015 @ 10:25am 
is this modded
Aster*sk Mar 7, 2015 @ 1:32pm 
Nice job on this! Works well and is really innovative! :-)
General Warcat Feb 28, 2015 @ 3:50pm 
couldent one just go to creative then exit and put it to survival and just use the default ships provided?
dobsonw Feb 27, 2015 @ 4:00pm 
Great Design. Want to let you know that there is a problem with the tug (T4). Tried it out and when the shaft gets cut off, it sends the ship into a roll and does not get attached to the delivery arm and is stuck inside the factory.
Amaroq Leareth Feb 27, 2015 @ 12:32pm 
I would use the Killer Corp Wide-Area welders, and enable "assist others" if it hasn't already been enabled.

Also, you should look into Sektan's E-Coin Exchanger, that way people can use E-Coins instead of standard materials if they need it.