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I'll have to try that map!
Up until that point, the map did well to teach me to its' rules and it made it easy to go along with it. Even though it was hard to see certain parts of the track (namely near the final 1/3rd where there's platforms seperated one has to jump between) and it felt fun, fair, and stylistic.
But once I hit the wall-to-wall transitions, I was ready to throw my controller at the screen. They felt too far apart and I felt like I didn't have enough time between rotating the car and tilting the nose down to getting at the topmost part to hop off and repeat the same thing again because each wall section was too short.
It could be my lack of skill and practice with this aspect of the game, but apart from this section that killed me 3 dozen times, good map.