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That also explains the other disjointed track parts. Because I couldn't get the splines in the road just how I wanted it, I had to scale the track pieces differently and align them myself. I'll try to go back and fix those sections as well.
The thing w/ the cap at the end of the road is glass roads don't have a cap in the editor, only the transition from glass to regular roads (which does look like a finisher I guess). I could throw one on and see how that looks. I may still take the tiny finish out, I'm seeing people die when trying to drive up to it, and I don't want that. This may also allow me to take out an unintended skip without messing up leaderboards.
My only complaints are a couple of objects need some minor placement tweaks (the cap at the end of the wall ride on the intended route before the teleporter in particular) and I still don't care for the tiny road finish.
All in all though, a great track, and one I enjoy playing.