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for some reason the programmable block got shut off. not sure how it happened.
i turned it back on and the script appears to be working again??.
I wont question it, i will accept it though.
I will repost if i find other errors.
recompiled the script with no errors, yet the script wont run
Nice work.
For those trying to mod this script and getting context errors, the lines that need changing are line 59 and 184. Change these from:
if (doorblock.open)
to:
if (DoorBlock.Status == DoorStatus.Open)
Press "Remember and Exit" and then Recompile.
This will fix this script and it will work as it should.
And as a tip, if you rename your doors after recompiling, even from "AutoClose_Door" to "AutoClose_DoorA" or to "Door [AutoClose]" (all of which will work) remember to recompile again, or the script will completely stop functioning. Have fun!
any chance you can lean on your friend to figure out what else they did to fix the code?
At least it did for me after my friend fixed the coding on those two obsolete lines. Cant help further than tell you what he did for me.
never mind, i reset the timer block's 1st function and changed it to run with default script then back and it works fine now. THANK YOU SO MUCH KIND SIR :P
AutoClose_outer_left
AutoClose_outer_right
AutoClose_inner_left
AutoClose_inner_right
i have the timer block's actions set correctly, and the delay set to 1, and yes the ship has power
http://steamcommunity.com/sharedfiles/filedetails/?id=321588701
Here are some screenshots of my setup on creative:
https://gyazo.com/e4098b2e7d7b12352d142d1fc2d10835 <- door name
https://gyazo.com/a6afd066a4c791d4e50461eecc975000 <- timer actions (run/start)
https://gyazo.com/55fa4b058597c7231437ea8ae2f736be <- how it looks from the side.
The door won't open. No idea why, appreciate any help:) Thanks!
Maybe its the sliding doors I'm using this for?
I cant do programing/scripting... is it hard ? I would like to have a script to my borg cube.
Problem : The borg cube have many hundreds of welders. And when they are turned on the sim speed goes down to 0.25 (or something like that)
My desire : Have a script that turns on maby 40 welders for a couple of seconds and then turn them off and then turn the next 40 welders on for a couple of seconds and so on...
Is that something you could do ?
Could somebody let me know that the script updated fine, this is my first time updating a workshop item and i want to make sure it all went smoothly.
For future reference for yourself any anyone else who has a similar issue, when you add a door and the game automatically names it the same as another door that is already on your ship, just renaming the door wont fix the new door not closing. Once you have renamed the door, open up the programmable block code editor and press 'Rembmber & Exit', and the scripts list of doors will reset and all should be working fine.