Distance

Distance

S&S Revival
16 Comments
5el. Feb 19, 2017 @ 9:29am 
Good track, thanks for makin' :)
GHV512 Jan 5, 2016 @ 12:44pm 
A fun track, except the start area seems to be bugged. still playable though.
[ĽÊGΣŇÐÆŔҰ]™ Nemo Oct 20, 2015 @ 1:31pm 
=D and ill try the track again when its updated =)
Nermanater  [author] Oct 20, 2015 @ 7:44am 
I had to switch out the regular roads for sideless roads in the floor of the warehouse (there were no sideless roads when I made the level so I just scaled regular roads to be paper thin, which apparently doesn't work anymore)

That also explains the other disjointed track parts. Because I couldn't get the splines in the road just how I wanted it, I had to scale the track pieces differently and align them myself. I'll try to go back and fix those sections as well.
Nermanater  [author] Oct 20, 2015 @ 7:15am 
@nemo Thanks for mentioning something, I'll go into editor and see if there's anything weird going on and try to fix it and update. Must have something to do w/ the new updates changing something.
[ĽÊGΣŇÐÆŔҰ]™ Nemo Oct 19, 2015 @ 11:39pm 
=/ not sure why but my version of the track is gltiching. all the track sections are disjointed and the factory type area at the end seems to have a wall physically between the track and the ramp. when you go around this wall turn and then get on the ramp the wall isnt there and when you go up it the wall appears behind you and either a) auto-kills you due to "collision" or b)boosts you forward at twice the speed your going. =/ preeeety sure thats not the intent so id thought id ask if i should try redownloading it.
Alex is confused Sep 22, 2015 @ 1:18pm 
Sweet track! Color scheme gets boring quick and the first quater feels to slack. Still, nice to see a track that is not going out of its way to make the racers life misserable.
TinFoilMkIV Mar 7, 2015 @ 11:15am 
Awesome track, really enjoyed the details put in for some of the hidden alternate paths. Also the factory type area at the end was pretty cool.
Nermanater  [author] Feb 4, 2015 @ 1:46pm 
Thank you thank you everyone! I had a lot of fun making it, and I'm glad you enjoy playing it. And thank you Krispy for setting the bar so high =P
Meow :3 Jan 17, 2015 @ 7:58am 
This map is so amazing. It felt like it could have been in the actual story. Fantastic work sir!
Krispy Jan 15, 2015 @ 9:41am 
Gratz on making most popular level :D This one deserves it!
Shawty-Burn-A-Church Jan 15, 2015 @ 1:47am 
Awesome map :)
NetSlayer Jan 11, 2015 @ 2:41pm 
Very smooth roads I must say, Bravo!
souldrain Jan 10, 2015 @ 12:30am 
Thanks, fun level! I think it's well put together.
Nermanater  [author] Jan 8, 2015 @ 11:56pm 
Glad to hear you like the finished project =D All your feedback was really helpful in creating this map how it is now, so thank you!

The thing w/ the cap at the end of the road is glass roads don't have a cap in the editor, only the transition from glass to regular roads (which does look like a finisher I guess). I could throw one on and see how that looks. I may still take the tiny finish out, I'm seeing people die when trying to drive up to it, and I don't want that. This may also allow me to take out an unintended skip without messing up leaderboards.
Zonr_0 Jan 7, 2015 @ 7:23am 
I really like the changes you made after playtesting. Just about every significant issue I found has been alleviated if not outright eliminated. In particular, the new colors help a lot both visually and in terms of the track transitions. I also really like the new decorations and general polish throughout the track.

My only complaints are a couple of objects need some minor placement tweaks (the cap at the end of the wall ride on the intended route before the teleporter in particular) and I still don't care for the tiny road finish.

All in all though, a great track, and one I enjoy playing.