Space Engineers

Space Engineers

Decontamination Protocol: Shower
28 Comments
a.mcbob  [author] Nov 5 @ 2:00pm 
@DAUMELKAEFER - the mod is fully functional for MP and SE servers, but I am currently investigating some kind of issue with torch servers
a.mcbob  [author] Nov 5 @ 2:00pm 
@Xorvious - go ahead and "friend' me on Steam so you can message me the full logs, please. Would be great if you could do a test with just my mod so I know if it's the mod itself, or a conflict with another.
DAUMELKAEFER Nov 5 @ 1:08pm 
MP & Server ready ?
Xorvious Nov 4 @ 3:58pm 
@a.mcbob - Yeah I just came here to tell you I saw the same message in the log today even without your mod so I must have just not noticed it before.
The server appears to load, then when I try to connect it gets to 50% and goes to an "unloading world" error and drop back to main menu.
I am running quite a few mods, next chance I get ill restart with and without it and get full logs.
Want me to post it here or do you have another way to send it to you?
Thanks
a.mcbob  [author] Nov 3 @ 6:34pm 
@Xorvious - I actually can't figure out what's wrong based on that error message. It's particularly odd because my mod doesn't use either of those blocks. Are there any other details you could give me? Does the mod just "not work" or does the whole game crash? Are there any other mods running at the same time?
a.mcbob  [author] Nov 3 @ 6:11pm 
@Thrax - You are more than welcome to start modelling such a block to use with my framework once it's finished. That's the whole reason I'm releasing it for others to work with
Dr.Thrax Nov 3 @ 7:14am 
If you want Decontamination I would of model a wall double airlock like a hallway but with top and two side shower top heads with animated spray / mist to make a working decontamination chamber.
dragonraalhaan Nov 1 @ 10:38pm 
If Keen adds it, they need to add some small block shower, too... and maybe a vanilla small toilet.
a.mcbob  [author] Nov 1 @ 5:30pm 
@Xorvious - Thank you for the error message; that is something I can work with.
Johnny Autokill Nov 1 @ 1:42pm 
I thought about this near the start of Oct. I'm not a modder so I didn't try, so glad you did.
Kinda hope Keen adds this as an official function in the game =D
Xorvious Nov 1 @ 1:10pm 
Also not working for me on a Torch server, this is the error I get in the log.
15:06:50.1015 [ERROR] Keen: Block-pair MyObjectBuilder_Cockpit/LargeBlockToilet MyObjectBuilder_Cockpit/Toilet is not in the same block-variant group
Kam Solastor Oct 30 @ 6:50pm 
Awesome, thanks!
a.mcbob  [author] Oct 30 @ 4:56pm 
@Kam - the current settings is 10rad every 100 ticks, which will usually be equal to roughly 1.6s, I'm told. I'm open to changing it if I get lots of feedback that it's too fast or slow
Kam Solastor Oct 30 @ 4:33pm 
Just wondering, how fast is the rate of scrubbing radiation from you?
a.mcbob  [author] Oct 30 @ 9:52am 
@Eldo - what exactly is the error message you are getting? There's a chance I can find the issue if you give me precise details
a.mcbob  [author] Oct 30 @ 6:38am 
@Eldo - I don't know anything about torch servers, but the API is up to date
EldoRosen Oct 30 @ 5:21am 
like the idea however this wont work on torch server you use outdated API
Desert Ice Oct 30 @ 3:42am 
I agree with mr.westbrook about the immersion of entering the shower. The mod is another great reminder as to what Keen should have done, although I personally think that you should not be able to build a shower next to a leaking reactor in order to mitigate the effects of radiation. If you are within the range of the radiation effects, then you should take damage, regardless if you are inside the shower or not.
a.mcbob  [author] Oct 30 @ 2:22am 
@Mr. Westbrook - I don't see how being teleported in and out of the block is immersive, but if you want shower doors you might try asking the authors of PEPCO Privacy First to make a mod to go with my framework once it's published.
mr.westbrook Oct 30 @ 12:35am 
Lets take to the next level where you access the shower door, pops you inside looking out while you shower then access the door again to exit. Immersion!
Sp!ts Oct 29 @ 12:16pm 
It looks like he changed the TypeId to Interiorlights but kept the subtype the same, hopefully he will incorporate your framework when its ready.
a.mcbob  [author] Oct 29 @ 10:48am 
@Commander - That was my inspiration, actually!
a.mcbob  [author] Oct 29 @ 10:22am 
@Sp!ts - I am not familiar with that mod, so cannot say for certain. In theory, if it uses the game's version of the shower block, it should still work. If it's a custom block, it would need my WIP Framework added to it.
Commander Beaver Oct 29 @ 8:31am 
This is a function in Empyrion, should have been released with the radiation update. Good show
Sp!ts Oct 29 @ 7:42am 
Hi, is this compatible with the shower light mod?
Rumsar Oct 29 @ 3:32am 
How very clever and useful.
Fogrender Oct 28 @ 10:43pm 
awesome this should be a in game thing to begin with GJ
CrimsonKNight_05 Oct 28 @ 9:29pm 
This one is gold... Thanks a lot for your GOOD JOB!!! :selike: