Space Engineers

Space Engineers

HUD Compass Shadowed
9 Comments
gcherfz Dec 11 @ 3:49pm 
didn´t know those dependencys could have that effect, it works fine now.
[AiR] Le0_gAiR  [author] Dec 11 @ 3:14pm 
@Abisius Xarvenius Carbensius
forgot about the depenency... sorry ^^ i removed it and now it should work with any hud compass fork.
@[AiR] Le0_gAiR
it should be compatible but as long as you have the other one as a hard requirement it cant be used due to mod conflcit probs as both version do mostly the same things.
it should be possible if you list it as a soft requirement and remove the hard requirement.
as far as i can tell as a moduser there is not as much of a difference that mayor stuff breaks, though its possible that soem adaptations would be needed.

as for the chatcommand it just give out a command error in red text

i would from my end say to put the compassstuff together with the hud element into one mod so that the amount of requirements that need to be loaded is shortenend as keeps space open for other things. i say this as in my experience 100+ mods cause some hickup probs that dont happen with under 100 mods in a world.
gcherfz Dec 11 @ 2:37pm 
@[AiR] Le0_gAiR
sadly it isn´t compatible it doesn´t show the new background ant it takes out the nesw. not sure why tho since just switching the files for them works and I havent found anything that seems to be different from Zeliouse´s script that would interfer with it working.

sadly just using the command won´t achive what i wish for since it also takes out the degree numbers which I still wish to have together with the nesw.
[AiR] Le0_gAiR  [author] Dec 11 @ 12:52pm 
type in chat :
/Compass UseDeg False <--changes from degree to nesw.
[AiR] Le0_gAiR  [author] Dec 11 @ 12:48pm 
@Abisius Xarvenius Carbensius
yes its just the hud element. there is no script or code included.

@gcherfz
i dont know if its compatible... it should be because its just a fork from the original and thus should use the same file structure and names.
gcherfz Dec 11 @ 11:14am 
@[AiR] Le0_gAiR
could it maybe be made compatible with this one? if you don´t want to at nesw or as a stop gap meassure?
https://steamcommunity.com/sharedfiles/filedetails/?id=2760431594
Abisius Xarvenius Carbensius Dec 11 @ 10:28am 
@[AiR] Le0_gAiR
would be wonderfull if we could get nesw on it
@[AiR] Le0_gAiR
do i understand it correctly that it is basically just the graphical part that you change and thus require the original for the scripting part?