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Also, I plan to make more Portal maps this summer.
Did you purposely want a bright or glossy appearance or did you accidently rename your compiled bsp before publishing? (that would cause the bright reflection)?
Also sometimes if there's a space between your vmf name and you compile the map it can cause that to, but it's only noticeable after the map has been publish, not before, same as renaming your bsp.
Screenshot 2 I liked figuring out the jump into the ductwork, good job putting that area and puzzle together.
Even though the map was very gloomy (it could of use a lot more lighting, but to each their own) I found this map very fun and appealing, oh and the train ride was awesome... thumbs up!
Unfortunately I can't play vilify II sequel, i'm not sure why i'm experiencing in-game lag!
Oh, and I played your Another 60 Dollers maps, was there a Half Life Two gnome in the second? They were both extreamly well done. The elevator killed me in the second one. Lastly, I've noticed that, in my map, my ominous music stops if you die. If anyone could help me annoy people further with my repetitive music I would be a happy waffle. As always I want more comments, Garlic out.
From the screenshots I can see that it was mid lighted, but when I was playing it was total darkness, it was hard to tell about the scenery. Probably you hyped your brightness a bit.
I am guessing this is one of your first works and it is done decently good. But realy, you shouldn't rush your map like this, not everyone likes a unfished work.
All in all, realy nice job.
[test for a test]
http://steamcommunity.com/profiles/76561198031548752/myworkshopfiles/
(That was my brother)