Distance

Distance

Illusions
18 Comments
Nofifications Muted (I WIN HAHA) Jul 20, 2019 @ 8:56pm 
Very difficult to see where to drive. Not enjoyable.
Qubic (SolarisJT)  [author] Feb 28, 2017 @ 8:32pm 
I'd definitely like to do a Nitronic-style level at some point! Haven't had much spare time or level layout ideas recently, though... :(
5el. Feb 27, 2017 @ 8:27am 
Really cool concept. I'd like to see a Nitronic-themed one with flashier colors. And thanks for letting others use this as a base.
Qubic (SolarisJT)  [author] Jul 24, 2016 @ 10:48pm 
@Lord Rump, "unfair romhack"? Could you clarify? If there's something that needs to be adjusted or fixed, I'd like to know so I can address it. As of the last time I played it, I wasn't aware of anything that would make it unfair, but it's possible an update to Distance broke it.
Spaghettacus Jul 24, 2016 @ 2:24pm 
This is supposed to be a level, not an unfair romhack.
Qubic (SolarisJT)  [author] Jul 30, 2015 @ 1:28pm 
No, I don't mind. Thanks for letting me know. :)
I'll have to try that map!
Ben Jul 30, 2015 @ 12:55pm 
I hope you do not mind me using some of the track parts for a demolition derby map here: http://steamcommunity.com/sharedfiles/filedetails/?id=491024714 I gave you a special thanks in the description. I can remove the map if you would like.
TinFoilMkIV Jul 2, 2015 @ 1:32pm 
Great track. One of the very few that in my opinion actually uses proper visual cues in addition to having an interesting design.
Scanpie Nightmoon May 1, 2015 @ 2:29pm 
Great track and nice idea ! 20/20
dasfrodo Apr 9, 2015 @ 4:14pm 
Cool idea but it's just way too hard to see where you're driving sometimes. Makes it frustrating.
Qubic (SolarisJT)  [author] Mar 18, 2015 @ 9:35pm 
Well, I've just updated the level to include a difficulty ranking. Plus I finally got around to making some track flow adjustments to address what M1SF0RTUNE mentioned. I don't really have an excuse for why it took so long. It just didn't have as high of a priority as it probably should have. :(
Vzlom Mar 18, 2015 @ 11:07am 
:ss13ok:
Qubic (SolarisJT)  [author] Dec 25, 2014 @ 6:17pm 
Hmmm, I'll look at that. I tweaked quite a few things after getting some feedback from playtesting before release. I tried to get rid of most of the annoying repetitive stuff like that, so I'll probably tweak that as well. It shouldn't mess up the leaderboards much.
M1SF0RTUNE Dec 25, 2014 @ 5:47pm 
It's a section just before a portal close to the end of the entire level where you have to jump down toward a vertical wall, then hop and do a 180 onto another vertical wall and repeat this five times before landing the final part of the track and going into the portal.
Qubic (SolarisJT)  [author] Dec 25, 2014 @ 12:51pm 
Hey, thanks for the feedback! One question though, where are the wall-to-wall sections that you're talking about? I'm not quite sure which ones you mean, and I'd like to work on making it more clear if I can (without majorly changing the map's difficulty, of course). Also, have you made it to the end yet? Your description of certain parts of the track seem out of sequence... I will admit, though, that this is probably a harder level than I first assessed it to be. I've been playing Distance/Nitronic Rush since 2011, so my perception of difficulty may be skewed.
M1SF0RTUNE Dec 24, 2014 @ 8:33pm 
I was so ready to love this map, and then I hit the wall-to-wall transitions at the end.

Up until that point, the map did well to teach me to its' rules and it made it easy to go along with it. Even though it was hard to see certain parts of the track (namely near the final 1/3rd where there's platforms seperated one has to jump between) and it felt fun, fair, and stylistic.

But once I hit the wall-to-wall transitions, I was ready to throw my controller at the screen. They felt too far apart and I felt like I didn't have enough time between rotating the car and tilting the nose down to getting at the topmost part to hop off and repeat the same thing again because each wall section was too short.

It could be my lack of skill and practice with this aspect of the game, but apart from this section that killed me 3 dozen times, good map.
Qubic (SolarisJT)  [author] Dec 23, 2014 @ 12:03pm 
Thanks! Glad you enjoyed it! :D
Erkin Dec 23, 2014 @ 11:29am 
Impressive track, its style is very unique.