Distance

Distance

Damnation
43 Comments
Sidewinder Fang Jul 7, 2019 @ 10:02am 
Ohh, and a few more checkpoints/cooldown rings wouldn't hurt either, though removing the obstacle spam might help solve that on its own.
Sidewinder Fang Jul 7, 2019 @ 10:00am 
Just because you can, doesn't mean you should. This track has way too much obstacle spam and I don;t know if this is a bug or by design but the sawblades in the tunnel are solid black which makes them nearly invisible and a nightmare to avoid.

Cut down the obstacles by about 50% and fix the black sawblades and this would actually be a pretty decent level.
Jarminx Oct 2, 2015 @ 6:44pm 
If you're going to introduce a track, don't make it ridiculously hard in the beginning.. Turned me off right away.. Didn't even finish it O.o
Arris Dome May 3, 2015 @ 3:45pm 
Is anyone else experiencing an issue with the tunnel after the first orb drag? A little ways into the tunnel, there's a building jutting into it that I can't get past; going outside the tunnel, I see a bunch of saws and whatnot floating around. Looking at other playthrough videos, it seems like the tunnel spawned in the wrong direction or something. Which is a shame, because I really want to love this level, but I literally can't get through it.
Arriator Apr 8, 2015 @ 11:35pm 
I get a jumpscare every time one of those Singularities shows up.
Xarovin Mar 25, 2015 @ 11:27am 
Yeah it's still broken for split screen :P
Fade_7k Mar 22, 2015 @ 8:06am 
Spirit  [author] Mar 22, 2015 @ 7:59am 
Pretty nice, let's see any videos you've done. Link?
Fade_7k Mar 20, 2015 @ 4:24pm 
If you want a video to use for your map, I'm just uploading one now.

The map is amazing by the way, which was the main reason for making it.
Also put it to some strangly fitting music, seemed to bring out the freakyness even more than what it was :P
Spirit  [author] Mar 16, 2015 @ 3:01am 
must be caused by the new update.
JQ Mar 15, 2015 @ 7:25pm 
Doesn't work on multiplayer. 2nd player can't get past the 0 gravity section after a player gets dragged into orb
Vzlom Mar 14, 2015 @ 3:45am 
It was perfect. Thank you for the work done:balloon:
FlamingEye Feb 11, 2015 @ 3:59am 
Ah that was awesome, the best description I can think of is: 'An Experience'. Very well done, I really enjoyed it, gonna try and get a good time now XD
CturiX Jan 27, 2015 @ 2:12pm 
well constructed, i think if id be bitching about something, itd be the music, idk the feeling can deplete when those...sucky-inny things go by and you still hear the music: tensity kinda doesnt develop, but apart from that, its amazing, quite like the part where you listen to Continuum for a few seconds and go through this por- oh god, spikes everywhere
Lontari Jan 26, 2015 @ 7:58pm 
If I didn't know any better, I would have thought this was a refract level. Very well designed and just awesome to play :)
simonk Jan 26, 2015 @ 10:49am 
Holy FUCKING Shit! This was such a terrifying experience! Only thing to do better: The "Zero Grav" Part with the Razorblades has an image of a "firewall ball" far above the end of the track. You can see this directly as you enter the area. As the point of interest, it misleads you into heading towards it. An arrow down or something mor subtle like bright lighting at the actualy track should fix this.

Anyway, very very cool track!
DaHam Jan 10, 2015 @ 6:14am 
Damn, this is awesome. Love that way you used the virus teleporter as an effect! And the generel aesthetics, feel and difficulty is great. My only qualm is the cooldown management can be lacking in some parts, but it doesn't ruin track overall. Good job!
souldrain Jan 9, 2015 @ 10:55pm 
Thanks for this fun level!
Narchaeon Dec 28, 2014 @ 3:43pm 
lul at my spell fail
Narchaeon Dec 28, 2014 @ 3:43pm 
this was abslutely an awesome horror racing board, more like dis plz!!!
Hrrsnbts Dec 28, 2014 @ 12:35am 
This level was Fantastic holy shit <3
Spirit  [author] Dec 27, 2014 @ 1:51pm 
It took me 2-3 days to make this final version. I had a version which took me 8 hours, but I decided to work on it and added 3-4 parts, which I connected to the old tracks end via portals. I only used the distance (unity) level editor.
WiseOwl Dec 27, 2014 @ 1:30pm 
If this is your very first map, then please keep going. It was hard for me (8:40:00 on first try), but it's really well done, and could have been part of the original game. I'll be looking forward to play your next creations =)

By the way, how long did it take you to make this map, and did you use anything else beside the editor ?
Azuzu Dec 27, 2014 @ 10:34am 
whats up with ... 666..
Spirit  [author] Dec 26, 2014 @ 10:48pm 
Already thought of that. It won't exactly be a part 2 of this map, since this map is my very first and was more of a test and somewhat rushed to get familiar with the unity level editor (reason why it is so short). I thought about making a set of 3 maps (excluding this one)
IUSTINUS Dec 26, 2014 @ 10:41pm 
Wow. This map is something else...

Not only is the atmosphere beautiful. But It even had somewhat of a story that played out. The effects are so amazing. You definatly used all the resources you had. Some parts reminded me of Cry of Fear, and no map has EVER made me think like that.

