Space Engineers

Space Engineers

[Legacy] Small Advanced Rotor
114 Comments
crazyface81 Jul 3 @ 3:09am 
N4324
crazyface81 Jul 3 @ 3:09am 
Annastasya Aug 3, 2022 @ 7:06pm 
Much love to my most used block. You will never be forgotten! (Because I'll be using the vanilla one a ton.)
stedo Jun 13, 2022 @ 7:05am 
Thank you and farewell old friend.

Was a good mod. One of the best.

Thank you as always Digi.
Ao Yuki Jun 5, 2022 @ 2:45am 
you've served us well. thank you Small Advanced Rotor mod, i will forever remember you as something originally not vanilla
C4PTRAMPAGE May 29, 2022 @ 6:52am 
vanilla small rotor be like:

"I am the more advanced model, It's time for you... to retire."
*equips plasma gun*
JCSkyKnight May 26, 2022 @ 11:04am 
o7

Farewell friend!
GadenKerensky May 13, 2022 @ 5:09am 
@MARHWIN Fair enough.
lorddoug1 May 4, 2022 @ 4:28pm 
farewell to one of the best mods.
Zenric May 2, 2022 @ 6:54pm 
we had some amazing times, and some horrible times. farewell friend.
MARHWIN May 1, 2022 @ 5:11am 
@GadenKerensky Nah, vanilla one has wider movement in Z axis, and has no gaping hole when detached. Good mod but the time has come for it.
GadenKerensky Apr 29, 2022 @ 8:42am 
I wonder if this is somehow better than the new vanilla one.
Erikan39 Apr 28, 2022 @ 1:54pm 
Yeye, thanks digi :3
Shado Apr 28, 2022 @ 10:27am 
They finally did it, thank you Digi for all the years for this amazing mod.
Rusted Droid Feb 18, 2022 @ 4:49am 
@hunterdigi
Sbc edit rotor i made have only issue that the rotor head spawn at stator block space (vanilla) as there is no property for head to spawn in offset. Only property i found is max offset of rotor head in stator block. I can change "extend offset" of head even 1KM but it will always spawn at stator block.
This sbc edit rotor is fully mergeable as gif shows.
Perfect for doors that use merge block as lock. No need to use piston rotor combo.
I use merge block as SE have microshake bug on Piston/Rotor/Wheel subgrids.
Merged doors eat 0% CPU
Vanilla Rotor doors without lock move at 0.00158m/s == microshake == Eat CPU.
I seen dual head rotors and many tweaked ones so i ask..
Cheers
Digi  [author] Feb 18, 2022 @ 4:13am 
Ah there's a gif there, it didn't load when I opened the page, prob because it's serveral megabytes =) gif is outdated so try to avoid that, modern browsers can play video like webm, mp4, etc, not sure what steam allows but that's not really important when there's imgur.com and such :P

I see what you mean with the displacement now, and the solution isn't just an elongated top as it will poke the other side when "retracted".
I don't think I'll work on this more to be fair xD Since you know how to mod sbc you could make a mod with the displacement edits on the vanilla non-conveyors rotors.
I also feel keen did this on purpose to prevent merging when looking at the 2-tall rotor, the grid systems (electricity, conveyor, etc) being connected with rotors are probably not expecting both the body and the top to be the same grid, so keep an eye out for weird issues =)
It could also self-spin from the constraint trying to push/pull on itself.
Rusted Droid Feb 18, 2022 @ 12:48am 
@hunterdigi
I did try to use Piston base 3D mesh (1x1x1.8) as stator (1.80 block space) but Collision mesh is way too big to fit rotor part 0.30 block space. Piston base as stator spawn but unable to place rotor part. Using rotor attach script only result in explosion.
Rusted Droid Feb 18, 2022 @ 12:41am 
@hunterdigi
Yes Gif i posted show that. I have that as (sbc edit) mod only lack propper 3D mesh for bigger stator (whole block space) and rotor part (also whole block space) so the (gap) is not visible.
I do not see in workshop 1x1x2 rotor that is mergeable.
Keen want to have single block rotor but that is not good with the way how game handle block space.
Digi  [author] Feb 17, 2022 @ 5:30pm 
You mean to merge the top with the bottom grid? It can't work because the top would end up in the same cell as the rotor body, and also the rotor body is 2 cells tall so it simply does not allow the 2 grids to merge.
For huge sealable doors you need another rotor/piston/hinge inbetween and placed in a way that they don't physically interfere.
Rusted Droid Feb 17, 2022 @ 2:17pm 
Can your rotor block be used with Merge block?
I have simple mod but lack propper 3D mesh...
Maybe idea for new block mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=2483032918
Digi  [author] Jan 26, 2022 @ 6:21am 
A mod can do that aswell by overriding Size of physical items (< 0.25 on all axis), but that would make large conveyors on smallgrid obsolete and also pretty awkward with blocks that have large ports.
You can do this mod yourself if you really want to, but I imagine there's one on workshop too, maybe even a script one that can do it on modded items too automatically.
HotChocolateKid Jan 25, 2022 @ 10:23pm 
ohhh, thats a problem i guess. i wonder if theres a mod that enables that, like lets you put bigger things through small conveyor pipes. because that would be extremely useful.
Digi  [author] Jan 23, 2022 @ 3:06pm 
There are slim welders/grinders mods out there, it still needs large ports otherwise you can't even do steel plates as those don't fit in small conveyors.
HotChocolateKid Jan 23, 2022 @ 1:42pm 
please make a small version of a grinder and welder
Jack Schitt Nov 23, 2021 @ 9:26am 
Settings for the rotors don't work. I posted in discussions.
Emperors_Nightmare Sep 18, 2021 @ 12:02pm 
can you coded so thed it will work on xbox too? add uploaded it then Here too:https://spaceengineers.mod.io/ pls
PanicOregon281 Aug 26, 2021 @ 10:49am 
You are my savior right now, i can now properly add a crane drill to my rover.
gordon_schumway Aug 15, 2021 @ 9:52am 
The block appeared when I add it to the game :-) Sorry.
Digi  [author] Aug 15, 2021 @ 9:43am 
Did you try search? The game has some bugs with blocks not showing up in All Blocks.
gordon_schumway Aug 15, 2021 @ 8:42am 
Strange, I can't see the block ingame.
Fokey Dec 5, 2020 @ 10:21am 
mod done thy for help, credited you in descriptiion, thy
have fun https://steamcommunity.com/sharedfiles/filedetails/?id=2309905694
Fokey Dec 5, 2020 @ 9:58am 
dude, thy for the help, after intense troubbleshooting and nearly going insane, i was able to finish my mod, it adds an extra advanced rotor that can extend up to 100m without messing with the original rotors, yay first going to be published mod of mine ! (i basically made a ship cutter rifle before but never wanted to upload)
Fokey Dec 5, 2020 @ 8:49am 
well i made it that se crashes horrifyingly, guess that is halfway done
Digi  [author] Dec 4, 2020 @ 10:49pm 
@Fokey
Sounds possible and you can do it too :P
Just copy the <SE>/Content/Data/CubeBlocks/CubeBlocks_Mechanical.sbc to %appdata%/SpaceEngineers/Mods/<YourMod>/Data/ and then edit it there, remove other blocks you don't want to edit. Change the SubtypeId and BlockPairName to make it a new block and you're pretty much done. Change DisplayName too to find it easier.
If you need more help just ask in SE's (keen software house) discord at #modding-art-sbc :P
Fokey Dec 4, 2020 @ 5:08pm 
hey could you do me a favor ? i just got an idea and need someone who can edit some values, can you make a copy and paste version of the regular rotor (with renaming that the regular rotors don't get affected) that has a way extended limit to how faar outwards you can moove the rotor head ? so you could basically could have levitating grids around your main grid like this buged ship https://steamcommunity.com/sharedfiles/filedetails/?id=897628879) PLEASE tell me if it is possible
Digi  [author] Oct 2, 2020 @ 1:41pm 
In PhysicalItems the Size tag determines if it can fit, if all axes are < 0.25 then it can pass through small conveyor. There's one exception, physicalgunobject and higher (rifles and tools probably) are hardcoded to never be allowed through small conveyors.

My build info mod adds a little asterisk and tooltip to those items if you wanna be able to tell ingame.
Cmdr. DoomForge™ Oct 2, 2020 @ 10:17am 
By the way, how does someone go about setting the small conveyors to allow any size component to fit through it? With the changed file structures where many of the blocks have been split into categorized files its harder to confirm where that is done at.
Cmdr. DoomForge™ Oct 2, 2020 @ 9:50am 
Would be nice if Keen had/would have done this for vanilla blocks rather than continuing to neglect the true small conveyors for small grid. Thanks for doing this.
Snotrocket555 Sep 14, 2020 @ 7:51pm 
I discovered that after I posted the comment. Felt a bit dumb. Thank you for the reply
Digi  [author] Sep 14, 2020 @ 4:14pm 
As description says, it's for smallgrid.
Mods in SE need to be added to the world for them to work.
Subscribing doesn't enable mods, it only makes it easier to add them to worlds.
Snotrocket555 Sep 13, 2020 @ 4:41pm 
how exactly do you place this? Since I subscribed the game allows me to place a large advanced rotor on a small grid. Is this correct?

Thanks for filling this need Digi!
the gobbler Aug 29, 2020 @ 5:45am 
I needed this for a long time, don't know why I founded it now instead of 3 months ago but thanks for making this.
Soapy Potato Jun 24, 2020 @ 6:16am 
still couldnt find it sadly, but (lol) this really cool mod i know by this cool guy i talked to once allowed me to fix it regardless.... Advanced Welding mod ftw!
Digi  [author] Jun 23, 2020 @ 9:43pm 
This mod's rotor top is already public tho, you should be able to find it in g-menu by search if it doesn't show up directly (because I dunno, some blocks just don't show up in all blocks since a few majors ago)
Soapy Potato Jun 23, 2020 @ 11:37am 
youre my hero man, everything you make is like a must have for QOL in space engineers lol. Really appreciate your work... that being said this small advanced rotor is awesome and works perfectly as it is, but may i request a "1x1x1 advanced rotor part". I know youre thinking just "add rotor head" but there are situations like on splitsies "liftie" where you place two rotors in same direction then add the head for a smaller overall build. Instead of needing 5 blocks of space you can do it in 3 and the rotors are easier to adjust because they are facing the same way type deal. Just a small idea that would help me complete a rover miner build where im having to sort the ore to the back of the rover to allow the pistons to extend the drills out without tipping over due to front heavy weight problems lol. Thanks again mate :D
Digi  [author] Jan 13, 2020 @ 1:08am 
ZarHakkar Jan 12, 2020 @ 7:35pm 
Might I request a small ship 3x3 piston mod?
Victoria, Angel of the void Jan 12, 2020 @ 1:06pm 
@Blitz AceRosin

Keen is too busy making DLC content to make useful things like this.
Blitz ÂceRosin Jan 4, 2020 @ 6:49pm 
Stuff like this should be vanilla but isn't for some reason.
robotfly Nov 17, 2019 @ 6:20pm 
thank you so much for this