I HIGHLY recommend anyone thats going to play this to play at night and with volume up. I promise you will get the most out of it that way.

And as for you Nekres, I only wish it were longer. I never wanted it to end.
Part 2 maybe :)????????
Chaito Dec 25, 2014 @ 7:05pm 
amazing job on this map, the admosphere it has is chilling. almost like im playing a horror game, on a car... I know ridicuous. or i guess im easily scared. but there were many times that the teleporter thing showed up and i was wondering if its actually random or if its all scripted. It almost feel like you walk into hell in some parts, really well done and visually stunning.
Spirit  [author] Dec 25, 2014 @ 4:38pm 
Gj on 1st place.
ethansight Dec 25, 2014 @ 1:45pm 
BUT you still used the teleports very well and make the track the fastest way to get around for the most part. Very well designed map!!!
Spirit  [author] Dec 25, 2014 @ 12:33pm 
Yep, they are learned after a few times, that is what I am trying to tell him. About that skip I kept that one open intentional
ethansight Dec 25, 2014 @ 12:12pm 
hmm, I suppose I do agree that there are some points where there are traps with no reaction time, but that is something that can be learned (and avoided) after a few tries. Other than that, this is a FANTASTIC level!!! The transitions from a calm empty scary city straight to a laser/shard death trap really just adds a whole bunch. The zero-g section at the end with the floating saws was awesome :O Great map!
(also great job cutting out skips, I could only find one prominent one at the beginning). Very fun!
M1SF0RTUNE Dec 24, 2014 @ 10:30pm 
What lasers are hard to see are usally in the beginning. There should also be more checkpoints than the portals. As for the aforementioned 180-degree rotate jump, you have a giant ceiling blocking the ramp which is what makes it difficult to see and time for.
Spirit  [author] Dec 24, 2014 @ 9:17pm 
What are your monitors contrast settings? Lasers you can't see? You are the first one with this kind of problem. The first area is the only with a 180 degree rotation and since the areas are so small and all connected via portals, I made the portals the checkpoints. And the only upside down jump in the map is done by jumping correctly (maybe on the ramp) and twist around fast. I even made the road before that jump longer, because one said to me it is hard, but acceptable. I didn't had to do it, but I made that bridge still longer, therefore the jump should be more recognizeable.
M1SF0RTUNE Dec 24, 2014 @ 9:01pm 
Trying to take another crack at the map. Even after multiple deaths and repeated playthroughs, I'm still running into lasers I can't see because they blend in with the red environment, lack of regenerations rings make it very discouraging to boost through the stage (and since the stage winds and rotates so much with no wings, doing tricks for cooldown is suicide). That jump to the upside down ramp is still godawful irritating, because the margin for error is so damn small.

The tunnel isn't helped by the art style, making the traps hard to see until I'm right on top of them (and makes it worse for traps right afterward). The teleporter leading to the giant spike field feels like a really sharp and nearly impossible to avoid transition.

A lot of deaths just feel unfair because avoiding one trap makes you run square into another, and it feels more driven by luck than skill.
Spirit  [author] Dec 24, 2014 @ 8:27pm 
This map wasn't made for a first try no fail - race. But it also surely wasn't meant to be that frustrating. I am sorry if it was for you. I tried to make the obscures a littler more difficult to dodge in a acceptable way to make up for the shortness of the actual track, thus they should be hard, but not impossible to dodge and quickly to learn. (Multiplayer tests showed me they are. Some players don't get wrecked at all once they figured the map out.)
M1SF0RTUNE Dec 24, 2014 @ 8:05pm 
There's also a jump with a bridge that builds as the car drives over it (just after a portal) leading immediately to a ramp into an upside down track. This part was insanely frustrating during first playthroughs because it's obscured by the tunnel and you can't see it until it's right on top of you, and even when you know it's there, it's extremely difficult to land the rotation.
M1SF0RTUNE Dec 24, 2014 @ 7:57pm 
This map was so unfair for all the wrong reasons.

There's too many section transitions, areas too tightly packed with traps that come up too quickly allowing near no reaction time in the first and final 1/3rd of the stage, a lot of the map elements are deliberately obscured (namely the tunnel with how dark it is and the virus/monster) making it hard to see the track or where to even go without repeated, unfair deaths.

This map could do without all of the excess traps (or at least space them out or give more track to telegraph it), the monster, and all of the stage (and awkward music) transitions.
Massa Dec 24, 2014 @ 7:03am 
hard but so satisfaying! i wait more races like this!
arctic Dec 24, 2014 @ 5:07am 
asd
平和 - Space Dec 23, 2014 @ 1:57pm 
Daym.... thats all that i can say.
maxan Dec 23, 2014 @ 12:49pm 
Easily one of my favorite maps on the workshop! fantastic use of effects, loved every second!
Nergrim Dec 23, 2014 @ 8:31am 
Holy damn that was awesome!
this could have been an official adventure level with this quality.
Krispy Dec 22, 2014 @ 6:40am 
The story telling in this map is incredible! The usage of the visual effects from adventure mode is absolutely mindblowing considering this was a first level!

:csgoa: